1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: March, 2013
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_ANNCE 1 // "Global" AND "personal" announcer messages
8 #define MSG_INFO 2 // "Global" information messages
9 #define MSG_CENTER 3 // "Personal" centerprint messages
10 #define MSG_CENTER_CPID 4 // Kill centerprint message
11 #define MSG_MULTI 5 // Subcall MSG_INFO and/or MSG_CENTER notifications
15 #define EIGHT_VARS_TO_VARARGS_VARLIST \
17 VARITEM(2, 0, XPD(s1, s2)) \
18 VARITEM(3, 0, XPD(s1, s2, s3)) \
19 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
21 VARITEM(1, 1, XPD(s1, f1)) \
22 VARITEM(2, 1, XPD(s1, s2, f1)) \
23 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
24 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
25 VARITEM(0, 2, XPD(f1, f2)) \
26 VARITEM(1, 2, XPD(s1, f1, f2)) \
27 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
28 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
29 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
30 VARITEM(0, 3, XPD(f1, f2, f3)) \
31 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
32 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
33 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
34 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
35 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
36 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
37 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
38 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
39 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
41 void Destroy_All_Notifications(void);
42 void Create_Notification_Entity(
62 void Dump_Notifications(float fh, float alsoprint);
64 void Local_Notification(float net_type, float net_name, ...count);
65 void Local_Notification_WOVA(
66 float net_type, float net_name,
67 float stringcount, float floatcount,
68 string s1, string s2, string s3, string s4,
69 float f1, float f2, float f3, float f4);
71 #ifdef CSQC // CLIENT ONLY
72 void Read_Notification(float is_new);
75 #ifdef SVQC // SERVER ONLY
77 #define NOTIF_ONE_ONLY 2
79 #define NOTIF_TEAM_EXCEPT 4
81 #define NOTIF_ALL_EXCEPT 6
83 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
84 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
86 void Kill_Notification(
87 float broadcast, entity client,
88 float net_type, float net_name);
89 void Send_Notification(
90 float broadcast, entity client,
91 float net_type, float net_name,
93 void Send_Notification_WOVA(
94 float broadcast, entity client,
95 float net_type, float net_name,
96 string s1, string s2, string s3, string s4,
97 float f1, float f2, float f3, float f4);
101 // ====================================
102 // Notifications List and Information
103 // ====================================
105 List of all notifications (including identifiers and display information)
106 Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
107 Format Specifications:
110 default: FLOAT: Default setting for whether the notification is enabled or not
111 ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
112 name: VAR: Name of notification
113 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
114 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
115 args: STRING: Arguments for Local_Notification_sprintf()
116 hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
117 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
118 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
119 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
121 default: FLOAT: Default setting for whether the notification is enabled or not
122 ^-> 0 = disabled, 1 = enabled
123 name: VAR: Name of notification
124 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
125 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
126 args: STRING: Arguments for Local_Notification_sprintf()
127 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
128 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
129 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
130 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
132 default: FLOAT: Default setting for whether the notification is enabled or not
133 ^-> 0 = disabled, 1 = enabled
134 name: VAR: Name of chaining notification
135 anncename: VAR: Name of announcer notification for reference
136 infoname: VAR: Name of info notification for reference
137 centername: VAR: Name of centerprint notification for reference
139 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
140 with colors according to the cvars the user has chosen. This allows for
141 users to create unique color profiles for their HUD, giving more customization
142 options to HUD designers and end users who want such a feature.
144 Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
145 string TCR(...) to better understand how these code replacements work.
147 Additionally, you can find all the definitions and explanations for
148 the argument values and what they return down below in this file.
150 Guidlines for notification declaration (please try and follow these):
152 -ALWAYS start the string with a color, preferably background.
153 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
154 -NEVER re-declare an event twice.
155 -NEVER add or remove tokens from the format, it SHOULD already work.
156 -MSG_INFO messages must ALWAYS end with a new line: \n
157 -MSG_INFO hudargs must always be ATTACKER -> VICTIM
158 -MSG_CENTER should NOT end with a new line
161 -Be clean and simple with your notification naming,
162 nothing too long for the name field... Abbreviations are your friend. :D
163 -Keep the spacing as clean as possible... if the arguments are abnormally long,
164 it's okay to go out of line a bit... but try and keep it clean still.
165 - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
166 with keeping alignment on different mediums.
167 -Sort the notifications in the most appropriate order for their tasks.
168 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
170 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
171 The system is designed to save as much networking bandwidth as possible,
172 so please dynamically control your argument sending to fit *exactly* what is required.
173 If you send a notification with mismatching arguments, Send_Notification() will error.
176 // default, name, channel, sound, volume, position
177 #define MSG_ANNCE_NOTIFICATIONS \
178 MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_ONEMIN, CH_INFO, "1minutesremain", VOL_BASEVOICE, ANNCE_GLOBAL) \
179 MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_FIVEMIN, CH_INFO, "5minutesremain", VOL_BASEVOICE, ANNCE_GLOBAL) \
180 MSG_ANNCE_NOTIF(2, ANNCE_
181 MSG_ANNCE_NOTIF(2, ANNCE_NUMBER
182 MSG_ANNCE_NOTIF(2, ANNCE_
183 MSG_ANNCE_NOTIF(2, ANNCE_
185 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
186 MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
187 MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
189 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
192 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
194 #define MSG_INFO_NOTIFICATIONS \
195 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
196 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
197 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
198 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
199 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
200 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
201 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
202 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
203 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
204 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
205 MULTITEAM_INFO(1, INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
206 MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
207 MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
208 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
209 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
210 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
211 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
212 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
213 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
214 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
215 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
216 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
217 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
218 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
219 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
220 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
221 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
222 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
223 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
224 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
225 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
226 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
227 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
228 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
229 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
230 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
231 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s\n"), "") \
232 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
233 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
234 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
235 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", _("^BG%s^K1 %s^K1%s%s\n"), "") \
236 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
237 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
238 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
239 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s\n"), "") \
240 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
241 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
242 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s\n"), "") \
243 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s\n"), "") \
244 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s\n"), "") \
245 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
246 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
247 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 switched to the %s%s\n"), "") \
248 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s\n"), "") \
249 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s\n"), "") \
250 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
251 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
252 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
253 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
254 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
255 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
256 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
257 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
258 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
259 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
260 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
261 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
262 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
263 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
264 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
265 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
266 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
267 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
268 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
269 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
270 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 2, 1, "s1 s2loc spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
271 MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
272 MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
273 MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
274 MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
275 MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself\n"), "") \
276 MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
277 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s\n"), "") \
278 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
279 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s\n"), "") \
280 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s\n"), "") \
281 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"), "") \
282 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map\n"), "") \
283 MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s\n"), "") \
284 MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
285 MSG_INFO_NOTIF(1, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing\n"), "") \
286 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
287 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
288 MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team\n"), "") \
289 MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key\n"), "") \
290 MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key\n"), "") \
291 MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
292 MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited\n"), "") \
293 MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left\n"), "") \
294 MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility\n"), "") \
295 MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield\n"), "") \
296 MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed\n"), "") \
297 MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength\n"), "") \
298 MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected\n"), "") \
299 MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling\n"), "") \
300 MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
301 MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating\n"), "") \
302 MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race\n"), "") \
303 MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"), "") \
304 MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1", "race_newfail", _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"), "") \
305 MSG_INFO_NOTIF(1, INFO_RACE_FINISHED, 1, 0, "s1", "", "", _("^BG%s^BG has finished the race\n"), "") \
306 MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN, 2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2", "race_newrankyellow", _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"), "") \
307 MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1", "race_newtime", _("^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"), "") \
308 MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID, 1, 1, "s1 f1race_time", "s1", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost.\n"), "") \
309 MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s\n"), "") \
310 MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!\n"), "") \
311 MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
312 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up a Superweapon\n"), "") \
313 MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
314 MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
315 MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
316 MSG_INFO_NOTIF(1, INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s\n"), "") \
317 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
318 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
319 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
320 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
321 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
322 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
323 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
324 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
325 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
326 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
327 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
328 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
329 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
330 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
331 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
332 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
333 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
334 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
335 MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
336 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
337 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
338 MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
339 MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
340 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
341 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
342 MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
343 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
344 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
345 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
346 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
347 MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
348 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
349 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
350 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
351 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_headshot", _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
352 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
353 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
354 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
355 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
356 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
357 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
358 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
359 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
360 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
361 MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
362 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
363 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
364 MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
365 MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "")
367 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
368 MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
369 MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
371 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
374 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
376 #define MSG_CENTER_NOTIFICATIONS \
377 MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN, 0, 0, "", CPID_ARENA, "2 0", _("^F4Begin!"), "") \
378 MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER, 0, 0, "", CPID_ARENA, "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
379 MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART, 0, 1, "", CPID_ARENA, "1 f1", _("^F4Round will start in ^COUNT"), "") \
380 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "") \
381 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "") \
382 MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN, 0, 0, "", CPID_GAMESTART, "2 0", _("^F4Begin!"), "") \
383 MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART, 0, 1, "", CPID_GAMESTART, "1 f1", _("^F4Game starts in ^COUNT"), "") \
384 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
385 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
386 MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
387 MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
388 MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
389 MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
390 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
391 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
392 MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
393 MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
394 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
395 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
396 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
397 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
398 MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
399 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
400 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
401 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
402 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
403 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
404 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
405 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
406 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
407 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
408 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
409 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
410 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
411 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
412 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT, 0, 0, "", NO_CPID, "0 0", _("^K1You unfairly eliminated yourself!"), "") \
413 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM, 2, 0, "s2", NO_CPID, "0 0", _("^K1You were %s"), "") \
414 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't catch your breath!"), "") \
415 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL, 0, 0, "", NO_CPID, "0 0", _("^K1You hit the ground with a crunch!"), "") \
416 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
417 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
418 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "") \
419 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
420 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
421 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "") \
422 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME, 0, 0, "", NO_CPID, "0 0", _("^K1You melted away in slime!"), "") \
423 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE, 0, 0, "", NO_CPID, "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
424 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP, 0, 0, "", NO_CPID, "0 0", _("^K1You got stuck in a swamp!"), "") \
425 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou are now on: %s"), "") \
426 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, "", NO_CPID, "0 0", _("^K1You died in an accident!"), "") \
427 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
428 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
429 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
430 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
431 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH, 0, 0, "", NO_CPID, "0 0", _("^K1You were crushed by a vehicle!"), "") \
432 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB, 0, 0, "", NO_CPID, "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
433 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
434 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
435 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
436 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
437 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
438 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID, 0, 0, "", NO_CPID, "0 0", _("^K1Watch your step!"), "") \
439 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
440 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
441 MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
442 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \
443 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \
444 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "") \
445 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "") \
446 MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", NO_CPID, "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
447 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "") \
448 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
449 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
450 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
451 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
452 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
453 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
454 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
455 MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
456 MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
457 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "") \
458 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "") \
459 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KEEPAWAY_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
460 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
461 MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
462 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
463 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN, 0, 1, "", CPID_KEYHUNT_OTHER, "f1 0", _("^BGScanning frequency range..."), "") \
464 MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
465 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT, 0, 4, "kh_teams", CPID_KEYHUNT_OTHER, "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
466 MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK, 0, 0, "", CPID_LMS_CAMP, "0 0", _("^F2Don't camp!"), "") \
467 MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO, 0, 0, "", CPID_MINSTA_FINDAMMO, "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
468 MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST, 0, 0, "", CPID_MINSTA_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
469 MSG_CENTER_NOTIF(1, CENTER_MOTD, 1, 0, "s1", CPID_MOTD, "-1 0", _("^BG%s"), "") \
470 MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
471 MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "") \
472 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
473 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s^F2 to the game!"), "") \
474 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "") \
475 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield has worn off"), "") \
476 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Speed has worn off"), "") \
477 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength has worn off"), "") \
478 MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are invisible"), "") \
479 MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield surrounds you"), "") \
480 MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are on speed"), "") \
481 MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
482 MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "") \
483 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "") \
484 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "") \
485 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "") \
486 MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
487 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing team in ^COUNT"), "") \
488 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "") \
489 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "") \
490 MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
491 MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
493 #define MSG_MULTI_NOTIFICATIONS \
494 /*MSG_MULTI_NOTIF(1, FOOBAR, ANNOUNCE_FOOBAR, INFO_FOOBAR, CENTER_FOOBAR) \*/ \
495 MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
496 MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
497 MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
498 MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
499 MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
500 MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
501 MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
502 MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
503 MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
504 MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
505 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \
506 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
507 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
508 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
509 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
510 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
511 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
512 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
513 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
514 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
515 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
516 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
517 MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
518 MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
519 MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
520 MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
521 MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
522 MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
523 MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
524 MSG_MULTI_NOTIF(1, DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
525 MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
526 MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
527 MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
528 MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
529 MSG_MULTI_NOTIF(1, DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
530 MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
531 MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
532 MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
533 MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
534 MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
535 MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
536 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \
537 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \
538 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \
539 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \
540 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \
541 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \
542 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \
543 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \
544 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \
545 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \
546 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK) \
547 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE, INFO_DEATH_SELF_TURRET_WALK_MEELE, CENTER_DEATH_SELF_TURRET_WALK) \
548 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK) \
549 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH) \
550 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH) \
551 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB) \
552 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH) \
553 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH) \
554 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET) \
555 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH) \
556 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
557 MSG_MULTI_NOTIF(1, DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
558 MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE) \
559 MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP) \
560 MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT) \
561 MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO) \
562 MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC) \
563 MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE) \
564 MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
565 MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
566 MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
567 MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
568 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
569 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
570 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
571 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
572 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
573 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
574 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
575 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
576 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
577 MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
578 MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
579 MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
580 MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
581 MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
582 MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
583 MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
584 MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
585 MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
586 MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
587 MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
588 MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
589 MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
590 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
591 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
592 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
593 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
594 MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
595 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
596 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
597 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
598 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
599 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
600 MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
601 MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
602 MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
603 MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
604 MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
605 MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
606 MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
607 MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
608 MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
609 MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
610 MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
611 MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
612 MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
615 // ===========================
616 // Special CVAR Declarations
617 // ===========================
619 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
620 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
622 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
624 var float autocvar_notification_show_location = FALSE;
625 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
626 var float autocvar_notification_show_sprees = TRUE;
627 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
628 var float autocvar_notification_show_sprees_info_newline = TRUE;
629 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
630 var float autocvar_notification_errors_are_fatal = TRUE;
631 var float autocvar_notification_lifetime_runtime = 0.5;
632 var float autocvar_notification_lifetime_mapload = 10;
636 void Notification_GetCvars(void);
637 var float autocvar_notification_server_allows_frag_verbose = 1; // 0 = no, 1 = warmup only, 2 = all the time
638 var float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
640 var float autocvar_notification_item_centerprinttime = 1.5;
642 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
643 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
644 var float autocvar_notification_allow_chatboxprint = 0;
646 var float autocvar_notification_show_sprees_center = TRUE;
647 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
648 var float autocvar_notification_frag_verbose = TRUE;
652 // ============================
653 // Notification Argument List
654 // ============================
656 These arguments get replaced with the Local_Notification_sprintf
657 and other such functions found in notifications.qc to supply data
658 from networked notifications to their usage in sprintf... It
659 allows for more dynamic data to be inferred by the local
660 notification parser, so that the server does not have to network
661 anything too crazy on a per-client/per-situation basis.
663 Pay attention to the CSQC/SVQC relations, some of these are redefined
664 in slightly different ways for different programs, this is because the
665 server does a more conservative approach to the notifs than the client.
667 All arguments are swapped into strings, so be sure that your
668 sprintf usage matches with proper %s placement.
670 Argument descriptions:
671 s1-s4: string arguments to be literally swapped into sprintf
672 s2loc: s2 string of locations of deaths or other events
673 s3loc: s3 string of locations of deaths or other events
674 f1-f4: float arguments expanded into strings to be swapped into sprintf
675 f1p2dec: f1 float to string with 2 decimal places
676 f2p2dec: f2 float to string with 2 decimal places
677 f2primsec: f2 float primary or secondary selection for weapons
678 f3primsec: f3 float primary or secondary selection for weapons
679 f1secs: count_seconds of f1
680 f1ord: count_ordinal of f1
681 f1time: process_time of f1
682 f1race_time: mmssss of f1
683 f2race_time: mmssss of f2
684 race_col: color of race time/position (i.e. good or bad)
685 race_diff: show time difference between f2 and f3
686 kh_teams: show which teams still need players in keyhunt centerprint
687 pass_key: find the keybind for "passing" or "dropping" in CTF game mode
688 frag_ping: show the ping of a player
689 frag_stats: show health/armor/ping of a player
690 frag_pos: show score status and position in the match of a player
691 spree_cen: centerprint notif for kill spree/how many kills they have
692 spree_inf: info notif for kill spree/how many kills they have
693 spree_end: placed at the end of murder messages to show ending of sprees
694 spree_lost: placed at the end of suicide messages to show losing of sprees
695 item_wepname: return full name of a weapon from weaponid
696 item_wepammo: ammo display for weapon from string
697 item_centime: amount of time to display weapon message in centerprint
698 death_team: show the full name of the team a player is switching from
701 #define NOTIF_MAX_ARGS 7
702 #define NOTIF_MAX_HUDARGS 2
703 #define NOTIF_MAX_DURCNT 2
705 string arg_slot[NOTIF_MAX_ARGS];
707 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
708 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
709 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
710 #define ARG_CS 4 // unique result to CSQC
711 #define ARG_SV 5 // unique result to SVQC
712 #define ARG_DC 6 // unique result to durcnt/centerprint
714 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
715 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
717 #define NOTIF_ARGUMENT_LIST \
718 ARG_CASE(ARG_CS_SV_HA, "s1", s1) \
719 ARG_CASE(ARG_CS_SV_HA, "s2", s2) \
720 ARG_CASE(ARG_CS_SV_HA, "s3", s3) \
721 ARG_CASE(ARG_CS_SV_HA, "s4", s4) \
722 ARG_CASE(ARG_CS_SV, "s2loc", ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
723 ARG_CASE(ARG_CS_SV, "s3loc", ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
724 ARG_CASE(ARG_CS_SV_DC, "f1", ftos(f1)) \
725 ARG_CASE(ARG_CS_SV_DC, "f2", ftos(f2)) \
726 ARG_CASE(ARG_CS_SV, "f3", ftos(f3)) \
727 ARG_CASE(ARG_CS_SV, "f4", ftos(f4)) \
728 ARG_CASE(ARG_CS_SV, "f1p2dec", ftos_decimals(f1/100, 2)) \
729 ARG_CASE(ARG_CS_SV, "f2p2dec", ftos_decimals(f2/100, 2)) \
730 ARG_CASE(ARG_CS, "f2primsec", (f2 ? _("secondary") : _("primary"))) \
731 ARG_CASE(ARG_CS, "f3primsec", (f3 ? _("secondary") : _("primary"))) \
732 ARG_CASE(ARG_CS, "f1secs", count_seconds(f1)) \
733 ARG_CASE(ARG_CS_SV, "f1ord", count_ordinal(f1)) \
734 ARG_CASE(ARG_CS, "f1time", process_time(2, f1)) \
735 ARG_CASE(ARG_CS_SV, "f1race_time", mmssss(f1)) \
736 ARG_CASE(ARG_CS_SV, "f2race_time", mmssss(f2)) \
737 ARG_CASE(ARG_CS_SV, "race_col", CCR(((f1 == 1) ? "^F1" : "^F2"))) \
738 ARG_CASE(ARG_CS_SV, "race_diff", ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
739 ARG_CASE(ARG_CS, "kh_teams", notif_arg_kh_teams(f1, f2, f3, f4)) \
740 ARG_CASE(ARG_CS, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
741 ARG_CASE(ARG_CS, "frag_ping", notif_arg_frag_ping(TRUE, f2)) \
742 ARG_CASE(ARG_CS, "frag_stats", notif_arg_frag_stats(f2, f3, f4)) \
743 /*ARG_CASE(ARG_CS, "frag_pos", ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
744 ARG_CASE(ARG_CS, "spree_cen", (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
745 ARG_CASE(ARG_CS_SV, "spree_inf", (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
746 ARG_CASE(ARG_CS_SV, "spree_end", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
747 ARG_CASE(ARG_CS_SV, "spree_lost", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
748 ARG_CASE(ARG_CS_SV, "item_wepname", W_Name(f1)) \
749 ARG_CASE(ARG_CS_SV, "item_wepammo", (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
750 ARG_CASE(ARG_DC, "item_centime", ftos(autocvar_notification_item_centerprinttime)) \
751 ARG_CASE(ARG_SV, "death_team", Team_ColoredFullName(f1)) \
752 ARG_CASE(ARG_CS, "death_team", Team_ColoredFullName(f1 - 1))
754 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
755 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
757 #define KILL_SPREE_LIST \
758 SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
759 SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
760 SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
761 SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
762 SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
763 SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
764 SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
767 string notif_arg_frag_ping(float newline, float fping)
770 return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
772 return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
775 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
778 return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
780 return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
783 string notif_arg_kh_teams(float f1, float f2, float f3, float f4)
785 return sprintf("%s%s%s%s",
787 sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
792 sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
797 sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
802 Team_ColoredFullName(f4 - 1)
809 string notif_arg_spree_cen(float spree)
811 // 0 = off, 1 = target (but only for first victim) and attacker
812 if(autocvar_notification_show_sprees_center)
816 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
817 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
824 if not(autocvar_notification_show_sprees_center_specialonly)
829 _("%d frag spree! "),
830 _("%d score spree! ")
834 else { return ""; } // don't show spree information if it isn't an achievement
840 else if(spree == -1) // first blood
842 return normal_or_gentle(_("First blood! "), _("First score! "));
844 else if(spree == -2) // first victim
846 return normal_or_gentle(_("First victim! "), _("First casualty! "));
853 string notif_arg_spree_inf(float type, string input, string player, float spree)
857 case 1: // attacker kill spree
859 // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
860 // this conditional (& 2) is true for 2 and 3
861 if(autocvar_notification_show_sprees_info & 2)
864 string spree_newline =
865 ( autocvar_notification_show_sprees_info_newline ?
866 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
868 string spree_newline =
869 (autocvar_notification_show_sprees_info_newline ? "\n" : "");
874 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
875 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
882 if not(autocvar_notification_show_sprees_info_specialonly)
886 CCR(normal_or_gentle(
887 _("%s^K1 has %d frags in a row! %s^BG"),
888 _("%s^K1 made %d scores in a row! %s^BG")
895 else { return ""; } // don't show spree information if it isn't an achievement
901 else if(spree == -1) // firstblood
905 CCR(normal_or_gentle(
906 _("%s^K1 drew first blood! %s^BG"),
907 _("%s^K1 got the first score! %s^BG")
917 case -1: // kill spree ended
919 if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
922 sprintf(normal_or_gentle(
923 _(", ending their %d frag spree"),
924 _(", ending their %d score spree")
932 case -2: // kill spree lost
934 if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
937 sprintf(normal_or_gentle(
938 _(", losing their %d frag spree"),
939 _(", losing their %d score spree")
951 // ====================================
952 // Initialization/Create Declarations
953 // ====================================
955 #define NOTIF_FIRST 1
956 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
960 float notif_global_error;
962 // notification entities
963 entity msg_info_notifs[NOTIF_MAX];
964 entity msg_center_notifs[NOTIF_MAX];
965 entity msg_multi_notifs[NOTIF_MAX];
967 // notification counts
968 float NOTIF_INFO_COUNT;
969 float NOTIF_CENTER_COUNT;
970 float NOTIF_MULTI_COUNT;
971 float NOTIF_CPID_COUNT;
973 // notification entity values
978 .entity nent_msginfo;
979 .entity nent_msgcenter;
980 .float nent_stringcount;
981 .float nent_floatcount;
983 .string nent_hudargs;
989 // networked notification values
990 .float nent_broadcast;
992 .float nent_net_type;
993 .float nent_net_name;
994 .string nent_strings[4];
995 .float nent_floats[4];
997 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
998 NOTIF_ADD_AUTOCVAR(name, default) \
1000 void RegisterNotification_##name() \
1002 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1003 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
1004 Create_Notification_Entity( \
1005 default, /* var_default */ \
1006 autocvar_notification_##name, /* var_cvar */ \
1007 MSG_INFO, /* typeid */ \
1008 name, /* nameid */ \
1009 strtoupper(#name), /* namestring */ \
1010 NO_MSG, /* infoname */ \
1011 NO_MSG, /* centername */ \
1012 strnum, /* strnum */ \
1013 flnum, /* flnum */ \
1015 hudargs, /* hudargs */ \
1017 NO_MSG, /* cpid */ \
1019 normal, /* normal */ \
1020 gentle, /* gentle */ \
1021 TRUE, /* msg_is_info */ \
1022 FALSE); /* msg_is_multi */ \
1024 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1026 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1027 NOTIF_ADD_AUTOCVAR(name, default) \
1030 void RegisterNotification_##name() \
1032 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1033 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
1034 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
1035 Create_Notification_Entity( \
1036 default, /* var_default */ \
1037 autocvar_notification_##name, /* var_cvar */ \
1038 MSG_CENTER, /* typeid */ \
1039 name, /* nameid */ \
1040 strtoupper(#name), /* namestring */ \
1041 NO_MSG, /* infoname */ \
1042 NO_MSG, /* centername */ \
1043 strnum, /* strnum */ \
1044 flnum, /* flnum */ \
1049 durcnt, /* durcnt */ \
1050 normal, /* normal */ \
1051 gentle, /* gentle */ \
1052 FALSE, /* msg_is_info */ \
1053 FALSE); /* msg_is_multi */ \
1055 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1057 #define MSG_MULTI_NOTIF(default,name,infoname,centername) \
1058 NOTIF_ADD_AUTOCVAR(name, default) \
1060 void RegisterNotification_##name() \
1062 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1063 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
1064 Create_Notification_Entity( \
1065 default, /* var_default */ \
1066 autocvar_notification_##name, /* var_cvar */ \
1067 MSG_MULTI, /* typeid */ \
1068 name, /* nameid */ \
1069 strtoupper(#name), /* namestring */ \
1070 infoname, /* infoname */ \
1071 centername, /* centername */ \
1072 NO_MSG, /* strnum */ \
1073 NO_MSG, /* flnum */ \
1077 NO_MSG, /* cpid */ \
1081 FALSE, /* msg_is_info */ \
1082 TRUE); /* msg_is_multi */ \
1084 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1086 void RegisterNotifications_First()
1088 notif_global_error = FALSE;
1091 #define dedi (server_is_dedicated ? "a dedicated " : "")
1096 print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
1098 // maybe do another implementation of this with checksums? for now, we don't need versioning
1099 /*if(autocvar_notification_version != NOTIF_VERSION)
1102 if(autocvar_notification_version_mismatch_client_error)
1104 if(autocvar_notification_version_mismatch_server_error)
1106 notif_global_error = TRUE;
1108 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1109 PROGNAME, autocvar_notification_version, NOTIF_VERSION));
1113 void RegisterNotifications_Done()
1115 if(notif_global_error)
1117 // shit happened... stop the loading of the program now if this is unacceptable
1118 if(autocvar_notification_errors_are_fatal)
1119 error("Notification initialization failed! Read above and fix the errors!\n");
1121 print("Notification initialization failed! Read above and fix the errors!\n");
1123 else { print("Notification initialization successful!\n"); }
1126 // NOW we actually activate the declarations
1127 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1128 MSG_INFO_NOTIFICATIONS
1129 MSG_CENTER_NOTIFICATIONS
1130 MSG_MULTI_NOTIFICATIONS
1131 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1132 #undef MSG_INFO_NOTIF
1133 #undef MSG_CENTER_NOTIF
1134 #undef MSG_MULTI_NOTIF
1136 #undef NOTIF_ADD_AUTOCVAR