2 /*QUAKED spawnfunc_func_fourier (0 .5 .8) ?
3 Brush model that moves in a pattern of added up sine waves, can be used e.g. for circular motions.
4 netname: list of <frequencymultiplier> <phase> <x> <y> <z> quadruples, separated by spaces; note that phase 0 represents a sine wave, and phase 0.25 a cosine wave (by default, it uses 1 0 0 0 1, to match func_bobbing's defaults
5 speed: how long one cycle of frequency multiplier 1 in seconds (default 4)
6 height: amplitude modifier (default 32)
7 phase: cycle timing adjustment (0-1 as a fraction of the cycle, default 0)
8 noise: path/name of looping .wav file to play.
9 dmg: Do this mutch dmg every .dmgtime intervall when blocked
13 void func_fourier_controller_think()
18 self.nextthink = time + 0.1;
19 if(self.owner.active != ACTIVE_ACTIVE)
21 self.owner.velocity = '0 0 0';
26 n = floor((tokenize_console(self.owner.netname)) / 5);
27 t = self.nextthink * self.owner.cnt + self.owner.phase * 360;
29 v = self.owner.destvec;
31 for(i = 0; i < n; ++i)
33 makevectors((t * stof(argv(i*5)) + stof(argv(i*5+1)) * 360) * '0 1 0');
34 v = v + ('1 0 0' * stof(argv(i*5+2)) + '0 1 0' * stof(argv(i*5+3)) + '0 0 1' * stof(argv(i*5+4))) * self.owner.height * v_forward_y;
37 if(self.owner.classname == "func_fourier") // don't brake stuff if the func_fourier was killtarget'ed
38 // * 10 so it will arrive in 0.1 sec
39 self.owner.velocity = (v - self.owner.origin) * 10;
42 spawnfunc(func_fourier)
47 precache_sound(self.noise);
48 soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
55 self.destvec = self.origin;
56 self.cnt = 360 / self.speed;
58 self.blocked = generic_plat_blocked;
59 if(self.dmg && (self.message == ""))
60 self.message = " was squished";
61 if(self.dmg && (self.message2 == ""))
62 self.message2 = "was squished by";
63 if(self.dmg && (!self.dmgtime))
67 if(self.netname == "")
68 self.netname = "1 0 0 0 1";
70 if (!InitMovingBrushTrigger())
73 self.active = ACTIVE_ACTIVE;
75 // wait for targets to spawn
77 controller.classname = "func_fourier_controller";
78 controller.owner = self;
79 controller.nextthink = time + 1;
80 controller.think = func_fourier_controller_think;
81 self.SUB_NEXTTHINK = self.SUB_LTIME + 999999999;
82 self.SUB_THINK = SUB_NullThink; // for PushMove
84 // Savage: Reduce bandwith, critical on e.g. nexdm02
85 self.effects |= EF_LOWPRECISION;
87 // TODO make a reset function for this one