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Add a spawnflag to trigger_multiple to not trigger if a non-player entity touched it
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / include.qc
1 #include "include.qh"
2
3 // some required common stuff
4 #include "subs.qc"
5 #include "triggers.qc"
6 #include "platforms.qc"
7 #include "teleporters.qc"
8
9 // func
10 #include "func/include.qc"
11
12 // misc
13 #include "misc/include.qc"
14
15 // target
16 #include "target/include.qc"
17
18 // trigger
19 #include "trigger/include.qc"
20