4 void target_kill_use(entity this, entity actor, entity trigger)
6 if(actor.takedamage == DAMAGE_NO)
9 if(!actor.iscreature && !actor.damagedbytriggers)
12 Damage(actor, this, trigger, 1000, DEATH_HURTTRIGGER.m_id, actor.origin, '0 0 0');
15 spawnfunc(target_kill)
17 this.classname = "target_kill";
19 if (this.message == "")
20 this.message = "was in the wrong place";
22 this.use = target_kill_use;