2 void target_push_init(entity this);
4 spawnfunc(target_location)
6 self.classname = "target_location";
7 // location name in netname
8 // eventually support: count, teamgame selectors, line of sight?
10 target_push_init(this);
13 spawnfunc(info_location)
15 this.classname = "target_location";
16 this.message = this.netname;
18 target_push_init(this);