4 #include <common/constants.qh>
5 #include <server/constants.qh>
6 #include <server/defs.qh>
9 REGISTER_NET_TEMP(TE_CSQC_TARGET_MUSIC)
10 REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_MUSIC)
21 // when triggered, the music is overridden for activator until lifetime (or forever, if lifetime is 0)
22 // when targetname is not set, THIS ONE is default
23 void target_music_sendto(float to, float is)
25 WriteHeader(to, TE_CSQC_TARGET_MUSIC);
26 WriteShort(to, etof(self));
27 WriteByte(to, self.volume * 255.0 * is);
28 WriteByte(to, self.fade_time * 16.0);
29 WriteByte(to, self.fade_rate * 16.0);
30 WriteByte(to, self.lifetime);
31 WriteString(to, self.noise);
33 void target_music_reset(entity this)
35 if (this.targetname == "") target_music_sendto(MSG_ALL, 1);
37 void target_music_kill()
40 for(self = world; (self = find(self, classname, "target_music")); )
43 if(self.targetname == "")
44 target_music_sendto(MSG_ALL, 1);
46 target_music_sendto(MSG_ALL, 0);
49 void target_music_use()
53 if(IS_REAL_CLIENT(activator))
55 msg_entity = activator;
56 target_music_sendto(MSG_ONE, 1);
58 FOREACH_CLIENT(IS_SPEC(it) && it.enemy == activator, {
60 target_music_sendto(MSG_ONE, 1);
63 spawnfunc(target_music)
65 self.use = target_music_use;
66 self.reset = target_music_reset;
69 if(self.targetname == "")
70 target_music_sendto(MSG_INIT, 1);
72 target_music_sendto(MSG_INIT, 0);
74 void TargetMusic_RestoreGame()
76 for(entity e = world; (e = find(e, classname, "target_music")); )
79 if(self.targetname == "")
80 target_music_sendto(MSG_INIT, 1);
82 target_music_sendto(MSG_INIT, 0);
92 // when triggered, it is disabled/enabled for everyone
93 bool trigger_music_SendEntity(entity this, entity to, float sf)
95 WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
99 WriteByte(MSG_ENTITY, sf);
102 WriteCoord(MSG_ENTITY, self.origin.x);
103 WriteCoord(MSG_ENTITY, self.origin.y);
104 WriteCoord(MSG_ENTITY, self.origin.z);
108 if(self.model != "null")
110 WriteShort(MSG_ENTITY, self.modelindex);
111 WriteCoord(MSG_ENTITY, self.mins.x);
112 WriteCoord(MSG_ENTITY, self.mins.y);
113 WriteCoord(MSG_ENTITY, self.mins.z);
114 WriteCoord(MSG_ENTITY, self.maxs.x);
115 WriteCoord(MSG_ENTITY, self.maxs.y);
116 WriteCoord(MSG_ENTITY, self.maxs.z);
120 WriteShort(MSG_ENTITY, 0);
121 WriteCoord(MSG_ENTITY, self.maxs.x);
122 WriteCoord(MSG_ENTITY, self.maxs.y);
123 WriteCoord(MSG_ENTITY, self.maxs.z);
125 WriteByte(MSG_ENTITY, self.volume * 255.0);
126 WriteByte(MSG_ENTITY, self.fade_time * 16.0);
127 WriteByte(MSG_ENTITY, self.fade_rate * 16.0);
128 WriteString(MSG_ENTITY, self.noise);
132 void trigger_music_reset(entity this)
134 this.cnt = !(this.spawnflags & 1);
135 this.SendFlags |= 0x80;
137 void trigger_music_use()
139 self.cnt = !self.cnt;
140 self.SendFlags |= 0x80;
142 spawnfunc(trigger_music)
144 if(this.model != "") _setmodel(this, this.model);
145 if(!this.volume) this.volume = 1;
148 setorigin(this, this.origin + this.mins);
149 setsize(this, '0 0 0', this.maxs - this.mins);
151 trigger_music_reset(this);
153 this.use = trigger_music_use;
154 this.reset = trigger_music_reset;
156 Net_LinkEntity(this, false, 0, trigger_music_SendEntity);
160 entity TargetMusic_list;
161 STATIC_INIT(TargetMusic_list)
163 TargetMusic_list = LL_NEW();
166 void TargetMusic_Advance()
168 // run AFTER all the thinks!
169 entity best = music_default;
170 if (music_target && time < music_target.lifetime) best = music_target;
171 if (music_trigger) best = music_trigger;
172 LL_EACH(TargetMusic_list, it.noise, {
173 const float vol0 = (getsoundtime(it, CH_BGM_SINGLE) >= 0) ? it.lastvol : -1;
177 it.state = (it.fade_time > 0) ? bound(0, it.state + frametime / it.fade_time, 1) : 1;
182 it.state = (it.fade_rate > 0) ? bound(0, it.state - frametime / it.fade_rate, 1) : 0;
184 const float vol = it.state * it.volume * autocvar_bgmvolume;
188 _sound(it, CH_BGM_SINGLE, it.noise, vol, ATTEN_NONE); // restart
190 _sound(it, CH_BGM_SINGLE, "", vol, ATTEN_NONE);
194 music_trigger = world;
195 bgmtime = (best) ? getsoundtime(best, CH_BGM_SINGLE) : gettime(GETTIME_CDTRACK);
198 NET_HANDLE(TE_CSQC_TARGET_MUSIC, bool isNew)
204 void Net_TargetMusic()
206 const int id = ReadShort();
207 const float vol = ReadByte() / 255.0;
208 const float fai = ReadByte() / 16.0;
209 const float fao = ReadByte() / 16.0;
210 const float tim = ReadByte();
211 const string noi = ReadString();
214 LL_EACH(TargetMusic_list, it.count == id, { e = it; break; });
217 LL_PUSH(TargetMusic_list, e = new_pure(TargetMusic));
224 e.noise = strzone(noi);
225 precache_sound(e.noise);
226 _sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE);
227 if(getsoundtime(e, CH_BGM_SINGLE) < 0)
229 LOG_TRACEF("Cannot initialize sound %s\n", e.noise);
231 e.noise = string_null;
245 cvar_settemp("music_playlist_index", "-1"); // don't use playlists
246 localcmd("cd stop\n"); // just in case
253 e.lifetime = time + tim;
258 void Ent_TriggerMusic_Think()
260 if(WarpZoneLib_BoxTouchesBrush(view_origin, view_origin, self, world))
262 music_trigger = self;
264 self.nextthink = time;
267 void Ent_TriggerMusic_Remove()
270 strunzone(self.noise);
271 self.noise = string_null;
274 NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
279 self.origin_x = ReadCoord();
280 self.origin_y = ReadCoord();
281 self.origin_z = ReadCoord();
285 self.modelindex = ReadShort();
288 self.mins_x = ReadCoord();
289 self.mins_y = ReadCoord();
290 self.mins_z = ReadCoord();
291 self.maxs_x = ReadCoord();
292 self.maxs_y = ReadCoord();
293 self.maxs_z = ReadCoord();
298 self.maxs_x = ReadCoord();
299 self.maxs_y = ReadCoord();
300 self.maxs_z = ReadCoord();
303 self.volume = ReadByte() / 255.0;
304 self.fade_time = ReadByte() / 16.0;
305 self.fade_rate = ReadByte() / 16.0;
306 string s = self.noise;
308 strunzone(self.noise);
309 self.noise = strzone(ReadString());
312 precache_sound(self.noise);
313 _sound(self, CH_BGM_SINGLE, self.noise, 0, ATTEN_NONE);
314 if(getsoundtime(self, CH_BGM_SINGLE) < 0)
316 LOG_TRACEF("Cannot initialize sound %s\n", self.noise);
317 strunzone(self.noise);
318 self.noise = string_null;
323 setorigin(self, self.origin);
324 setsize(self, self.mins, self.maxs);
326 self.think = Ent_TriggerMusic_Think;
327 self.nextthink = time;