4 #include "../../../server/_all.qh"
5 #include "../../constants.qh"
6 #include "../../../server/constants.qh"
7 #include "../../../server/defs.qh"
19 // when triggered, the music is overridden for activator until lifetime (or forever, if lifetime is 0)
20 // when targetname is not set, THIS ONE is default
21 void target_music_sendto(float to, float is)
23 WriteByte(to, SVC_TEMPENTITY);
24 WriteByte(to, TE_CSQC_TARGET_MUSIC);
25 WriteShort(to, num_for_edict(self));
26 WriteByte(to, self.volume * 255.0 * is);
27 WriteByte(to, self.fade_time * 16.0);
28 WriteByte(to, self.fade_rate * 16.0);
29 WriteByte(to, self.lifetime);
30 WriteString(to, self.noise);
32 void target_music_reset()
34 if(self.targetname == "")
35 target_music_sendto(MSG_ALL, 1);
37 void target_music_use()
41 if(IS_REAL_CLIENT(activator))
43 msg_entity = activator;
44 target_music_sendto(MSG_ONE, 1);
47 FOR_EACH_SPEC(head) if(head.enemy == activator) { msg_entity = head; target_music_sendto(MSG_ONE, 1); }
49 void spawnfunc_target_music()
51 self.use = target_music_use;
52 self.reset = target_music_reset;
55 if(self.targetname == "")
56 target_music_sendto(MSG_INIT, 1);
58 target_music_sendto(MSG_INIT, 0);
60 void TargetMusic_RestoreGame()
62 for(self = world; (self = find(self, classname, "target_music")); )
64 if(self.targetname == "")
65 target_music_sendto(MSG_INIT, 1);
67 target_music_sendto(MSG_INIT, 0);
77 // when triggered, it is disabled/enabled for everyone
78 float trigger_music_SendEntity(entity to, float sf)
80 WriteByte(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
84 WriteByte(MSG_ENTITY, sf);
87 WriteCoord(MSG_ENTITY, self.origin.x);
88 WriteCoord(MSG_ENTITY, self.origin.y);
89 WriteCoord(MSG_ENTITY, self.origin.z);
93 if(self.model != "null")
95 WriteShort(MSG_ENTITY, self.modelindex);
96 WriteCoord(MSG_ENTITY, self.mins.x);
97 WriteCoord(MSG_ENTITY, self.mins.y);
98 WriteCoord(MSG_ENTITY, self.mins.z);
99 WriteCoord(MSG_ENTITY, self.maxs.x);
100 WriteCoord(MSG_ENTITY, self.maxs.y);
101 WriteCoord(MSG_ENTITY, self.maxs.z);
105 WriteShort(MSG_ENTITY, 0);
106 WriteCoord(MSG_ENTITY, self.maxs.x);
107 WriteCoord(MSG_ENTITY, self.maxs.y);
108 WriteCoord(MSG_ENTITY, self.maxs.z);
110 WriteByte(MSG_ENTITY, self.volume * 255.0);
111 WriteByte(MSG_ENTITY, self.fade_time * 16.0);
112 WriteByte(MSG_ENTITY, self.fade_rate * 16.0);
113 WriteString(MSG_ENTITY, self.noise);
117 void trigger_music_reset()
119 self.cnt = !(self.spawnflags & 1);
120 self.SendFlags |= 0x80;
122 void trigger_music_use()
124 self.cnt = !self.cnt;
125 self.SendFlags |= 0x80;
127 void spawnfunc_trigger_music()
130 setmodel(self, self.model);
135 setorigin(self, self.origin + self.mins);
136 setsize(self, '0 0 0', self.maxs - self.mins);
138 trigger_music_reset();
140 self.use = trigger_music_use;
141 self.reset = trigger_music_reset;
143 Net_LinkEntity(self, false, 0, trigger_music_SendEntity);
147 void TargetMusic_Advance()
149 // run AFTER all the thinks!
152 best = music_default;
153 if(music_target && time < music_target.lifetime)
156 best = music_trigger;
157 for(e = world; (e = findfloat(e, enttype, ENT_CLIENT_TRIGGER_MUSIC)); ) if(e.noise)
160 if(getsoundtime(e, CH_BGM_SINGLE) < 0)
168 e.state = bound(0, e.state + frametime / e.fade_time, 1);
176 e.state = bound(0, e.state - frametime / e.fade_rate, 1);
180 vol = e.state * e.volume * autocvar_bgmvolume;
184 sound(e, CH_BGM_SINGLE, e.noise, vol, ATTEN_NONE); // restart
186 sound(e, CH_BGM_SINGLE, "", vol, ATTEN_NONE);
190 music_trigger = world;
193 bgmtime = getsoundtime(best, CH_BGM_SINGLE);
195 bgmtime = gettime(GETTIME_CDTRACK);
198 void Net_TargetMusic()
200 int id = ReadShort();
201 float vol = ReadByte() / 255.0;
202 float fai = ReadByte() / 16.0;
203 float fao = ReadByte() / 16.0;
204 float tim = ReadByte();
205 string noi = ReadString();
208 for(e = world; (e = findfloat(e, enttype, ENT_CLIENT_TRIGGER_MUSIC)); )
216 e.enttype = ENT_CLIENT_TRIGGER_MUSIC;
223 e.noise = strzone(noi);
224 precache_sound(e.noise);
225 sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE);
226 if(getsoundtime(e, CH_BGM_SINGLE) < 0)
228 LOG_TRACEF("Cannot initialize sound %s\n", e.noise);
230 e.noise = string_null;
244 cvar_settemp("music_playlist_index", "-1"); // don't use playlists
245 localcmd("cd stop\n"); // just in case
252 e.lifetime = time + tim;
257 void Ent_TriggerMusic_Think()
259 if(WarpZoneLib_BoxTouchesBrush(view_origin, view_origin, self, world))
261 music_trigger = self;
263 self.nextthink = time;
266 void Ent_TriggerMusic_Remove()
269 strunzone(self.noise);
270 self.noise = string_null;
273 void Ent_ReadTriggerMusic()
278 self.origin_x = ReadCoord();
279 self.origin_y = ReadCoord();
280 self.origin_z = ReadCoord();
284 self.modelindex = ReadShort();
287 self.mins_x = ReadCoord();
288 self.mins_y = ReadCoord();
289 self.mins_z = ReadCoord();
290 self.maxs_x = ReadCoord();
291 self.maxs_y = ReadCoord();
292 self.maxs_z = ReadCoord();
297 self.maxs_x = ReadCoord();
298 self.maxs_y = ReadCoord();
299 self.maxs_z = ReadCoord();
302 self.volume = ReadByte() / 255.0;
303 self.fade_time = ReadByte() / 16.0;
304 self.fade_rate = ReadByte() / 16.0;
305 string s = self.noise;
307 strunzone(self.noise);
308 self.noise = strzone(ReadString());
311 precache_sound(self.noise);
312 sound(self, CH_BGM_SINGLE, self.noise, 0, ATTEN_NONE);
313 if(getsoundtime(self, CH_BGM_SINGLE) < 0)
315 LOG_TRACEF("Cannot initialize sound %s\n", self.noise);
316 strunzone(self.noise);
317 self.noise = string_null;
322 setorigin(self, self.origin);
323 setsize(self, self.mins, self.maxs);
325 self.think = Ent_TriggerMusic_Think;
326 self.nextthink = time;