2 void gamestart_use(entity this, entity actor, entity trigger)
4 SUB_UseTargets(this, this, trigger);
8 void gamestart_use_this(entity this)
10 gamestart_use(this, NULL, NULL);
13 void self_spawnfunc_trigger_gamestart();
14 spawnfunc(trigger_gamestart)
16 this.use1 = gamestart_use;
17 this.reset2 = self_spawnfunc_trigger_gamestart;
21 this.think = adaptor_think2use;
22 this.nextthink = game_starttime + this.wait;
25 InitializeEntity(this, gamestart_use_this, INITPRIO_FINDTARGET);
27 void self_spawnfunc_trigger_gamestart() { SELFPARAM(); spawnfunc_trigger_gamestart(this); }