1 // TODO: split target_push and put it in the target folder
5 void trigger_push_use()
9 self.team = activator.team;
16 trigger_push_calculatevelocity
19 org - origin of the object which is to be pushed
20 tgt - target entity (can be either a point or a model entity; if it is
21 the latter, its midpoint is used)
22 ht - jump height, measured from the higher one of org and tgt's midpoint
24 Returns: velocity for the jump
25 the global trigger_push_calculatevelocity_flighttime is set to the total
29 vector trigger_push_calculatevelocity(vector org, entity tgt, float ht)
31 float grav, sdist, zdist, vs, vz, jumpheight;
34 torg = tgt.origin + (tgt.mins + tgt.maxs) * 0.5;
37 if(PHYS_ENTGRAVITY(other))
38 grav *= PHYS_ENTGRAVITY(other);
40 zdist = torg.z - org.z;
41 sdist = vlen(torg - org - zdist * '0 0 1');
42 sdir = normalize(torg - org - zdist * '0 0 1');
44 // how high do we need to push the player?
45 jumpheight = fabs(ht);
47 jumpheight = jumpheight + zdist;
52 You will not understand the following equations anyway...
53 But here is what I did to get them.
58 z(t) = t * vz - 1/2 grav t^2
64 max(z, ti) = jumpheight
66 From these three equations, you will find the three parameters vs, vz
70 // push him so high...
71 vz = sqrt(fabs(2 * grav * jumpheight)); // NOTE: sqrt(positive)!
73 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
79 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
80 // ALWAYS solvable because jumpheight >= zdist
82 solution_y = solution.x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
84 solution_x = solution.y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
91 // almost straight line type
92 // jump apex is before the jump
93 // we must take the larger one
94 trigger_push_calculatevelocity_flighttime = solution.y;
99 // jump apex is during the jump
100 // we must take the larger one too
101 trigger_push_calculatevelocity_flighttime = solution.y;
109 // almost straight line type
110 // jump apex is after the jump
111 // we must take the smaller one
112 trigger_push_calculatevelocity_flighttime = solution.x;
117 // jump apex is during the jump
118 // we must take the larger one
119 trigger_push_calculatevelocity_flighttime = solution.y;
122 vs = sdist / trigger_push_calculatevelocity_flighttime;
124 // finally calculate the velocity
125 return sdir * vs + '0 0 1' * vz;
128 void trigger_push_touch()
130 if (self.active == ACTIVE_NOT)
134 if (!isPushable(other))
139 if(((self.spawnflags & 4) == 0) == (DIFF_TEAM(self, other)))
146 other.velocity = trigger_push_calculatevelocity(other.origin, self.enemy, self.height);
151 RandomSelection_Init();
152 for(e = world; (e = find(e, targetname, self.target)); )
155 RandomSelection_Add(e, 0, string_null, e.cnt, 1);
157 RandomSelection_Add(e, 0, string_null, 1, 1);
159 other.velocity = trigger_push_calculatevelocity(other.origin, RandomSelection_chosen_ent, self.height);
163 other.velocity = self.movedir;
166 UNSET_ONGROUND(other);
169 if (IS_PLAYER(other))
171 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
172 other.oldvelocity = other.velocity;
174 if(self.pushltime < time) // prevent "snorring" sound when a player hits the jumppad more than once
176 // flash when activated
177 pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1);
178 sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
179 self.pushltime = time + 0.2;
181 if(IS_REAL_CLIENT(other) || IS_BOT_CLIENT(other))
184 for(int i = 0; i < other.jumppadcount && i < NUM_JUMPPADSUSED; ++i)
185 if(other.(jumppadsused[i]) == self)
189 other.(jumppadsused[other.jumppadcount % NUM_JUMPPADSUSED]) = self;
190 other.jumppadcount = other.jumppadcount + 1;
193 if(IS_REAL_CLIENT(other))
196 centerprint(other, self.message);
199 other.lastteleporttime = time;
201 if (other.deadflag == DEAD_NO)
202 animdecide_setaction(other, ANIMACTION_JUMP, true);
205 other.jumppadcount = true;
207 // reset tracking of who pushed you into a hazard (for kill credit)
209 other.istypefrag = 0;
212 if(self.enemy.target)
222 if (other.flags & FL_PROJECTILE)
224 other.angles = vectoangles (other.velocity);
225 switch(other.movetype)
228 other.movetype = MOVETYPE_TOSS;
231 case MOVETYPE_BOUNCEMISSILE:
232 other.movetype = MOVETYPE_BOUNCE;
236 UpdateCSQCProjectile(other);
239 if (self.spawnflags & PUSH_ONCE)
241 self.touch = func_null;
242 self.think = SUB_Remove;
243 self.nextthink = time;
249 void trigger_push_link();
250 void trigger_push_updatelink();
252 void trigger_push_findtarget()
257 // first calculate a typical start point for the jump
258 org = (self.absmin + self.absmax) * 0.5;
259 org_z = self.absmax.z - PL_MIN_z;
264 for(t = world; (t = find(t, targetname, self.target)); )
270 setsize(e, PL_MIN, PL_MAX);
271 e.velocity = trigger_push_calculatevelocity(org, t, self.height);
273 if(e.movetype == MOVETYPE_NONE)
274 waypoint_spawnforteleporter(self, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
283 objerror ("Jumppad with nonexistant target");
289 // exactly one dest - bots love that
290 self.enemy = find(world, targetname, self.target);
294 // have to use random selection every single time
303 setsize(e, PL_MIN, PL_MAX);
304 e.velocity = self.movedir;
306 waypoint_spawnforteleporter(self, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
311 defer(0.1, trigger_push_updatelink);
316 float trigger_push_send(entity to, float sf)
318 WriteByte(MSG_ENTITY, ENT_CLIENT_TRIGGER_PUSH);
319 WriteByte(MSG_ENTITY, sf);
323 WriteByte(MSG_ENTITY, self.team);
324 WriteInt24_t(MSG_ENTITY, self.spawnflags);
325 WriteByte(MSG_ENTITY, self.active);
326 WriteByte(MSG_ENTITY, self.height);
328 trigger_common_write(true);
333 WriteByte(MSG_ENTITY, self.team);
334 WriteByte(MSG_ENTITY, self.active);
340 void trigger_push_updatelink()
345 void trigger_push_link()
347 Net_LinkEntity(self, false, 0, trigger_push_send);
354 * target: target of jump
355 * height: the absolute value is the height of the highest point of the jump
356 * trajectory above the higher one of the player and the target.
357 * the sign indicates whether the highest point is INSIDE (positive)
358 * or OUTSIDE (negative) of the jump trajectory. General rule: use
359 * positive values for targets mounted on the floor, and use negative
360 * values to target a point on the ceiling.
361 * movedir: if target is not set, this * speed * 10 is the velocity to be reached.
363 void spawnfunc_trigger_push()
369 self.active = ACTIVE_ACTIVE;
370 self.use = trigger_push_use;
371 self.touch = trigger_push_touch;
376 self.movedir = self.movedir * self.speed * 10;
379 self.noise = "misc/jumppad.wav";
380 precache_sound (self.noise);
382 // this must be called to spawn the teleport waypoints for bots
383 InitializeEntity(self, trigger_push_findtarget, INITPRIO_FINDTARGET);
387 float target_push_send(entity to, float sf)
389 WriteByte(MSG_ENTITY, ENT_CLIENT_TARGET_PUSH);
391 WriteByte(MSG_ENTITY, self.cnt);
392 WriteString(MSG_ENTITY, self.targetname);
393 WriteCoord(MSG_ENTITY, self.origin_x);
394 WriteCoord(MSG_ENTITY, self.origin_y);
395 WriteCoord(MSG_ENTITY, self.origin_z);
400 void target_push_link()
402 Net_LinkEntity(self, false, 0, target_push_send);
403 self.SendFlags |= 1; // update
406 void spawnfunc_target_push() { target_push_link(); }
407 void spawnfunc_info_notnull() { target_push_link(); }
408 void spawnfunc_target_position() { target_push_link(); }
414 void ent_trigger_push()
416 float sf = ReadByte();
420 self.classname = "jumppad";
421 int mytm = ReadByte(); if(mytm) { self.team = mytm - 1; }
422 self.spawnflags = ReadInt24_t();
423 self.active = ReadByte();
424 self.height = ReadByte();
426 trigger_common_read(true);
428 self.entremove = trigger_remove_generic;
429 self.solid = SOLID_TRIGGER;
430 self.draw = trigger_draw_generic;
431 self.trigger_touch = trigger_push_touch;
432 self.drawmask = MASK_NORMAL;
433 self.move_time = time;
434 trigger_push_findtarget();
439 self.team = ReadByte();
440 self.active = ReadByte();
444 void target_push_remove()
447 strunzone(self.classname);
448 self.classname = string_null;
451 strunzone(self.targetname);
452 self.targetname = string_null;
455 void ent_target_push()
457 self.classname = "push_target";
458 self.cnt = ReadByte();
459 self.targetname = strzone(ReadString());
460 self.origin_x = ReadCoord();
461 self.origin_y = ReadCoord();
462 self.origin_z = ReadCoord();
463 setorigin(self, self.origin);
465 self.drawmask = MASK_NORMAL;
466 self.entremove = target_push_remove;