1 #ifndef TRIGGER_SWAMP_H
2 #define TRIGGER_SWAMP_H
4 .float swamp_interval; //Hurt players in swamp with this interval
5 .float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
8 .float in_swamp; // bool
9 .entity swampslug; // Uses this to release from swamp ("untouch" fix)