1 const float SF_TRIGGER_INIT = 1;
2 const float SF_TRIGGER_UPDATE = 2;
3 const float SF_TRIGGER_RESET = 4;
5 const float SPAWNFLAG_NOMESSAGE = 1;
6 const float SPAWNFLAG_NOTOUCH = 1;
11 .float bgmscriptattack;
12 .float bgmscriptdecay;
13 .float bgmscriptsustain;
14 .float bgmscriptrelease;
16 // used elsewhere (will fix)
18 void spawnfunc_trigger_once();
19 string trigger_magicear_processmessage_forallears(entity source, float teamsay, entity privatesay, string msgin);
21 void target_voicescript_next(entity pl);
22 void target_voicescript_clear(entity pl);
34 #define ACTIVE_ACTIVE 1
37 #define ACTIVE_TOGGLE 3