3 //#define EWHEEL_FANCYPATH
5 #include "ewheel_weapon.qh"
8 /* spawnflags */ ATTRIB(EWheel, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE | TUR_FLAG_ROAM);
9 /* mins */ ATTRIB(EWheel, m_mins, vector, '-32 -32 0');
10 /* maxs */ ATTRIB(EWheel, m_maxs, vector, '32 32 48');
11 /* modelname */ ATTRIB(EWheel, mdl, string, "ewheel-base2.md3");
12 /* model */ ATTRIB_STRZONE(EWheel, model, string, strcat("models/turrets/", this.mdl));
13 /* head_model */ ATTRIB_STRZONE(EWheel, head_model, string, strcat("models/turrets/", "ewheel-gun1.md3"));
14 /* netname */ ATTRIB(EWheel, netname, string, "ewheel");
15 /* fullname */ ATTRIB(EWheel, turret_name, string, _("eWheel Turret"));
16 ATTRIB(EWheel, m_weapon, Weapon, WEP_EWHEEL);
18 #define X(BEGIN, P, END, class, prefix) \
20 TR_PROPS_COMMON(P, class, prefix) \
21 P(class, prefix, speed_fast, float) \
22 P(class, prefix, speed_slow, float) \
23 P(class, prefix, speed_slower, float) \
24 P(class, prefix, speed_stop, float) \
25 P(class, prefix, turnrate, float) \
27 TR_PROPS(X, EWheel, ewheel)
31 REGISTER_TURRET(EWHEEL, NEW(EWheel));