3 //#define EWHEEL_FANCYPATH
5 #include "ewheel_weapon.qh"
8 /* spawnflags */ ATTRIB(EWheel, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE | TUR_FLAG_ROAM);
9 /* mins */ ATTRIB(EWheel, mins, vector, '-32 -32 0');
10 /* maxs */ ATTRIB(EWheel, maxs, vector, '32 32 48');
11 /* modelname */ ATTRIB(EWheel, mdl, string, "ewheel-base2.md3");
12 /* model */ ATTRIB_STRZONE(EWheel, model, string, strcat("models/turrets/", this.mdl));
13 /* head_model */ ATTRIB_STRZONE(EWheel, head_model, string, strcat("models/turrets/", "ewheel-gun1.md3"));
14 /* netname */ ATTRIB(EWheel, netname, string, "ewheel");
15 /* fullname */ ATTRIB(EWheel, turret_name, string, _("eWheel Turret"));
16 ATTRIB(EWheel, m_weapon, Weapon, WEP_EWHEEL);
18 REGISTER_TURRET(EWHEEL, NEW(EWheel));