4 //#define TURRET_DEBUG_HK
6 #include "hk_weapon.qc"
8 CLASS(HunterKiller, Turret)
9 /* spawnflags */ ATTRIB(HunterKiller, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER | TUR_FLAG_RECIEVETARGETS);
10 /* mins */ ATTRIB(HunterKiller, mins, vector, '-32 -32 0');
11 /* maxs */ ATTRIB(HunterKiller, maxs, vector, '32 32 64');
12 /* modelname */ ATTRIB(HunterKiller, mdl, string, "base.md3");
13 /* model */ ATTRIB_STRZONE(HunterKiller, model, string, strcat("models/turrets/", this.mdl));
14 /* head_model */ ATTRIB_STRZONE(HunterKiller, head_model, string, strcat("models/turrets/", "hk.md3"));
15 /* netname */ ATTRIB(HunterKiller, netname, string, "hk");
16 /* fullname */ ATTRIB(HunterKiller, turret_name, string, _("Hunter-Killer Turret"));
17 ATTRIB(HunterKiller, m_weapon, Weapon, WEP_HK);
18 ENDCLASS(HunterKiller)
19 REGISTER_TURRET(HK, NEW(HunterKiller));
25 #include "hk_weapon.qc"
29 #ifdef TURRET_DEBUG_HK
33 spawnfunc(turret_hk) { if(!turret_initialize(TUR_HK)) remove(self); }
35 METHOD(HunterKiller, tr_think, void(HunterKiller thistur, entity it))
38 if (self.tur_head.frame != 0)
39 self.tur_head.frame = self.tur_head.frame + 1;
41 if (self.tur_head.frame > 5)
42 self.tur_head.frame = 0;
45 float turret_hk_addtarget(entity e_target,entity e_sender);
46 METHOD(HunterKiller, tr_setup, void(HunterKiller this, entity it))
48 it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
49 it.aim_flags = TFL_AIM_SIMPLE;
50 it.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TRIGGERTARGET | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
51 it.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_TEAMCHECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF;
52 it.shoot_flags = TFL_SHOOT_CLEARTARGET;
53 it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TEAMCHECK;
55 it.turret_addtarget = turret_hk_addtarget;
58 float turret_hk_addtarget(entity e_target,entity e_sender)
62 if (turret_validate_target(self,e_target,self.target_validate_flags) > 0)
64 self.enemy = e_target;