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1 #ifndef TUR_PLASMA_H
2 #define TUR_PLASMA_H
3
4 CLASS(PlasmaAttack, PortoLaunch)
5 /* flags     */ ATTRIB(PlasmaAttack, spawnflags, int, WEP_TYPE_OTHER);
6 /* impulse   */ ATTRIB(PlasmaAttack, impulse, int, 5);
7 /* refname   */ ATTRIB(PlasmaAttack, netname, string, "turret_plasma");
8 /* wepname   */ ATTRIB(PlasmaAttack, message, string, _("Plasma"));
9 ENDCLASS(PlasmaAttack)
10 REGISTER_WEAPON(PLASMA, NEW(PlasmaAttack));
11
12 CLASS(PlasmaTurret, Turret)
13 /* spawnflags */ ATTRIB(PlasmaTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER);
14 /* mins       */ ATTRIB(PlasmaTurret, mins, vector, '-32 -32 0');
15 /* maxs       */ ATTRIB(PlasmaTurret, maxs, vector, '32 32 64');
16 /* modelname  */ ATTRIB(PlasmaTurret, mdl, string, "base.md3");
17 /* model      */ ATTRIB(PlasmaTurret, model, string, strzone(strcat("models/turrets/", this.mdl)));
18 /* head_model */ ATTRIB(PlasmaTurret, head_model, string, strzone(strcat("models/turrets/", "plasma.md3")));
19 /* netname    */ ATTRIB(PlasmaTurret, netname, string, "plasma");
20 /* fullname   */ ATTRIB(PlasmaTurret, turret_name, string, _("Plasma Cannon"));
21     ATTRIB(PlasmaTurret, m_weapon, Weapon, WEP_PLASMA);
22 ENDCLASS(PlasmaTurret)
23 REGISTER_TURRET(PLASMA, NEW(PlasmaTurret));
24
25 #endif
26
27 #ifdef IMPLEMENTATION
28 #ifdef SVQC
29
30 METHOD(PlasmaAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
31         SELFPARAM();
32         bool isPlayer = IS_PLAYER(self);
33         if (fire1)
34         if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
35                 if (isPlayer) {
36             turret_initparams(self);
37             W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
38             self.tur_shotdir_updated = w_shotdir;
39             self.tur_shotorg = w_shotorg;
40             self.tur_head = self;
41             weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
42         }
43         entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, true, true);
44         missile.missile_flags = MIF_SPLASH;
45         Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
46         }
47         return true;
48 }
49
50 void spawnfunc_turret_plasma() { SELFPARAM(); if(!turret_initialize(TUR_PLASMA)) remove(self); }
51
52         METHOD(PlasmaTurret, tr_attack, void(PlasmaTurret this))
53         {
54             if(g_instagib)
55             {
56                 FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
57                                    800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
58
59                 Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
60
61                 // teamcolor / hit beam effect
62                 vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
63                 WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v);
64             }
65             else
66             {
67                 super.tr_attack(this);
68             }
69             if (self.tur_head.frame == 0)
70                 self.tur_head.frame = 1;
71         }
72         METHOD(PlasmaTurret, tr_think, void(PlasmaTurret thistur))
73         {
74             if (self.tur_head.frame != 0)
75                 self.tur_head.frame = self.tur_head.frame + 1;
76
77             if (self.tur_head.frame > 5)
78                 self.tur_head.frame = 0;
79         }
80         METHOD(PlasmaTurret, tr_setup, void(PlasmaTurret this, entity it))
81         {
82             it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
83             it.damage_flags |= TFL_DMG_HEADSHAKE;
84             it.firecheck_flags |= TFL_FIRECHECK_AFF;
85             it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH;
86
87             turret_do_updates(it);
88         }
89
90 #endif // SVQC
91 #endif