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Add missing SELFPARAM()
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / tesla.qc
1 #ifndef TURRET_TESLA_H
2 #define TURRET_TESLA_H
3
4 #include "tesla_weapon.qc"
5
6 CLASS(TeslaCoil, Turret)
7 /* spawnflags */ ATTRIB(TeslaCoil, spawnflags, int, TUR_FLAG_HITSCAN | TUR_FLAG_PLAYER | TUR_FLAG_MISSILE);
8 /* mins       */ ATTRIB(TeslaCoil, mins, vector, '-60 -60 0');
9 /* maxs       */ ATTRIB(TeslaCoil, maxs, vector, '60 60 128');
10 /* modelname  */ ATTRIB(TeslaCoil, mdl, string, "tesla_base.md3");
11 /* model      */ ATTRIB_STRZONE(TeslaCoil, model, string, strcat("models/turrets/", this.mdl));
12 /* head_model */ ATTRIB_STRZONE(TeslaCoil, head_model, string, strcat("models/turrets/", "tesla_head.md3"));
13 /* netname    */ ATTRIB(TeslaCoil, netname, string, "tesla");
14 /* fullname   */ ATTRIB(TeslaCoil, turret_name, string, _("Tesla Coil"));
15     ATTRIB(TeslaCoil, m_weapon, Weapon, WEP_TESLA);
16 ENDCLASS(TeslaCoil)
17 REGISTER_TURRET(TESLA, NEW(TeslaCoil));
18
19 #endif
20
21 #ifdef IMPLEMENTATION
22
23 #include "tesla_weapon.qc"
24
25 #ifdef SVQC
26
27 spawnfunc(turret_tesla) { if (!turret_initialize(TUR_TESLA)) remove(self); }
28
29 METHOD(TeslaCoil, tr_think, void(TeslaCoil thistur, entity it))
30 {
31     SELFPARAM();
32     if(!self.active)
33     {
34         self.tur_head.avelocity = '0 0 0';
35         return;
36     }
37
38     if(self.ammo < self.shot_dmg)
39     {
40         self.tur_head.avelocity = '0 45 0' * (self.ammo / self.shot_dmg);
41     }
42     else
43     {
44         self.tur_head.avelocity = '0 180 0' * (self.ammo / self.shot_dmg);
45
46         if(self.attack_finished_single[0] > time)
47             return;
48
49         float f;
50         f = (self.ammo / self.ammo_max);
51         f = f * f;
52         if(f > random())
53             if(random() < 0.1)
54                 te_csqc_lightningarc(self.tur_shotorg,self.tur_shotorg + (randomvec() * 350));
55     }
56 }
57
58 float turret_tesla_firecheck();
59 METHOD(TeslaCoil, tr_setup, void(TeslaCoil this, entity it))
60 {
61     it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES |
62                          TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
63
64     it.turret_firecheckfunc = turret_tesla_firecheck;
65     it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES |
66                        TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
67
68     it.firecheck_flags  = TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AMMO_OWN;
69     it.shoot_flags              = TFL_SHOOT_CUSTOM;
70     it.ammo_flags                       = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
71     it.aim_flags                        = TFL_AIM_NO;
72     it.track_flags              = TFL_TRACK_NO;
73 }
74
75 float turret_tesla_firecheck()
76 {SELFPARAM();
77     // g_turrets_targetscan_maxdelay forces a target re-scan at least this often
78     float do_target_scan = 0;
79
80     if((self.target_select_time + autocvar_g_turrets_targetscan_maxdelay) < time)
81         do_target_scan = 1;
82
83     // Old target (if any) invalid?
84     if(self.target_validate_time < time)
85     if (turret_validate_target(self, self.enemy, self.target_validate_flags) <= 0)
86     {
87         self.enemy = world;
88         self.target_validate_time = time + 0.5;
89         do_target_scan = 1;
90     }
91
92     // But never more often then g_turrets_targetscan_mindelay!
93     if (self.target_select_time + autocvar_g_turrets_targetscan_mindelay > time)
94         do_target_scan = 0;
95
96     if(do_target_scan)
97     {
98         self.enemy = turret_select_target();
99         self.target_select_time = time;
100     }
101
102     if(!turret_firecheck())
103         return 0;
104
105     if(self.enemy)
106         return 1;
107
108     return 0;
109 }
110
111 #endif
112 #endif