4 CLASS(WalkerTurret, Turret)
5 /* spawnflags */ ATTRIB(WalkerTurret, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE);
6 /* mins */ ATTRIB(WalkerTurret, mins, vector, '-70 -70 0');
7 /* maxs */ ATTRIB(WalkerTurret, maxs, vector, '70 70 95');
8 /* modelname */ ATTRIB(WalkerTurret, mdl, string, "walker_body.md3");
9 /* model */ ATTRIB(WalkerTurret, model, string, strzone(strcat("models/turrets/", this.mdl)));
10 /* head_model */ ATTRIB(WalkerTurret, head_model, string, strzone(strcat("models/turrets/", "walker_head_minigun.md3")));
11 /* netname */ ATTRIB(WalkerTurret, netname, string, "walker");
12 /* fullname */ ATTRIB(WalkerTurret, turret_name, string, _("Walker Turret"));
13 ENDCLASS(WalkerTurret)
15 REGISTER_TURRET(WALKER, NEW(WalkerTurret));
17 CLASS(WalkerTurretAttack, PortoLaunch)
18 /* flags */ ATTRIB(WalkerTurretAttack, spawnflags, int, WEP_TYPE_OTHER);
19 /* impulse */ ATTRIB(WalkerTurretAttack, impulse, int, 5);
20 /* refname */ ATTRIB(WalkerTurretAttack, netname, string, "turret_walker");
21 /* wepname */ ATTRIB(WalkerTurretAttack, message, string, _("Walker"));
22 ENDCLASS(WalkerTurretAttack)
23 REGISTER_WEAPON(WALKER, NEW(WalkerTurretAttack));
29 METHOD(WalkerTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
31 bool isPlayer = IS_PLAYER(self);
33 if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
35 turret_initparams(self);
36 W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
37 self.tur_shotdir_updated = w_shotdir;
38 self.tur_shotorg = w_shotorg;
40 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
42 sound (self, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
43 fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
44 Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
49 float autocvar_g_turrets_unit_walker_melee_damage;
50 float autocvar_g_turrets_unit_walker_melee_force;
51 float autocvar_g_turrets_unit_walker_melee_range;
52 float autocvar_g_turrets_unit_walker_rocket_damage;
53 float autocvar_g_turrets_unit_walker_rocket_radius;
54 float autocvar_g_turrets_unit_walker_rocket_force;
55 float autocvar_g_turrets_unit_walker_rocket_speed;
56 float autocvar_g_turrets_unit_walker_rocket_range;
57 float autocvar_g_turrets_unit_walker_rocket_range_min;
58 float autocvar_g_turrets_unit_walker_rocket_refire;
59 float autocvar_g_turrets_unit_walker_rocket_turnrate;
60 float autocvar_g_turrets_unit_walker_speed_stop;
61 float autocvar_g_turrets_unit_walker_speed_walk;
62 float autocvar_g_turrets_unit_walker_speed_run;
63 float autocvar_g_turrets_unit_walker_speed_jump;
64 float autocvar_g_turrets_unit_walker_speed_swim;
65 float autocvar_g_turrets_unit_walker_speed_roam;
66 float autocvar_g_turrets_unit_walker_turn;
67 float autocvar_g_turrets_unit_walker_turn_walk;
68 float autocvar_g_turrets_unit_walker_turn_strafe;
69 float autocvar_g_turrets_unit_walker_turn_swim;
70 float autocvar_g_turrets_unit_walker_turn_run;
76 #define ANIM_STRAFE_L 4
77 #define ANIM_STRAFE_R 5
88 #define WALKER_PATH(s,e) pathlib_astar(s,e)
90 float walker_firecheck()
92 if (self.animflag == ANIM_MELEE)
95 return turret_firecheck();
98 void walker_melee_do_dmg()
103 makevectors(self.angles);
104 where = self.origin + v_forward * 128;
106 e = findradius(where,32);
109 if (turret_validate_target(self, e, self.target_validate_flags))
110 if (e != self && e.owner != self)
111 Damage(e, self, self, (autocvar_g_turrets_unit_walker_melee_damage), DEATH_TURRET_WALK_MELEE, '0 0 0', v_forward * (autocvar_g_turrets_unit_walker_melee_force));
117 void walker_setnoanim()
119 turrets_setframe(ANIM_NO, false);
120 self.animflag = self.frame;
122 void walker_rocket_explode()
124 RadiusDamage (self, self.owner, (autocvar_g_turrets_unit_walker_rocket_damage), 0, (autocvar_g_turrets_unit_walker_rocket_radius), self, world, (autocvar_g_turrets_unit_walker_rocket_force), DEATH_TURRET_WALK_ROCKET, world);
128 void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
130 self.health = self.health - damage;
131 self.velocity = self.velocity + vforce;
133 if (self.health <= 0)
134 W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
137 #define WALKER_ROCKET_MOVE movelib_move_simple(newdir, (autocvar_g_turrets_unit_walker_rocket_speed), (autocvar_g_turrets_unit_walker_rocket_turnrate)); UpdateCSQCProjectile(self)
138 void walker_rocket_loop();
139 void walker_rocket_think()
146 self.nextthink = time;
148 edist = vlen(self.enemy.origin - self.origin);
150 // Simulate crude guidance
154 self.tur_shotorg = randomvec() * min(edist, 64);
156 self.tur_shotorg = randomvec() * min(edist, 256);
158 self.cnt = time + 0.5;
162 self.tur_shotorg = '0 0 0';
164 if (self.max_health < time)
166 self.think = walker_rocket_explode;
167 self.nextthink = time;
171 if (self.shot_dmg != 1337 && random() < 0.01)
173 walker_rocket_loop();
177 m_speed = vlen(self.velocity);
179 // Enemy dead? just keep on the current heading then.
180 if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
185 itime = max(edist / m_speed, 1);
186 newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
189 newdir = normalize(self.velocity);
194 void walker_rocket_loop3()
197 self.nextthink = time;
199 if (self.max_health < time)
201 self.think = walker_rocket_explode;
205 if (vlen(self.origin - self.tur_shotorg) < 100 )
207 self.think = walker_rocket_think;
211 newdir = steerlib_pull(self.tur_shotorg);
214 self.angles = vectoangles(self.velocity);
217 void walker_rocket_loop2()
221 self.nextthink = time;
223 if (self.max_health < time)
225 self.think = walker_rocket_explode;
229 if (vlen(self.origin - self.tur_shotorg) < 100 )
231 self.tur_shotorg = self.origin - '0 0 200';
232 self.think = walker_rocket_loop3;
236 newdir = steerlib_pull(self.tur_shotorg);
240 void walker_rocket_loop()
242 self.nextthink = time;
243 self.tur_shotorg = self.origin + '0 0 300';
244 self.think = walker_rocket_loop2;
245 self.shot_dmg = 1337;
248 void walker_fire_rocket(vector org)
252 fixedmakevectors(self.angles);
257 setorigin(rocket, org);
259 sound (self, CH_WEAPON_A, SND_HAGAR_FIRE, VOL_BASE, ATTEN_NORM);
260 setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
262 rocket.classname = "walker_rocket";
264 rocket.bot_dodge = true;
265 rocket.bot_dodgerating = 50;
266 rocket.takedamage = DAMAGE_YES;
267 rocket.damageforcescale = 2;
269 rocket.tur_shotorg = randomvec() * 512;
270 rocket.cnt = time + 1;
271 rocket.enemy = self.enemy;
274 rocket.think = walker_rocket_loop;
276 rocket.think = walker_rocket_think;
278 rocket.event_damage = walker_rocket_damage;
280 rocket.nextthink = time;
281 rocket.movetype = MOVETYPE_FLY;
282 rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * (autocvar_g_turrets_unit_walker_rocket_speed);
283 rocket.angles = vectoangles(rocket.velocity);
284 rocket.touch = walker_rocket_explode;
285 rocket.flags = FL_PROJECTILE;
286 rocket.solid = SOLID_BBOX;
287 rocket.max_health = time + 9;
288 rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
290 CSQCProjectile(rocket, false, PROJECTILE_ROCKET, false); // no culling, has fly sound
293 .vector enemy_last_loc;
294 .float enemy_last_time;
295 void walker_move_to(vector _target, float _dist)
297 switch (self.waterlevel)
299 case WATERLEVEL_NONE:
301 self.animflag = ANIM_RUN;
303 self.animflag = ANIM_WALK;
304 case WATERLEVEL_WETFEET:
305 case WATERLEVEL_SWIMMING:
306 if (self.animflag != ANIM_SWIM)
307 self.animflag = ANIM_WALK;
309 self.animflag = ANIM_SWIM;
311 case WATERLEVEL_SUBMERGED:
312 self.animflag = ANIM_SWIM;
315 self.moveto = _target;
316 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
320 self.enemy_last_loc = _target;
321 self.enemy_last_time = time;
325 //#define WALKER_FANCYPATHING
327 void walker_move_path()
329 #ifdef WALKER_FANCYPATHING
330 // Are we close enougth to a path node to switch to the next?
331 if (vlen(self.origin - self.pathcurrent.origin) < 64)
332 if (self.pathcurrent.path_next == world)
334 // Path endpoint reached
335 pathlib_deletepath(self.pathcurrent.owner);
336 self.pathcurrent = world;
340 if (self.pathgoal.use)
343 if (self.pathgoal.enemy)
345 self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
346 self.pathgoal = self.pathgoal.enemy;
350 self.pathgoal = world;
353 self.pathcurrent = self.pathcurrent.path_next;
355 self.moveto = self.pathcurrent.origin;
356 self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
357 walker_move_to(self.moveto, 0);
360 if (vlen(self.origin - self.pathcurrent.origin) < 64)
361 self.pathcurrent = self.pathcurrent.enemy;
363 if(!self.pathcurrent)
366 self.moveto = self.pathcurrent.origin;
367 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
368 walker_move_to(self.moveto, 0);
372 void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER.m_id)) remove(self); }
374 METHOD(WalkerTurret, tr_attack, void(WalkerTurret thistur))
376 Weapon wep = WEP_WALKER;
377 wep.wr_think(wep, true, false);
379 METHOD(WalkerTurret, tr_think, bool(WalkerTurret thistur))
381 fixedmakevectors(self.angles);
383 if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
385 else if (self.enemy == world)
391 if(self.enemy_last_time != 0)
393 if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
394 self.enemy_last_time = 0;
396 walker_move_to(self.enemy_last_loc, 0);
400 if(self.animflag != ANIM_NO)
402 traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
404 if(trace_fraction != 1.0)
405 self.tur_head.idletime = -1337;
408 traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
409 if(trace_fraction == 1.0)
410 self.tur_head.idletime = -1337;
413 if(self.tur_head.idletime == -1337)
415 self.moveto = self.origin + randomvec() * 256;
416 self.tur_head.idletime = 0;
419 self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
420 self.moveto_z = self.origin_z + 64;
421 walker_move_to(self.moveto, 0);
424 if(self.idletime < time)
426 if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
428 self.idletime = time + 1 + random() * 5;
429 self.moveto = self.origin;
430 self.animflag = ANIM_NO;
434 self.animflag = ANIM_WALK;
435 self.idletime = time + 4 + random() * 2;
436 self.moveto = self.origin + randomvec() * 256;
437 self.tur_head.moveto = self.moveto;
438 self.tur_head.idletime = 0;
446 if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_melee_range) && self.animflag != ANIM_MELEE)
450 wish_angle = angleofs(self, self.enemy);
451 if (self.animflag != ANIM_SWIM)
452 if (fabs(wish_angle_y) < 15)
454 self.moveto = self.enemy.origin;
455 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
456 self.animflag = ANIM_MELEE;
459 else if (self.tur_head.attack_finished_single < time)
461 if(self.tur_head.shot_volly)
463 self.animflag = ANIM_NO;
465 self.tur_head.shot_volly = self.tur_head.shot_volly -1;
466 if(self.tur_head.shot_volly == 0)
467 self.tur_head.attack_finished_single = time + (autocvar_g_turrets_unit_walker_rocket_refire);
469 self.tur_head.attack_finished_single = time + 0.2;
471 if(self.tur_head.shot_volly > 1)
472 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
474 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
478 if (self.tur_dist_enemy > (autocvar_g_turrets_unit_walker_rocket_range_min))
479 if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_rocket_range))
480 self.tur_head.shot_volly = 4;
485 if (self.animflag != ANIM_MELEE)
486 walker_move_to(self.enemy.origin, self.tur_dist_enemy);
492 float turny = 0, turnx = 0;
495 real_angle = vectoangles(self.steerto) - self.angles;
496 vz = self.velocity_z;
498 switch (self.animflag)
501 movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
505 turny = (autocvar_g_turrets_unit_walker_turn);
506 movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
510 turny = (autocvar_g_turrets_unit_walker_turn_walk);
511 movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6);
515 turny = (autocvar_g_turrets_unit_walker_turn_run);
516 movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6);
520 turny = (autocvar_g_turrets_unit_walker_turn_strafe);
521 movelib_move_simple(v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
525 turny = (autocvar_g_turrets_unit_walker_turn_strafe);
526 movelib_move_simple(v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
530 self.velocity += '0 0 1' * (autocvar_g_turrets_unit_walker_speed_jump);
537 if(self.frame != ANIM_PAIN)
538 defer(0.25, walker_setnoanim);
543 if(self.frame != ANIM_MELEE)
545 defer(0.41, walker_setnoanim);
546 defer(0.21, walker_melee_do_dmg);
549 movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
553 turny = (autocvar_g_turrets_unit_walker_turn_swim);
554 turnx = (autocvar_g_turrets_unit_walker_turn_swim);
556 self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
557 movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3);
558 vz = self.velocity_z + sin(time * 4) * 8;
562 turny = (autocvar_g_turrets_unit_walker_turn_walk);
563 movelib_move_simple(v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5);
569 turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
570 self.angles_y += turny;
575 turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
576 self.angles_x += turnx;
579 self.velocity_z = vz;
583 if(self.origin != self.oldorigin)
584 self.SendFlags |= TNSF_MOVE;
586 self.oldorigin = self.origin;
587 turrets_setframe(self.animflag, false);
591 METHOD(WalkerTurret, tr_death, bool(WalkerTurret thistur))
593 #ifdef WALKER_FANCYPATHING
594 if (self.pathcurrent)
595 pathlib_deletepath(self.pathcurrent.owner);
597 self.pathcurrent = world;
601 METHOD(WalkerTurret, tr_setup, bool(WalkerTurret thistur))
607 // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
608 if(self.movetype == MOVETYPE_WALK)
611 setorigin(self, self.pos1);
613 self.angles = self.pos2;
616 self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
617 self.aim_flags = TFL_AIM_LEAD;
618 self.turret_flags |= TUR_FLAG_HITSCAN;
620 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
621 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
622 self.iscreature = true;
623 self.teleportable = TELEPORT_NORMAL;
624 self.damagedbycontents = true;
625 self.solid = SOLID_SLIDEBOX;
626 self.takedamage = DAMAGE_AIM;
627 if(self.movetype != MOVETYPE_WALK)
629 setorigin(self, self.origin);
630 tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
631 setorigin(self, trace_endpos + '0 0 4');
632 self.pos1 = self.origin;
633 self.pos2 = self.angles;
635 self.movetype = MOVETYPE_WALK;
636 self.idle_aim = '0 0 0';
637 self.turret_firecheckfunc = walker_firecheck;
639 if (self.target != "")
641 e = find(world, targetname, self.target);
644 LOG_TRACE("Initital waypoint for walker does NOT exsist, fix your map!\n");
648 if (e.classname != "turret_checkpoint")
649 LOG_TRACE("Warning: not a turrret path\n");
652 #ifdef WALKER_FANCYPATHING
653 self.pathcurrent = WALKER_PATH(self.origin, e.origin);
656 self.pathcurrent = e;
663 METHOD(WalkerTurret, tr_precache, bool(WalkerTurret thistur))
671 #include "../../../client/movelib.qh"
677 dt = time - self.move_time;
678 self.move_time = time;
682 fixedmakevectors(self.angles);
683 movelib_groundalign4point(300, 100, 0.25, 45);
684 setorigin(self, self.origin + self.velocity * dt);
685 self.tur_head.angles += dt * self.tur_head.move_avelocity;
686 self.angles_y = self.move_angles_y;
688 if (self.health < 127)
690 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
693 METHOD(WalkerTurret, tr_setup, bool(WalkerTurret thistur))
696 self.movetype = MOVETYPE_BOUNCE;
697 self.move_movetype = MOVETYPE_BOUNCE;
698 self.move_origin = self.origin;
699 self.move_time = time;
700 self.draw = walker_draw;
704 METHOD(WalkerTurret, tr_precache, bool(WalkerTurret thistur))
710 #endif // REGISTER_TURRET