4 #include "../client/defs.qh"
5 #include "constants.qh"
6 #include "../client/mutators/events.qh"
8 #include "notifications/all.qh"
9 #include <common/deathtypes/all.qh>
12 #include "constants.qh"
13 #include "../server/autocvars.qh"
14 #include "../server/defs.qh"
15 #include "../server/mutators/events.qh"
16 #include "notifications/all.qh"
17 #include <common/deathtypes/all.qh>
23 * Get "real" origin, in worldspace, even if ent is attached to something else.
25 vector real_origin(entity ent)
28 vector v = ((ent.absmin + ent.absmax) * 0.5);
33 v = v + ((e.absmin + e.absmax) * 0.5);
41 string wordwrap_buffer;
43 void wordwrap_buffer_put(string s)
45 wordwrap_buffer = strcat(wordwrap_buffer, s);
48 string wordwrap(string s, float l)
52 wordwrap_cb(s, l, wordwrap_buffer_put);
59 entity _wordwrap_buffer_sprint_ent;
60 void wordwrap_buffer_sprint(string s)
62 wordwrap_buffer = strcat(wordwrap_buffer, s);
65 sprint(_wordwrap_buffer_sprint_ent, wordwrap_buffer);
70 void wordwrap_sprint(entity to, string s, float l)
73 _wordwrap_buffer_sprint_ent = to;
74 wordwrap_cb(s, l, wordwrap_buffer_sprint);
75 _wordwrap_buffer_sprint_ent = NULL;
76 if(wordwrap_buffer != "")
77 sprint(to, strcat(wordwrap_buffer, "\n"));
84 string draw_UseSkinFor(string pic)
86 if(substring(pic, 0, 1) == "/")
87 return substring(pic, 1, strlen(pic)-1);
89 return strcat(draw_currentSkin, "/", pic);
93 void wordwrap_cb(string s, float l, void(string) callback)
96 float lleft, i, j, wlen;
100 for (i = 0;i < strlen(s);++i)
102 if (substring(s, i, 2) == "\\n")
108 else if (substring(s, i, 1) == "\n")
113 else if (substring(s, i, 1) == " ")
123 for (j = i+1;j < strlen(s);++j)
124 // ^^ this skips over the first character of a word, which
125 // is ALWAYS part of the word
126 // this is safe since if i+1 == strlen(s), i will become
127 // strlen(s)-1 at the end of this block and the function
128 // will terminate. A space can't be the first character we
129 // read here, and neither can a \n be the start, since these
130 // two cases have been handled above.
132 c = substring(s, j, 1);
139 // we need to keep this tempstring alive even if substring is
140 // called repeatedly, so call strcat even though we're not
150 callback(substring(s, i, wlen));
151 lleft = lleft - wlen;
158 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass)
187 string ScoreString(int pFlags, float pValue)
192 pValue = floor(pValue + 0.5); // round
194 if((pValue == 0) && (pFlags & (SFL_HIDE_ZERO | SFL_RANK | SFL_TIME)))
196 else if(pFlags & SFL_RANK)
198 valstr = ftos(pValue);
200 if((l >= 2) && (substring(valstr, l - 2, 1) == "1"))
201 valstr = strcat(valstr, "th");
202 else if(substring(valstr, l - 1, 1) == "1")
203 valstr = strcat(valstr, "st");
204 else if(substring(valstr, l - 1, 1) == "2")
205 valstr = strcat(valstr, "nd");
206 else if(substring(valstr, l - 1, 1) == "3")
207 valstr = strcat(valstr, "rd");
209 valstr = strcat(valstr, "th");
211 else if(pFlags & SFL_TIME)
212 valstr = TIME_ENCODED_TOSTRING(pValue);
214 valstr = ftos(pValue);
219 // compressed vector format:
220 // like MD3, just even shorter
221 // 4 bit pitch (16 angles), 0 is -90, 8 is 0, 16 would be 90
222 // 5 bit yaw (32 angles), 0=0, 8=90, 16=180, 24=270
223 // 7 bit length (logarithmic encoding), 1/8 .. about 7844
224 // length = 2^(length_encoded/8) / 8
225 // if pitch is 90, yaw does nothing and therefore indicates the sign (yaw is then either 11111 or 11110); 11111 is pointing DOWN
226 // thus, valid values are from 0000.11110.0000000 to 1111.11111.1111111
227 // the special value 0 indicates the zero vector
229 float lengthLogTable[128];
231 float invertLengthLog(float x)
235 if(x >= lengthLogTable[127])
237 if(x <= lengthLogTable[0])
245 m = floor((l + r) / 2);
246 if(lengthLogTable[m] < x)
252 // now: r is >=, l is <
253 float lerr = (x - lengthLogTable[l]);
254 float rerr = (lengthLogTable[r] - x);
260 vector decompressShortVector(int data)
265 float p = (data & 0xF000) / 0x1000;
266 float y = (data & 0x0F80) / 0x80;
267 int len = (data & 0x007F);
269 //print("\ndecompress: p ", ftos(p)); print("y ", ftos(y)); print("len ", ftos(len), "\n");
282 y = .19634954084936207740 * y;
283 p = .19634954084936207740 * p - 1.57079632679489661922;
284 out.x = cos(y) * cos(p);
285 out.y = sin(y) * cos(p);
289 //print("decompressed: ", vtos(out), "\n");
291 return out * lengthLogTable[len];
294 float compressShortVector(vector vec)
300 //print("compress: ", vtos(vec), "\n");
301 ang = vectoangles(vec);
305 if(ang.x < -90 && ang.x > +90)
306 error("BOGUS vectoangles");
307 //print("angles: ", vtos(ang), "\n");
309 p = floor(0.5 + (ang.x + 90) * 16 / 180) & 15; // -90..90 to 0..14
318 y = floor(0.5 + ang.y * 32 / 360) & 31; // 0..360 to 0..32
319 len = invertLengthLog(vlen(vec));
321 //print("compressed: p ", ftos(p)); print("y ", ftos(y)); print("len ", ftos(len), "\n");
323 return (p * 0x1000) + (y * 0x80) + len;
326 STATIC_INIT(compressShortVector)
329 float f = pow(2, 1/8);
331 for(i = 0; i < 128; ++i)
333 lengthLogTable[i] = l;
337 if(cvar("developer"))
339 LOG_INFO("Verifying vector compression table...\n");
340 for(i = 0x0F00; i < 0xFFFF; ++i)
341 if(i != compressShortVector(decompressShortVector(i)))
343 LOG_INFO("BROKEN vector compression: ", ftos(i));
344 LOG_INFO(" -> ", vtos(decompressShortVector(i)));
345 LOG_INFO(" -> ", ftos(compressShortVector(decompressShortVector(i))));
354 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz)
356 traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0;
357 traceline(v0, v0 + dvy, true, forent); if(trace_fraction < 1) return 0;
358 traceline(v0, v0 + dvz, true, forent); if(trace_fraction < 1) return 0;
359 traceline(v0 + dvx, v0 + dvx + dvy, true, forent); if(trace_fraction < 1) return 0;
360 traceline(v0 + dvx, v0 + dvx + dvz, true, forent); if(trace_fraction < 1) return 0;
361 traceline(v0 + dvy, v0 + dvy + dvx, true, forent); if(trace_fraction < 1) return 0;
362 traceline(v0 + dvy, v0 + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
363 traceline(v0 + dvz, v0 + dvz + dvx, true, forent); if(trace_fraction < 1) return 0;
364 traceline(v0 + dvz, v0 + dvz + dvy, true, forent); if(trace_fraction < 1) return 0;
365 traceline(v0 + dvx + dvy, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
366 traceline(v0 + dvx + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
367 traceline(v0 + dvy + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
372 string fixPriorityList(string order, float from, float to, float subtract, float complete)
377 n = tokenize_console(order);
379 for(i = 0; i < n; ++i)
384 if(w >= from && w <= to)
385 neworder = strcat(neworder, ftos(w), " ");
389 if(w >= from && w <= to)
390 neworder = strcat(neworder, ftos(w), " ");
397 n = tokenize_console(neworder);
398 for(w = to; w >= from; --w)
400 for(i = 0; i < n; ++i)
401 if(stof(argv(i)) == w)
403 if(i == n) // not found
404 neworder = strcat(neworder, ftos(w), " ");
408 return substring(neworder, 0, strlen(neworder) - 1);
411 string mapPriorityList(string order, string(string) mapfunc)
416 n = tokenize_console(order);
418 for(i = 0; i < n; ++i)
419 neworder = strcat(neworder, mapfunc(argv(i)), " ");
421 return substring(neworder, 0, strlen(neworder) - 1);
424 string swapInPriorityList(string order, float i, float j)
429 n = tokenize_console(order);
431 if(i >= 0 && i < n && j >= 0 && j < n && i != j)
434 for(w = 0; w < n; ++w)
437 s = strcat(s, argv(j), " ");
439 s = strcat(s, argv(i), " ");
441 s = strcat(s, argv(w), " ");
443 return substring(s, 0, strlen(s) - 1);
450 void get_mi_min_max(float mode)
455 strunzone(mi_shortname);
456 mi_shortname = mapname;
457 if(!strcasecmp(substring(mi_shortname, 0, 5), "maps/"))
458 mi_shortname = substring(mi_shortname, 5, strlen(mi_shortname) - 5);
459 if(!strcasecmp(substring(mi_shortname, strlen(mi_shortname) - 4, 4), ".bsp"))
460 mi_shortname = substring(mi_shortname, 0, strlen(mi_shortname) - 4);
461 mi_shortname = strzone(mi_shortname);
473 MapInfo_Get_ByName(mi_shortname, 0, NULL);
474 if(MapInfo_Map_mins.x < MapInfo_Map_maxs.x)
476 mi_min = MapInfo_Map_mins;
477 mi_max = MapInfo_Map_maxs;
485 tracebox('1 0 0' * mi.x,
486 '0 1 0' * mi.y + '0 0 1' * mi.z,
487 '0 1 0' * ma.y + '0 0 1' * ma.z,
491 if(!trace_startsolid)
492 mi_min.x = trace_endpos.x;
494 tracebox('0 1 0' * mi.y,
495 '1 0 0' * mi.x + '0 0 1' * mi.z,
496 '1 0 0' * ma.x + '0 0 1' * ma.z,
500 if(!trace_startsolid)
501 mi_min.y = trace_endpos.y;
503 tracebox('0 0 1' * mi.z,
504 '1 0 0' * mi.x + '0 1 0' * mi.y,
505 '1 0 0' * ma.x + '0 1 0' * ma.y,
509 if(!trace_startsolid)
510 mi_min.z = trace_endpos.z;
512 tracebox('1 0 0' * ma.x,
513 '0 1 0' * mi.y + '0 0 1' * mi.z,
514 '0 1 0' * ma.y + '0 0 1' * ma.z,
518 if(!trace_startsolid)
519 mi_max.x = trace_endpos.x;
521 tracebox('0 1 0' * ma.y,
522 '1 0 0' * mi.x + '0 0 1' * mi.z,
523 '1 0 0' * ma.x + '0 0 1' * ma.z,
527 if(!trace_startsolid)
528 mi_max.y = trace_endpos.y;
530 tracebox('0 0 1' * ma.z,
531 '1 0 0' * mi.x + '0 1 0' * mi.y,
532 '1 0 0' * ma.x + '0 1 0' * ma.y,
536 if(!trace_startsolid)
537 mi_max.z = trace_endpos.z;
542 void get_mi_min_max_texcoords(float mode)
546 get_mi_min_max(mode);
551 // extend mi_picmax to get a square aspect ratio
552 // center the map in that area
553 extend = mi_picmax - mi_picmin;
554 if(extend.y > extend.x)
556 mi_picmin.x -= (extend.y - extend.x) * 0.5;
557 mi_picmax.x += (extend.y - extend.x) * 0.5;
561 mi_picmin.y -= (extend.x - extend.y) * 0.5;
562 mi_picmax.y += (extend.x - extend.y) * 0.5;
565 // add another some percent
566 extend = (mi_picmax - mi_picmin) * (1 / 64.0);
570 // calculate the texcoords
571 mi_pictexcoord0 = mi_pictexcoord1 = mi_pictexcoord2 = mi_pictexcoord3 = '0 0 0';
572 // first the two corners of the origin
573 mi_pictexcoord0_x = (mi_min.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
574 mi_pictexcoord0_y = (mi_min.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
575 mi_pictexcoord2_x = (mi_max.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
576 mi_pictexcoord2_y = (mi_max.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
577 // then the other corners
578 mi_pictexcoord1_x = mi_pictexcoord0_x;
579 mi_pictexcoord1_y = mi_pictexcoord2_y;
580 mi_pictexcoord3_x = mi_pictexcoord2_x;
581 mi_pictexcoord3_y = mi_pictexcoord0_y;
585 float cvar_settemp(string tmp_cvar, string tmp_value)
587 float created_saved_value;
589 created_saved_value = 0;
591 if (!(tmp_cvar || tmp_value))
593 LOG_TRACE("Error: Invalid usage of cvar_settemp(string, string); !");
597 if(!cvar_type(tmp_cvar))
599 LOG_INFOF("Error: cvar %s doesn't exist!\n", tmp_cvar);
603 IL_EACH(g_saved_cvars, it.netname == tmp_cvar,
605 created_saved_value = -1; // skip creation
606 break; // no need to continue
609 if(created_saved_value != -1)
611 // creating a new entity to keep track of this cvar
612 entity e = new_pure(saved_cvar_value);
613 IL_PUSH(g_saved_cvars, e);
614 e.netname = strzone(tmp_cvar);
615 e.message = strzone(cvar_string(tmp_cvar));
616 created_saved_value = 1;
619 // update the cvar to the value given
620 cvar_set(tmp_cvar, tmp_value);
622 return created_saved_value;
625 int cvar_settemp_restore()
628 // FIXME this new-style loop fails!
630 FOREACH_ENTITY_CLASS("saved_cvar_value", true,
632 if(cvar_type(it.netname))
634 cvar_set(it.netname, it.message);
635 strunzone(it.netname);
636 strunzone(it.message);
641 LOG_INFOF("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.\n", it.netname);
646 while((e = find(e, classname, "saved_cvar_value")))
648 if(cvar_type(e.netname))
650 cvar_set(e.netname, e.message);
655 print(sprintf("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.\n", e.netname));
662 float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w)
665 // The following function is SLOW.
666 // For your safety and for the protection of those around you...
667 // DO NOT CALL THIS AT HOME.
669 if(w(theText, theSize) <= maxWidth)
670 return strlen(theText); // yeah!
672 // binary search for right place to cut string
674 float left, right, middle; // this always works
676 right = strlen(theText); // this always fails
679 middle = floor((left + right) / 2);
680 if(w(substring(theText, 0, middle), theSize) <= maxWidth)
685 while(left < right - 1);
687 if(w("^7", theSize) == 0) // detect color codes support in the width function
689 // NOTE: when color codes are involved, this binary search is,
690 // mathematically, BROKEN. However, it is obviously guaranteed to
691 // terminate, as the range still halves each time - but nevertheless, it is
692 // guaranteed that it finds ONE valid cutoff place (where "left" is in
693 // range, and "right" is outside).
695 // terencehill: the following code detects truncated ^xrgb tags (e.g. ^x or ^x4)
696 // and decrease left on the basis of the chars detected of the truncated tag
697 // Even if the ^xrgb tag is not complete/correct, left is decreased
698 // (sometimes too much but with a correct result)
699 // it fixes also ^[0-9]
700 while(left >= 1 && substring(theText, left-1, 1) == "^")
703 if (left >= 2 && substring(theText, left-2, 2) == "^x") // ^x/
705 else if (left >= 3 && substring(theText, left-3, 2) == "^x")
707 ch = str2chr(theText, left-1);
708 if( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xr/
711 else if (left >= 4 && substring(theText, left-4, 2) == "^x")
713 ch = str2chr(theText, left-2);
714 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') )
716 ch = str2chr(theText, left-1);
717 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xrg/
726 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t w)
729 // The following function is SLOW.
730 // For your safety and for the protection of those around you...
731 // DO NOT CALL THIS AT HOME.
733 if(w(theText) <= maxWidth)
734 return strlen(theText); // yeah!
736 // binary search for right place to cut string
738 float left, right, middle; // this always works
740 right = strlen(theText); // this always fails
743 middle = floor((left + right) / 2);
744 if(w(substring(theText, 0, middle)) <= maxWidth)
749 while(left < right - 1);
751 if(w("^7") == 0) // detect color codes support in the width function
753 // NOTE: when color codes are involved, this binary search is,
754 // mathematically, BROKEN. However, it is obviously guaranteed to
755 // terminate, as the range still halves each time - but nevertheless, it is
756 // guaranteed that it finds ONE valid cutoff place (where "left" is in
757 // range, and "right" is outside).
759 // terencehill: the following code detects truncated ^xrgb tags (e.g. ^x or ^x4)
760 // and decrease left on the basis of the chars detected of the truncated tag
761 // Even if the ^xrgb tag is not complete/correct, left is decreased
762 // (sometimes too much but with a correct result)
763 // it fixes also ^[0-9]
764 while(left >= 1 && substring(theText, left-1, 1) == "^")
767 if (left >= 2 && substring(theText, left-2, 2) == "^x") // ^x/
769 else if (left >= 3 && substring(theText, left-3, 2) == "^x")
771 ch = str2chr(theText, left-1);
772 if( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xr/
775 else if (left >= 4 && substring(theText, left-4, 2) == "^x")
777 ch = str2chr(theText, left-2);
778 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') )
780 ch = str2chr(theText, left-1);
781 if ( (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F') ) // ^xrg/
790 string find_last_color_code(string s)
792 int start = strstrofs(s, "^", 0);
793 if (start == -1) // no caret found
795 int len = strlen(s)-1;
797 for(i = len; i >= start; --i)
799 if(substring(s, i, 1) != "^")
803 while (i-carets >= start && substring(s, i-carets, 1) == "^")
806 // check if carets aren't all escaped
810 if(strstrofs("0123456789", substring(s, i+1, 1), 0) >= 0)
811 return substring(s, i, 2);
814 if(substring(s, i+1, 1) == "x")
815 if(strstrofs("0123456789abcdefABCDEF", substring(s, i+2, 1), 0) >= 0)
816 if(strstrofs("0123456789abcdefABCDEF", substring(s, i+3, 1), 0) >= 0)
817 if(strstrofs("0123456789abcdefABCDEF", substring(s, i+4, 1), 0) >= 0)
818 return substring(s, i, 5);
820 i -= carets; // this also skips one char before the carets
826 string getWrappedLine(float w, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
832 s = getWrappedLine_remaining;
836 getWrappedLine_remaining = string_null;
837 return s; // the line has no size ANYWAY, nothing would be displayed.
840 cantake = textLengthUpToWidth(s, w, theFontSize, tw);
841 if(cantake > 0 && cantake < strlen(s))
844 while(take > 0 && substring(s, take, 1) != " ")
848 getWrappedLine_remaining = substring(s, cantake, strlen(s) - cantake);
849 if(getWrappedLine_remaining == "")
850 getWrappedLine_remaining = string_null;
851 else if (tw("^7", theFontSize) == 0)
852 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, cantake)), getWrappedLine_remaining);
853 return substring(s, 0, cantake);
857 getWrappedLine_remaining = substring(s, take + 1, strlen(s) - take);
858 if(getWrappedLine_remaining == "")
859 getWrappedLine_remaining = string_null;
860 else if (tw("^7", theFontSize) == 0)
861 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take)), getWrappedLine_remaining);
862 return substring(s, 0, take);
867 getWrappedLine_remaining = string_null;
872 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw)
878 s = getWrappedLine_remaining;
882 getWrappedLine_remaining = string_null;
883 return s; // the line has no size ANYWAY, nothing would be displayed.
886 cantake = textLengthUpToLength(s, w, tw);
887 if(cantake > 0 && cantake < strlen(s))
890 while(take > 0 && substring(s, take, 1) != " ")
894 getWrappedLine_remaining = substring(s, cantake, strlen(s) - cantake);
895 if(getWrappedLine_remaining == "")
896 getWrappedLine_remaining = string_null;
897 else if (tw("^7") == 0)
898 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, cantake)), getWrappedLine_remaining);
899 return substring(s, 0, cantake);
903 getWrappedLine_remaining = substring(s, take + 1, strlen(s) - take);
904 if(getWrappedLine_remaining == "")
905 getWrappedLine_remaining = string_null;
906 else if (tw("^7") == 0)
907 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take)), getWrappedLine_remaining);
908 return substring(s, 0, take);
913 getWrappedLine_remaining = string_null;
918 string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
920 if(tw(theText, theFontSize) <= maxWidth)
923 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - tw("...", theFontSize), theFontSize, tw)), "...");
926 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw)
928 if(tw(theText) <= maxWidth)
931 return strcat(substring(theText, 0, textLengthUpToLength(theText, maxWidth - tw("..."), tw)), "...");
934 float isGametypeInFilter(Gametype gt, float tp, float ts, string pattern)
936 string subpattern, subpattern2, subpattern3, subpattern4;
937 subpattern = strcat(",", MapInfo_Type_ToString(gt), ",");
939 subpattern2 = ",teams,";
941 subpattern2 = ",noteams,";
943 subpattern3 = ",teamspawns,";
945 subpattern3 = ",noteamspawns,";
946 if(gt == MAPINFO_TYPE_RACE || gt == MAPINFO_TYPE_CTS)
947 subpattern4 = ",race,";
949 subpattern4 = string_null;
951 if(substring(pattern, 0, 1) == "-")
953 pattern = substring(pattern, 1, strlen(pattern) - 1);
954 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
956 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0)
958 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) >= 0)
960 if(subpattern4 && strstrofs(strcat(",", pattern, ","), subpattern4, 0) >= 0)
965 if(substring(pattern, 0, 1) == "+")
966 pattern = substring(pattern, 1, strlen(pattern) - 1);
967 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
968 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
969 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) < 0)
973 if(strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0)
980 vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
984 // make origin and speed relative
989 // now solve for ret, ret normalized:
990 // eorg + t * evel == t * ret * spd
991 // or, rather, solve for t:
992 // |eorg + t * evel| == t * spd
993 // eorg^2 + t^2 * evel^2 + 2 * t * (eorg * evel) == t^2 * spd^2
994 // t^2 * (evel^2 - spd^2) + t * (2 * (eorg * evel)) + eorg^2 == 0
995 vector solution = solve_quadratic(evel * evel - spd * spd, 2 * (eorg * evel), eorg * eorg);
996 // p = 2 * (eorg * evel) / (evel * evel - spd * spd)
997 // q = (eorg * eorg) / (evel * evel - spd * spd)
998 if(!solution.z) // no real solution
1001 // (eorg * evel)^2 < (evel^2 - spd^2) * eorg^2
1002 // (eorg * evel)^2 / eorg^2 < evel^2 - spd^2
1003 // spd^2 < ((evel^2 * eorg^2) - (eorg * evel)^2) / eorg^2
1004 // spd^2 < evel^2 * (1 - cos^2 angle(evel, eorg))
1005 // spd^2 < evel^2 * sin^2 angle(evel, eorg)
1006 // spd < |evel| * sin angle(evel, eorg)
1009 else if(solution.x > 0)
1011 // both solutions > 0: take the smaller one
1012 // happens if p < 0 and q > 0
1013 ret = normalize(eorg + solution.x * evel);
1015 else if(solution.y > 0)
1017 // one solution > 0: take the larger one
1018 // happens if q < 0 or q == 0 and p < 0
1019 ret = normalize(eorg + solution.y * evel);
1023 // no solution > 0: reject
1024 // happens if p > 0 and q >= 0
1025 // 2 * (eorg * evel) / (evel * evel - spd * spd) > 0
1026 // (eorg * eorg) / (evel * evel - spd * spd) >= 0
1031 // "Enemy is moving away from me at more than spd"
1035 // NOTE: we always got a solution if spd > |evel|
1037 if(newton_style == 2)
1038 ret = normalize(ret * spd + myvel);
1043 vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma)
1048 if(newton_style == 2)
1050 // true Newtonian projectiles with automatic aim adjustment
1052 // solve: |outspeed * mydir - myvel| = spd
1053 // outspeed^2 - 2 * outspeed * (mydir * myvel) + myvel^2 - spd^2 = 0
1054 // outspeed = (mydir * myvel) +- sqrt((mydir * myvel)^2 - myvel^2 + spd^2)
1058 // myvel^2 - (mydir * myvel)^2 > spd^2
1059 // velocity without mydir component > spd
1060 // fire at smallest possible spd that works?
1061 // |(mydir * myvel) * myvel - myvel| = spd
1063 vector solution = solve_quadratic(1, -2 * (mydir * myvel), myvel * myvel - spd * spd);
1067 outspeed = solution.y; // the larger one
1070 //outspeed = 0; // slowest possible shot
1071 outspeed = solution.x; // the real part (that is, the average!)
1072 //dprint("impossible shot, adjusting\n");
1075 outspeed = bound(spd * mi, outspeed, spd * ma);
1076 return mydir * outspeed;
1080 return myvel + spd * mydir;
1083 float compressShotOrigin(vector v)
1087 y = rint(v.y * 4) + 128;
1088 z = rint(v.z * 4) + 128;
1089 if(x > 255 || x < 0)
1091 LOG_INFO("shot origin ", vtos(v), " x out of bounds\n");
1092 x = bound(0, x, 255);
1094 if(y > 255 || y < 0)
1096 LOG_INFO("shot origin ", vtos(v), " y out of bounds\n");
1097 y = bound(0, y, 255);
1099 if(z > 255 || z < 0)
1101 LOG_INFO("shot origin ", vtos(v), " z out of bounds\n");
1102 z = bound(0, z, 255);
1104 return x * 0x10000 + y * 0x100 + z;
1106 vector decompressShotOrigin(int f)
1109 v.x = ((f & 0xFF0000) / 0x10000) / 2;
1110 v.y = ((f & 0xFF00) / 0x100 - 128) / 4;
1111 v.z = ((f & 0xFF) - 128) / 4;
1116 vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype)
1118 // NOTE: we'll always choose the SMALLER value...
1119 float healthdamage, armordamage, armorideal;
1120 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1123 healthdamage = (h - 1) / (1 - armorblock); // damage we can take if we could use more health
1124 armordamage = a + (h - 1); // damage we can take if we could use more armor
1125 armorideal = healthdamage * armorblock;
1127 if(armordamage < healthdamage)
1140 vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage)
1143 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1145 v.y = bound(0, damage * armorblock, a); // save
1146 v.x = bound(0, damage - v.y, damage); // take
1152 string getcurrentmod()
1156 m = cvar_string("fs_gamedir");
1157 n = tokenize_console(m);
1164 float matchacl(string acl, string str)
1171 t = car(acl); acl = cdr(acl);
1174 if(substring(t, 0, 1) == "-")
1177 t = substring(t, 1, strlen(t) - 1);
1179 else if(substring(t, 0, 1) == "+")
1180 t = substring(t, 1, strlen(t) - 1);
1182 if(substring(t, -1, 1) == "*")
1184 t = substring(t, 0, strlen(t) - 1);
1185 s = substring(str, 0, strlen(t));
1198 string get_model_datafilename(string m, float sk, string fil)
1203 m = "models/player/*_";
1205 m = strcat(m, ftos(sk));
1208 return strcat(m, ".", fil);
1211 float get_model_parameters(string m, float sk)
1213 get_model_parameters_modelname = string_null;
1214 get_model_parameters_modelskin = -1;
1215 get_model_parameters_name = string_null;
1216 get_model_parameters_species = -1;
1217 get_model_parameters_sex = string_null;
1218 get_model_parameters_weight = -1;
1219 get_model_parameters_age = -1;
1220 get_model_parameters_desc = string_null;
1221 get_model_parameters_bone_upperbody = string_null;
1222 get_model_parameters_bone_weapon = string_null;
1223 for(int i = 0; i < MAX_AIM_BONES; ++i)
1225 get_model_parameters_bone_aim[i] = string_null;
1226 get_model_parameters_bone_aimweight[i] = 0;
1228 get_model_parameters_fixbone = 0;
1231 MUTATOR_CALLHOOK(ClearModelParams);
1237 if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2")
1238 m = strcat(substring(m, 0, -10), substring(m, -4, -1));
1242 if(substring(m, -4, -1) != ".txt")
1244 if(substring(m, -6, 1) != "_")
1246 sk = stof(substring(m, -5, 1));
1247 m = substring(m, 0, -7);
1250 string fn = get_model_datafilename(m, sk, "txt");
1251 int fh = fopen(fn, FILE_READ);
1255 fn = get_model_datafilename(m, sk, "txt");
1256 fh = fopen(fn, FILE_READ);
1261 get_model_parameters_modelname = m;
1262 get_model_parameters_modelskin = sk;
1264 while((s = fgets(fh)))
1267 break; // next lines will be description
1271 get_model_parameters_name = s;
1275 case "human": get_model_parameters_species = SPECIES_HUMAN; break;
1276 case "alien": get_model_parameters_species = SPECIES_ALIEN; break;
1277 case "robot_shiny": get_model_parameters_species = SPECIES_ROBOT_SHINY; break;
1278 case "robot_rusty": get_model_parameters_species = SPECIES_ROBOT_RUSTY; break;
1279 case "robot_solid": get_model_parameters_species = SPECIES_ROBOT_SOLID; break;
1280 case "animal": get_model_parameters_species = SPECIES_ANIMAL; break;
1281 case "reserved": get_model_parameters_species = SPECIES_RESERVED; break;
1284 get_model_parameters_sex = s;
1286 get_model_parameters_weight = stof(s);
1288 get_model_parameters_age = stof(s);
1289 if(c == "description")
1290 get_model_parameters_description = s;
1291 if(c == "bone_upperbody")
1292 get_model_parameters_bone_upperbody = s;
1293 if(c == "bone_weapon")
1294 get_model_parameters_bone_weapon = s;
1296 MUTATOR_CALLHOOK(GetModelParams, c, s);
1298 for(int i = 0; i < MAX_AIM_BONES; ++i)
1299 if(c == strcat("bone_aim", ftos(i)))
1301 get_model_parameters_bone_aimweight[i] = stof(car(s));
1302 get_model_parameters_bone_aim[i] = cdr(s);
1305 get_model_parameters_fixbone = stof(s);
1308 while((s = fgets(fh)))
1310 if(get_model_parameters_desc)
1311 get_model_parameters_desc = strcat(get_model_parameters_desc, "\n");
1313 get_model_parameters_desc = strcat(get_model_parameters_desc, s);
1321 // x-encoding (encoding as zero length invisible string)
1322 const string XENCODE_2 = "xX";
1323 const string XENCODE_22 = "0123456789abcdefABCDEF";
1324 string xencode(int f)
1327 d = f % 22; f = floor(f / 22);
1328 c = f % 22; f = floor(f / 22);
1329 b = f % 22; f = floor(f / 22);
1330 a = f % 2; // f = floor(f / 2);
1333 substring(XENCODE_2, a, 1),
1334 substring(XENCODE_22, b, 1),
1335 substring(XENCODE_22, c, 1),
1336 substring(XENCODE_22, d, 1)
1339 float xdecode(string s)
1342 if(substring(s, 0, 1) != "^")
1346 a = strstrofs(XENCODE_2, substring(s, 1, 1), 0);
1347 b = strstrofs(XENCODE_22, substring(s, 2, 1), 0);
1348 c = strstrofs(XENCODE_22, substring(s, 3, 1), 0);
1349 d = strstrofs(XENCODE_22, substring(s, 4, 1), 0);
1350 if(a < 0 || b < 0 || c < 0 || d < 0)
1352 return ((a * 22 + b) * 22 + c) * 22 + d;
1356 string strlimitedlen(string input, string truncation, float strip_colors, float limit)
1358 if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
1361 return strcat(substring(input, 0, (strlen(input) - strlen(truncation))), truncation);
1364 float shutdown_running;
1369 void CSQC_Shutdown()
1375 if(shutdown_running)
1377 LOG_INFO("Recursive shutdown detected! Only restoring cvars...\n");
1381 shutdown_running = 1;
1385 cvar_settemp_restore(); // this must be done LAST, but in any case
1389 .float skeleton_bones_index;
1390 void Skeleton_SetBones(entity e)
1392 // set skeleton_bones to the total number of bones on the model
1393 if(e.skeleton_bones_index == e.modelindex)
1394 return; // same model, nothing to update
1397 skelindex = skel_create(e.modelindex);
1398 e.skeleton_bones = skel_get_numbones(skelindex);
1399 skel_delete(skelindex);
1400 e.skeleton_bones_index = e.modelindex;
1404 string to_execute_next_frame;
1405 void execute_next_frame()
1407 if(to_execute_next_frame)
1409 localcmd("\n", to_execute_next_frame, "\n");
1410 strunzone(to_execute_next_frame);
1411 to_execute_next_frame = string_null;
1414 void queue_to_execute_next_frame(string s)
1416 if(to_execute_next_frame)
1418 s = strcat(s, "\n", to_execute_next_frame);
1419 strunzone(to_execute_next_frame);
1421 to_execute_next_frame = strzone(s);
1424 .float FindConnectedComponent_processing;
1425 void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass)
1427 entity queue_start, queue_end;
1429 // we build a queue of to-be-processed entities.
1430 // queue_start is the next entity to be checked for neighbors
1431 // queue_end is the last entity added
1433 if(e.FindConnectedComponent_processing)
1434 error("recursion or broken cleanup");
1436 // start with a 1-element queue
1437 queue_start = queue_end = e;
1438 queue_end.(fld) = NULL;
1439 queue_end.FindConnectedComponent_processing = 1;
1441 // for each queued item:
1442 for (; queue_start; queue_start = queue_start.(fld))
1444 // find all neighbors of queue_start
1446 for(t = NULL; (t = nxt(t, queue_start, pass)); )
1448 if(t.FindConnectedComponent_processing)
1450 if(iscon(t, queue_start, pass))
1452 // it is connected? ADD IT. It will look for neighbors soon too.
1453 queue_end.(fld) = t;
1455 queue_end.(fld) = NULL;
1456 queue_end.FindConnectedComponent_processing = 1;
1462 for (queue_start = e; queue_start; queue_start = queue_start.(fld))
1463 queue_start.FindConnectedComponent_processing = 0;
1467 vector animfixfps(entity e, vector a, vector b)
1469 // multi-frame anim: keep as-is
1472 float dur = frameduration(e.modelindex, a.x);
1473 if (dur <= 0 && b.y)
1476 dur = frameduration(e.modelindex, a.x);
1486 Notification Announcer_PickNumber(int type, int num)
1495 case 10: return ANNCE_NUM_GAMESTART_10;
1496 case 9: return ANNCE_NUM_GAMESTART_9;
1497 case 8: return ANNCE_NUM_GAMESTART_8;
1498 case 7: return ANNCE_NUM_GAMESTART_7;
1499 case 6: return ANNCE_NUM_GAMESTART_6;
1500 case 5: return ANNCE_NUM_GAMESTART_5;
1501 case 4: return ANNCE_NUM_GAMESTART_4;
1502 case 3: return ANNCE_NUM_GAMESTART_3;
1503 case 2: return ANNCE_NUM_GAMESTART_2;
1504 case 1: return ANNCE_NUM_GAMESTART_1;
1512 case 10: return ANNCE_NUM_IDLE_10;
1513 case 9: return ANNCE_NUM_IDLE_9;
1514 case 8: return ANNCE_NUM_IDLE_8;
1515 case 7: return ANNCE_NUM_IDLE_7;
1516 case 6: return ANNCE_NUM_IDLE_6;
1517 case 5: return ANNCE_NUM_IDLE_5;
1518 case 4: return ANNCE_NUM_IDLE_4;
1519 case 3: return ANNCE_NUM_IDLE_3;
1520 case 2: return ANNCE_NUM_IDLE_2;
1521 case 1: return ANNCE_NUM_IDLE_1;
1529 case 10: return ANNCE_NUM_KILL_10;
1530 case 9: return ANNCE_NUM_KILL_9;
1531 case 8: return ANNCE_NUM_KILL_8;
1532 case 7: return ANNCE_NUM_KILL_7;
1533 case 6: return ANNCE_NUM_KILL_6;
1534 case 5: return ANNCE_NUM_KILL_5;
1535 case 4: return ANNCE_NUM_KILL_4;
1536 case 3: return ANNCE_NUM_KILL_3;
1537 case 2: return ANNCE_NUM_KILL_2;
1538 case 1: return ANNCE_NUM_KILL_1;
1546 case 10: return ANNCE_NUM_RESPAWN_10;
1547 case 9: return ANNCE_NUM_RESPAWN_9;
1548 case 8: return ANNCE_NUM_RESPAWN_8;
1549 case 7: return ANNCE_NUM_RESPAWN_7;
1550 case 6: return ANNCE_NUM_RESPAWN_6;
1551 case 5: return ANNCE_NUM_RESPAWN_5;
1552 case 4: return ANNCE_NUM_RESPAWN_4;
1553 case 3: return ANNCE_NUM_RESPAWN_3;
1554 case 2: return ANNCE_NUM_RESPAWN_2;
1555 case 1: return ANNCE_NUM_RESPAWN_1;
1559 case CNT_ROUNDSTART:
1563 case 10: return ANNCE_NUM_ROUNDSTART_10;
1564 case 9: return ANNCE_NUM_ROUNDSTART_9;
1565 case 8: return ANNCE_NUM_ROUNDSTART_8;
1566 case 7: return ANNCE_NUM_ROUNDSTART_7;
1567 case 6: return ANNCE_NUM_ROUNDSTART_6;
1568 case 5: return ANNCE_NUM_ROUNDSTART_5;
1569 case 4: return ANNCE_NUM_ROUNDSTART_4;
1570 case 3: return ANNCE_NUM_ROUNDSTART_3;
1571 case 2: return ANNCE_NUM_ROUNDSTART_2;
1572 case 1: return ANNCE_NUM_ROUNDSTART_1;
1580 case 10: return ANNCE_NUM_10;
1581 case 9: return ANNCE_NUM_9;
1582 case 8: return ANNCE_NUM_8;
1583 case 7: return ANNCE_NUM_7;
1584 case 6: return ANNCE_NUM_6;
1585 case 5: return ANNCE_NUM_5;
1586 case 4: return ANNCE_NUM_4;
1587 case 3: return ANNCE_NUM_3;
1588 case 2: return ANNCE_NUM_2;
1589 case 1: return ANNCE_NUM_1;
1598 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents)
1600 switch(nativecontents)
1605 return DPCONTENTS_SOLID | DPCONTENTS_OPAQUE;
1607 return DPCONTENTS_WATER;
1609 return DPCONTENTS_SLIME;
1611 return DPCONTENTS_LAVA | DPCONTENTS_NODROP;
1613 return DPCONTENTS_SKY | DPCONTENTS_NODROP | DPCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
1618 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents)
1620 if(supercontents & (DPCONTENTS_SOLID | DPCONTENTS_BODY))
1621 return CONTENT_SOLID;
1622 if(supercontents & DPCONTENTS_SKY)
1624 if(supercontents & DPCONTENTS_LAVA)
1625 return CONTENT_LAVA;
1626 if(supercontents & DPCONTENTS_SLIME)
1627 return CONTENT_SLIME;
1628 if(supercontents & DPCONTENTS_WATER)
1629 return CONTENT_WATER;
1630 return CONTENT_EMPTY;