1 // a dummy macro that prevents the "hanging ;" warning
2 #define ENDS_WITH_CURLY_BRACE
4 #define ACCUMULATE_FUNCTION(func,otherfunc) \
6 void __merge__##otherfunc() { func(); otherfunc(); } \
8 #define func __merge__##otherfunc \
10 #define func otherfunc \
13 // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline
14 // NOTE: s IS allowed to be a tempstring
15 string wordwrap(string s, float l);
18 void wordwrap_sprint(string s, float l);
21 void wordwrap_cb(string s, float l, void(string) callback)
24 string draw_currentSkin;
25 string draw_UseSkinFor(string pic);
28 // iterative depth-first search, with fields that go "up", "down left" and "right" in a tree
29 // for each element, funcPre is called first, then funcPre and funcPost for all its children, and funcPost last
30 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass);
32 float median(float a, float b, float c);
34 // converts a number to a string with the indicated number of decimals
35 // works for up to 10 decimals!
36 string ftos_decimals(float number, float decimals);
38 float fexists(string f);
40 vector colormapPaletteColor(float c, float isPants);
42 // unzone the string, and return it as tempstring. Safe to be called on string_null
43 string fstrunzone(string s);
45 // database (NOTE: keys are case sensitive)
46 void db_save(float db, string filename);
47 void db_dump(float db, string pFilename);
49 float db_load(string filename);
50 void db_close(float db);
51 string db_get(float db, string key);
52 void db_put(float db, string key, string value);
54 // stringbuffer loading/saving
55 float buf_load(string filename);
56 void buf_save(float buf, string filename);
60 float mod(float a, float b) { return a - (floor(a / b) * b); }
63 #define TIME_TO_NTHS(t,n) floor((t) * (n) + 0.4)
64 string mmsss(float t);
65 string mmssss(float t);
67 #define TIME_DECIMALS 2
68 #define TIME_FACTOR 100
69 #define TIME_ENCODED_TOSTRING(n) mmssss(n)
70 #define RACE_RECORD "/race100record/"
71 #define CTS_RECORD "/cts100record/"
72 #define TIME_ENCODE(t) TIME_TO_NTHS(t, TIME_FACTOR)
73 #define TIME_DECODE(n) ((n) / TIME_FACTOR)
75 string ScoreString(float vflags, float value);
77 vector cross(vector a, vector b);
79 void compressShortVector_init();
80 vector decompressShortVector(float data);
81 float compressShortVector(vector vec);
84 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz);
87 string fixPriorityList(string pl, float from, float to, float subtract, float complete);
88 string mapPriorityList(string order, string(string) mapfunc);
89 string swapInPriorityList(string order, float i, float j);
91 float cvar_value_issafe(string s);
93 float cvar_settemp(string pKey, string pValue);
94 float cvar_settemp_restore();
97 // modes: 0 = trust q3map2 (_mini images)
98 // 1 = trust tracebox (_radar images)
99 // in both modes, mapinfo's "size" overrides
104 void get_mi_min_max(float mode);
106 vector mi_picmin; // adjusted mins that map to the picture (square)
107 vector mi_picmax; // adjusted maxs that map to the picture (square)
108 vector mi_pictexcoord0; // texcoords of the image corners (after transforming, these are 2D coords too)
109 vector mi_pictexcoord1; // texcoords of the image corners (after transforming, these are 2D coords too)
110 vector mi_pictexcoord2; // texcoords of the image corners (after transforming, these are 2D coords too)
111 vector mi_pictexcoord3; // texcoords of the image corners (after transforming, these are 2D coords too)
112 void get_mi_min_max_texcoords(float mode);
115 #define FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(x) void reference_##x() { x = x; }
117 float almost_equals(float a, float b);
118 float almost_in_bounds(float a, float b, float c);
120 float power2of(float e);
121 float log2of(float x);
123 string HEXDIGITS = "0123456789ABCDEF0123456789abcdef";
124 #define HEXDIGIT_TO_DEC_RAW(d) (strstrofs(HEXDIGITS, (d), 0))
125 #define HEXDIGIT_TO_DEC(d) ((HEXDIGIT_TO_DEC_RAW(d) | 0x10) - 0x10)
126 #define DEC_TO_HEXDIGIT(d) (substring(HEXDIGITS, (d), 1))
128 vector rgb_to_hsl(vector rgb);
129 vector hsl_to_rgb(vector hsl);
130 vector rgb_to_hsv(vector rgb);
131 vector hsv_to_rgb(vector hsv);
132 string rgb_to_hexcolor(vector rgb);
134 float boxesoverlap(vector m1, vector m2, vector m3, vector m4);
135 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs);
137 typedef float(string s, vector size) textLengthUpToWidth_widthFunction_t;
138 typedef float(string s) textLengthUpToLength_lenFunction_t;
139 float textLengthUpToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
140 string textShortenToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
141 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
142 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
144 string getWrappedLine_remaining;
145 string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw);
146 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw);
148 float isGametypeInFilter(float gt, float tp, float ts, string pattern);
150 typedef void(float i1, float i2, entity pass) swapfunc_t; // is only ever called for i1 < i2
151 typedef float(float i1, float i2, entity pass) comparefunc_t; // <0 for <, ==0 for ==, >0 for > (like strcmp)
152 void shuffle(float n, swapfunc_t swap, entity pass);
153 void heapsort(float n, swapfunc_t swap, comparefunc_t cmp, entity pass);
155 string swapwords(string str, float i, float j);
156 string shufflewords(string str);
158 string substring_range(string s, float b, float e);
160 vector solve_quadratic(float a, float b, float c);
163 // z = 1 if a real solution exists, 0 if not
164 // if no real solution exists, x contains the real part and y the imaginary part of the complex solutions x+iy and x-iy
166 void check_unacceptable_compiler_bugs();
168 float compressShotOrigin(vector v);
169 vector decompressShotOrigin(float f);
171 string rankings_reply, ladder_reply, lsmaps_reply, lsnewmaps_reply, maplist_reply; // cached replies
172 string records_reply[10];
174 float RandomSelection_totalweight;
175 float RandomSelection_best_priority;
176 entity RandomSelection_chosen_ent;
177 float RandomSelection_chosen_float;
178 string RandomSelection_chosen_string;
179 void RandomSelection_Init();
180 void RandomSelection_Add(entity e, float f, string s, float weight, float priority);
182 vector healtharmor_maxdamage(float h, float a, float armorblock); // returns vector: maxdamage, armorideal, 1 if fully armored
183 vector healtharmor_applydamage(float a, float armorblock, float damage); // returns vector: take, save, 0
185 string getcurrentmod();
191 void WriteInt24_t(float dest, float val);
196 const var void func_null(void); FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(func_null)
197 const var string string_null;
198 float float2range11(float f);
199 float float2range01(float f);
201 float gsl_ran_gaussian(float sigma);
203 string car(string s); // returns first word
204 string cdr(string s); // returns all but first word
205 float matchacl(string acl, string str); // matches str against ACL acl (with entries +foo*, +foo, +*foo, +*foo*, and same with - for forbidding)
206 float startsWith(string haystack, string needle);
207 float startsWithNocase(string haystack, string needle);
209 string get_model_datafilename(string mod, float skn, string fil); // skin -1 will return wildcard, mod string_null will also put wildcard there
210 string get_model_parameters_modelname;
211 float get_model_parameters_modelskin;
212 string get_model_parameters_name;
213 float get_model_parameters_species;
214 string get_model_parameters_sex;
215 float get_model_parameters_weight;
216 float get_model_parameters_age;
217 string get_model_parameters_desc;
218 float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
220 // stupid stupid stupid FTEQCC has a max limit on macro sizes, let's work around by splitting the macro into two macros! :(
221 #define HUD_Panel_GetName_Part2(id) \
223 case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \
224 case HUD_PANEL_INFOMESSAGES: panel_name = HUD_PANELNAME_INFOMESSAGES; break; \
225 case HUD_PANEL_PHYSICS: panel_name = HUD_PANELNAME_PHYSICS; break; \
226 case HUD_PANEL_CENTERPRINT: panel_name = HUD_PANELNAME_CENTERPRINT; break; \
227 } ENDS_WITH_CURLY_BRACE
229 // Get name of specified panel id
230 #define HUD_Panel_GetName(id) \
232 case HUD_PANEL_WEAPONS: panel_name = HUD_PANELNAME_WEAPONS; break; \
233 case HUD_PANEL_AMMO: panel_name = HUD_PANELNAME_AMMO; break; \
234 case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \
235 case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \
236 case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \
237 case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; break; \
238 case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; break; \
239 case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; break; \
240 case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; break; \
241 case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; break; \
242 case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \
243 case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \
244 case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \
245 default: HUD_Panel_GetName_Part2(id)\
248 vector vec2(vector v);
251 vector NearestPointOnBox(entity box, vector org);
254 float vercmp(string v1, string v2);
256 float u8_strsize(string s);
258 // translation helpers
259 string prvm_language;
260 string language_filename(string s);
261 string CTX(string s);
262 #define ZCTX(s) strzone(CTX(s))
264 // x-encoding (encoding as zero length invisible string)
265 // encodes approx. 14 bits into 5 bytes of color code string
266 const float XENCODE_MAX = 21295; // 2*22*22*22-1
267 const float XENCODE_LEN = 5;
268 string xencode(float f);
269 float xdecode(string s);
271 #ifndef COMPAT_XON010_CHANNELS
272 #define sound(e,c,s,v,a) sound7(e,c,s,v,a,0,0)
275 float lowestbit(float f);
278 entity ReadCSQCEntity()
282 string strtolower(string s);
285 string MakeConsoleSafe(string input);
288 float InterpretBoolean(string input);
291 // generic shutdown handler
295 .float skeleton_bones;
296 void Skeleton_SetBones(entity e);
297 // loops through the tags of model v using counter tagnum
298 #define FOR_EACH_TAG(v) float tagnum; Skeleton_SetBones(v); for(tagnum = 0; tagnum < v.skeleton_bones; tagnum++, gettaginfo(v, tagnum))
301 void WriteApproxPastTime(float dst, float t);
304 float ReadApproxPastTime();
307 // execute-stuff-next-frame subsystem
308 void execute_next_frame();
309 void queue_to_execute_next_frame(string s);