4 float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity); // returns the number of traces done, for benchmarking
6 void traceline_inverted (vector v1, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity);
14 Returns a point at least 12 units away from walls
15 (useful for explosion animations, although the blast is performed where it really happened)
19 vector findbetterlocation (vector org, float mindist);
21 vector real_origin(entity ent);
25 // temporary array used to dump settings for each weapon / turret
26 const int MAX_CONFIG_SETTINGS = 70;
27 string config_queue[MAX_CONFIG_SETTINGS];
33 IntrusiveList g_saved_cvars;
34 STATIC_INIT(g_saved_cvars) { g_saved_cvars = IL_NEW(); }
36 // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline
37 // NOTE: s IS allowed to be a tempstring
38 string wordwrap(string s, float l);
40 void wordwrap_sprint(entity to, string s, float l);
42 void wordwrap_cb(string s, float l, void(string) callback);
45 string draw_currentSkin;
46 string draw_UseSkinFor(string pic);
49 // iterative depth-first search, with fields that go "up", "down left" and "right" in a tree
50 // for each element, funcPre is called first, then funcPre and funcPost for all its children, and funcPost last
51 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass);
53 #define TIME_TO_NTHS(t,n) floor((t) * (n) + 0.5)
55 const int TIME_DECIMALS = 2;
56 const float TIME_FACTOR = 100;
57 #define TIME_ENCODED_TOSTRING(n) mmssss(n)
58 #define RACE_RECORD "/race100record/"
59 #define CTS_RECORD "/cts100record/"
60 #define CTF_RECORD "/ctf100record/"
61 #define TIME_ENCODE(t) TIME_TO_NTHS(t, TIME_FACTOR)
62 #define TIME_DECODE(n) ((n) / TIME_FACTOR)
65 string ScoreString(float vflags, float value);
68 vector decompressShortVector(float data);
69 float compressShortVector(vector vec);
72 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz);
75 string fixPriorityList(string pl, float from, float to, float subtract, float complete);
76 string mapPriorityList(string order, string(string) mapfunc);
77 string swapInPriorityList(string order, float i, float j);
79 float cvar_settemp(string pKey, string pValue);
80 float cvar_settemp_restore();
83 // modes: 0 = trust q3map2 (_mini images)
84 // 1 = trust tracebox (_radar images)
85 // in both modes, mapinfo's "size" overrides
90 void get_mi_min_max(float mode);
92 vector mi_picmin; // adjusted mins that map to the picture (square)
93 vector mi_picmax; // adjusted maxs that map to the picture (square)
94 vector mi_pictexcoord0; // texcoords of the image corners (after transforming, these are 2D coords too)
95 vector mi_pictexcoord1; // texcoords of the image corners (after transforming, these are 2D coords too)
96 vector mi_pictexcoord2; // texcoords of the image corners (after transforming, these are 2D coords too)
97 vector mi_pictexcoord3; // texcoords of the image corners (after transforming, these are 2D coords too)
98 void get_mi_min_max_texcoords(float mode);
101 USING(textLengthUpToWidth_widthFunction_t, float(string s, vector size));
102 USING(textLengthUpToLength_lenFunction_t, float(string s));
103 float textLengthUpToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
104 string textShortenToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
105 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
106 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
108 string getWrappedLine_remaining;
109 string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw);
110 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw);
112 float isGametypeInFilter(entity gt, float tp, float ts, string pattern);
114 vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style);
115 vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma);
117 float compressShotOrigin(vector v);
118 vector decompressShotOrigin(float f);
121 string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply, monsterlist_reply; // cached replies
122 string records_reply[10];
126 vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored
127 vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage); // returns vector: take, save, 0
130 string getcurrentmod();
132 float matchacl(string acl, string str); // matches str against ACL acl (with entries +foo*, +foo, +*foo, +*foo*, and same with - for forbidding)
134 void write_String_To_File(int fh, string str, bool alsoprint);
136 string get_model_datafilename(string mod, float skn, string fil); // skin -1 will return wildcard, mod string_null will also put wildcard there
137 string get_model_parameters_modelname;
138 float get_model_parameters_modelskin;
139 string get_model_parameters_name;
140 float get_model_parameters_species;
141 string get_model_parameters_sex;
142 float get_model_parameters_weight;
143 float get_model_parameters_age;
144 bool get_model_parameters_hidden;
145 string get_model_parameters_description;
146 string get_model_parameters_bone_upperbody;
147 string get_model_parameters_bone_weapon;
148 const int MAX_AIM_BONES = 4;
149 string get_model_parameters_bone_aim[MAX_AIM_BONES];
150 float get_model_parameters_bone_aimweight[MAX_AIM_BONES];
151 float get_model_parameters_fixbone;
152 string get_model_parameters_desc;
153 float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
156 string translate_key(string key);
158 // x-encoding (encoding as zero length invisible string)
159 // encodes approx. 14 bits into 5 bytes of color code string
160 const float XENCODE_MAX = 21295; // 2*22*22*22-1
161 const float XENCODE_LEN = 5;
162 string xencode(float f);
163 float xdecode(string s);
166 string strtolower(string s);
169 // generic shutdown handler
173 .float skeleton_bones;
174 void Skeleton_SetBones(entity e);
175 // loops through the tags of model v using counter tagnum
176 #define FOR_EACH_TAG(v) float tagnum; Skeleton_SetBones(v); for(tagnum = 0; tagnum < v.skeleton_bones; tagnum++, gettaginfo(v, tagnum))
179 // execute-stuff-next-frame subsystem
180 void execute_next_frame();
181 void queue_to_execute_next_frame(string s);
183 USING(findNextEntityNearFunction_t, entity(entity cur, entity near, entity pass));
184 USING(isConnectedFunction_t, float(entity a, entity b, entity pass));
185 void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass);
187 // expand multiple arguments into one argument by stripping parenthesis
188 #define XPD(...) __VA_ARGS__
190 // Some common varargs functions. Lowercase as they match C.
191 #define fprintf(file, ...) fputs(file, sprintf(__VA_ARGS__))
192 #define bprintf(...) bprint(sprintf(__VA_ARGS__))
196 bool autocvar_cl_gentle;
197 int autocvar_cl_gentle_messages;
198 #define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages)
200 int autocvar_sv_gentle;
201 #define GENTLE autocvar_sv_gentle
203 #define normal_or_gentle(normal, gentle) ((GENTLE && (gentle != "")) ? gentle : normal)
207 vector animfixfps(entity e, vector a, vector b);
211 const int CNT_NORMAL = 1;
212 const int CNT_GAMESTART = 2;
213 const int CNT_IDLE = 3;
214 const int CNT_KILL = 4;
215 const int CNT_RESPAWN = 5;
216 const int CNT_ROUNDSTART = 6;
217 entity Announcer_PickNumber(int type, int num);
221 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents);
222 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents);
225 #define APPEND_TO_STRING(list,sep,add) ((list) = (((list) != "") ? strcat(list, sep, add) : (add)))
227 // Returns the correct difference between two always increasing numbers
228 #define COMPARE_INCREASING(to,from) (to < from ? from + to + 2 : to - from)
231 void attach_sameorigin(entity e, entity to, string tag);
233 void detach_sameorigin(entity e);
235 void follow_sameorigin(entity e, entity to);
237 void SetMovetypeFollow(entity ent, entity e);
239 void UnsetMovetypeFollow(entity ent);
241 float LostMovetypeFollow(entity ent);
245 string playername(string thename, int teamid, bool team_colorize);
247 float trace_hits_box_1d(float end, float thmi, float thma);
249 float trace_hits_box(vector start, vector end, vector thmi, vector thma);
251 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma);
253 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma);
256 float cvar_or(string cv, float v);
258 float blink_synced(float base, float range, float freq, float start_time, int start_blink);
260 float blink(float base, float range, float freq);