4 vector real_origin(entity ent);
8 // temporary array used to dump weapon and turret settings
9 const int MAX_CONFIG_SETTINGS = 256;
10 string config_queue[MAX_CONFIG_SETTINGS];
16 IntrusiveList g_saved_cvars;
17 STATIC_INIT(g_saved_cvars) { g_saved_cvars = IL_NEW(); }
19 // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline
20 // NOTE: s IS allowed to be a tempstring
21 string wordwrap(string s, float l);
23 void wordwrap_sprint(entity to, string s, float l);
25 void wordwrap_cb(string s, float l, void(string) callback);
28 string draw_currentSkin;
29 string draw_UseSkinFor(string pic);
32 // iterative depth-first search, with fields that go "up", "down left" and "right" in a tree
33 // for each element, funcPre is called first, then funcPre and funcPost for all its children, and funcPost last
34 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass);
36 #define TIME_TO_NTHS(t,n) floor((t) * (n) + 0.5)
38 const int TIME_DECIMALS = 2;
39 const float TIME_FACTOR = 100;
40 #define TIME_ENCODED_TOSTRING(n) mmssss(n)
41 #define RACE_RECORD "/race100record/"
42 #define CTS_RECORD "/cts100record/"
43 #define CTF_RECORD "/ctf100record/"
44 #define TIME_ENCODE(t) TIME_TO_NTHS(t, TIME_FACTOR)
45 #define TIME_DECODE(n) ((n) / TIME_FACTOR)
48 string ScoreString(float vflags, float value);
51 vector decompressShortVector(float data);
52 float compressShortVector(vector vec);
55 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz);
58 string fixPriorityList(string pl, float from, float to, float subtract, float complete);
59 string mapPriorityList(string order, string(string) mapfunc);
60 string swapInPriorityList(string order, float i, float j);
62 float cvar_settemp(string pKey, string pValue);
63 float cvar_settemp_restore();
66 // modes: 0 = trust q3map2 (_mini images)
67 // 1 = trust tracebox (_radar images)
68 // in both modes, mapinfo's "size" overrides
73 void get_mi_min_max(float mode);
75 vector mi_picmin; // adjusted mins that map to the picture (square)
76 vector mi_picmax; // adjusted maxs that map to the picture (square)
77 vector mi_pictexcoord0; // texcoords of the image corners (after transforming, these are 2D coords too)
78 vector mi_pictexcoord1; // texcoords of the image corners (after transforming, these are 2D coords too)
79 vector mi_pictexcoord2; // texcoords of the image corners (after transforming, these are 2D coords too)
80 vector mi_pictexcoord3; // texcoords of the image corners (after transforming, these are 2D coords too)
81 void get_mi_min_max_texcoords(float mode);
84 USING(textLengthUpToWidth_widthFunction_t, float(string s, vector size));
85 USING(textLengthUpToLength_lenFunction_t, float(string s));
86 float textLengthUpToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
87 string textShortenToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
88 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
89 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
91 string getWrappedLine_remaining;
92 string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw);
93 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw);
95 float isGametypeInFilter(entity gt, float tp, float ts, string pattern);
97 vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style);
98 vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma);
100 float compressShotOrigin(vector v);
101 vector decompressShotOrigin(float f);
104 string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply, monsterlist_reply; // cached replies
105 string records_reply[10];
109 vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored
110 vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage); // returns vector: take, save, 0
113 string getcurrentmod();
115 float matchacl(string acl, string str); // matches str against ACL acl (with entries +foo*, +foo, +*foo, +*foo*, and same with - for forbidding)
117 string get_model_datafilename(string mod, float skn, string fil); // skin -1 will return wildcard, mod string_null will also put wildcard there
118 string get_model_parameters_modelname;
119 float get_model_parameters_modelskin;
120 string get_model_parameters_name;
121 float get_model_parameters_species;
122 string get_model_parameters_sex;
123 float get_model_parameters_weight;
124 float get_model_parameters_age;
125 bool get_model_parameters_hidden;
126 string get_model_parameters_description;
127 string get_model_parameters_bone_upperbody;
128 string get_model_parameters_bone_weapon;
129 const int MAX_AIM_BONES = 4;
130 string get_model_parameters_bone_aim[MAX_AIM_BONES];
131 float get_model_parameters_bone_aimweight[MAX_AIM_BONES];
132 float get_model_parameters_fixbone;
133 string get_model_parameters_desc;
134 float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
136 // x-encoding (encoding as zero length invisible string)
137 // encodes approx. 14 bits into 5 bytes of color code string
138 const float XENCODE_MAX = 21295; // 2*22*22*22-1
139 const float XENCODE_LEN = 5;
140 string xencode(float f);
141 float xdecode(string s);
144 string strtolower(string s);
147 // generic shutdown handler
151 .float skeleton_bones;
152 void Skeleton_SetBones(entity e);
153 // loops through the tags of model v using counter tagnum
154 #define FOR_EACH_TAG(v) float tagnum; Skeleton_SetBones(v); for(tagnum = 0; tagnum < v.skeleton_bones; tagnum++, gettaginfo(v, tagnum))
157 // execute-stuff-next-frame subsystem
158 void execute_next_frame();
159 void queue_to_execute_next_frame(string s);
161 USING(findNextEntityNearFunction_t, entity(entity cur, entity near, entity pass));
162 USING(isConnectedFunction_t, float(entity a, entity b, entity pass));
163 void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass);
165 // expand multiple arguments into one argument by stripping parenthesis
166 #define XPD(...) __VA_ARGS__
168 // Some common varargs functions. Lowercase as they match C.
169 #define fprintf(file, ...) fputs(file, sprintf(__VA_ARGS__))
170 #define bprintf(...) bprint(sprintf(__VA_ARGS__))
174 #define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages)
176 #define GENTLE autocvar_sv_gentle
178 #define normal_or_gentle(normal, gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal)
182 vector animfixfps(entity e, vector a, vector b);
186 const int CNT_NORMAL = 1;
187 const int CNT_GAMESTART = 2;
188 const int CNT_IDLE = 3;
189 const int CNT_KILL = 4;
190 const int CNT_RESPAWN = 5;
191 const int CNT_ROUNDSTART = 6;
192 entity Announcer_PickNumber(int type, int num);
196 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents);
197 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents);
200 #define APPEND_TO_STRING(list,sep,add) ((list) = (((list) != "") ? strcat(list, sep, add) : (add)))
202 // Returns the correct difference between two always increasing numbers
203 #define COMPARE_INCREASING(to,from) (to < from ? from + to + 2 : to - from)