1 #ifdef REGISTER_VEHICLE
3 /* VEH_##id */ BUMBLEBEE,
4 /* function */ v_bumblebee,
5 /* spawnflags */ VHF_DMGSHAKE,
6 /* mins,maxs */ '-245 -130 -130', '230 130 130',
7 /* model */ "models/vehicles/bumblebee_body.dpm",
9 /* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
10 /* tags */ "", "", "tag_viewport",
11 /* netname */ "bumblebee",
12 /* fullname */ _("Bumblebee")
16 const float BRG_SETUP = 2;
17 const float BRG_START = 4;
18 const float BRG_END = 8;
21 float autocvar_g_vehicle_bumblebee_speed_forward;
22 float autocvar_g_vehicle_bumblebee_speed_strafe;
23 float autocvar_g_vehicle_bumblebee_speed_up;
24 float autocvar_g_vehicle_bumblebee_speed_down;
25 float autocvar_g_vehicle_bumblebee_turnspeed;
26 float autocvar_g_vehicle_bumblebee_pitchspeed;
27 float autocvar_g_vehicle_bumblebee_pitchlimit;
28 float autocvar_g_vehicle_bumblebee_friction;
30 float autocvar_g_vehicle_bumblebee_energy;
31 float autocvar_g_vehicle_bumblebee_energy_regen;
32 float autocvar_g_vehicle_bumblebee_energy_regen_pause;
34 float autocvar_g_vehicle_bumblebee_health;
35 float autocvar_g_vehicle_bumblebee_health_regen;
36 float autocvar_g_vehicle_bumblebee_health_regen_pause;
38 float autocvar_g_vehicle_bumblebee_shield;
39 float autocvar_g_vehicle_bumblebee_shield_regen;
40 float autocvar_g_vehicle_bumblebee_shield_regen_pause;
42 float autocvar_g_vehicle_bumblebee_cannon_cost;
43 float autocvar_g_vehicle_bumblebee_cannon_damage;
44 float autocvar_g_vehicle_bumblebee_cannon_radius;
45 float autocvar_g_vehicle_bumblebee_cannon_refire;
46 float autocvar_g_vehicle_bumblebee_cannon_speed;
47 float autocvar_g_vehicle_bumblebee_cannon_spread;
48 float autocvar_g_vehicle_bumblebee_cannon_force;
50 float autocvar_g_vehicle_bumblebee_cannon_ammo;
51 float autocvar_g_vehicle_bumblebee_cannon_ammo_regen;
52 float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause;
54 var float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
56 float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
57 float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
58 float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
59 float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
60 float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
63 float autocvar_g_vehicle_bumblebee_raygun_turnspeed;
64 float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down;
65 float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up;
66 float autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides;
68 float autocvar_g_vehicle_bumblebee_raygun_range;
69 float autocvar_g_vehicle_bumblebee_raygun_dps;
70 float autocvar_g_vehicle_bumblebee_raygun_aps;
71 float autocvar_g_vehicle_bumblebee_raygun_fps;
73 float autocvar_g_vehicle_bumblebee_raygun;
74 float autocvar_g_vehicle_bumblebee_healgun_hps;
75 float autocvar_g_vehicle_bumblebee_healgun_hmax;
76 float autocvar_g_vehicle_bumblebee_healgun_aps;
77 float autocvar_g_vehicle_bumblebee_healgun_amax;
78 float autocvar_g_vehicle_bumblebee_healgun_sps;
79 float autocvar_g_vehicle_bumblebee_healgun_locktime;
81 float autocvar_g_vehicle_bumblebee_respawntime;
83 float autocvar_g_vehicle_bumblebee_blowup_radius;
84 float autocvar_g_vehicle_bumblebee_blowup_coredamage;
85 float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
86 float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
87 var vector autocvar_g_vehicle_bumblebee_bouncepain;
89 var float autocvar_g_vehicle_bumblebee = 0;
92 float bumble_raygun_send(entity to, float sf);
94 void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
96 vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
97 vehicles_projectile("bigplasma_muzzleflash", "weapons/flacexp3.wav",
98 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
99 autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force, 0,
100 DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, TRUE, TRUE, _owner);
103 float bumblebee_gunner_frame()
105 entity vehic = self.vehicle.owner;
106 entity gun = self.vehicle;
107 entity gunner = self;
110 vehic.solid = SOLID_NOT;
111 //setorigin(gunner, vehic.origin);
112 gunner.velocity = vehic.velocity;
115 vehic.angles_x *= -1;
116 makevectors(vehic.angles);
117 vehic.angles_x *= -1;
118 if((gun == vehic.gun1))
120 _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
121 _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
122 setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * 128);
126 _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
127 _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
128 setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
131 crosshair_trace(gunner);
132 vector _ct = trace_endpos;
135 if(autocvar_g_vehicle_bumblebee_cannon_lock)
137 if(gun.lock_time < time)
141 if(trace_ent.movetype)
142 if(trace_ent.takedamage)
143 if(!trace_ent.deadflag)
147 if(trace_ent.team != gunner.team)
149 gun.enemy = trace_ent;
150 gun.lock_time = time + 5;
155 gun.enemy = trace_ent;
156 gun.lock_time = time + 5;
163 float distance, impact_time;
165 vector vf = real_origin(gun.enemy);
166 vector _vel = gun.enemy.velocity;
167 if(gun.enemy.movetype == MOVETYPE_WALK)
172 distance = vlen(ad - gunner.origin);
173 impact_time = distance / autocvar_g_vehicle_bumblebee_cannon_speed;
174 ad = vf + _vel * impact_time;
178 UpdateAuxiliaryXhair(gunner, ad, '1 0 1', 1);
179 vehicle_aimturret(vehic, trace_endpos, gun, "fire",
180 autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
181 _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
185 vehicle_aimturret(vehic, _ct, gun, "fire",
186 autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
187 _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
189 if(!forbidWeaponUse(gunner))
190 if(gunner.BUTTON_ATCK)
191 if(time > gun.attack_finished_single)
192 if(gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost)
194 gun.vehicle_energy -= autocvar_g_vehicle_bumblebee_cannon_cost;
195 bumblebee_fire_cannon(gun, "fire", gunner);
197 gun.attack_finished_single = time + autocvar_g_vehicle_bumblebee_cannon_refire;
200 VEHICLE_UPDATE_PLAYER(gunner, health, bumblebee);
202 if(vehic.vehicle_flags & VHF_HASSHIELD)
203 VEHICLE_UPDATE_PLAYER(gunner, shield, bumblebee);
205 ad = gettaginfo(gun, gettagindex(gun, "fire"));
206 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, gun);
208 UpdateAuxiliaryXhair(gunner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), 0);
211 UpdateAuxiliaryXhair(vehic.owner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), ((gunner == vehic.gunner1) ? 1 : 2));
213 vehic.solid = SOLID_BBOX;
214 gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
215 gunner.vehicle_energy = (gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
221 void bumblebee_gunner_exit(float _exitflag)
223 if(IS_REAL_CLIENT(self))
226 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
227 WriteEntity(MSG_ONE, self);
229 WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
230 WriteAngle(MSG_ONE, 0);
231 WriteAngle(MSG_ONE, self.vehicle.angles_y);
232 WriteAngle(MSG_ONE, 0);
235 CSQCVehicleSetup(self, HUD_NORMAL);
236 setsize(self, PL_MIN, PL_MAX);
238 self.takedamage = DAMAGE_AIM;
239 self.solid = SOLID_SLIDEBOX;
240 self.movetype = MOVETYPE_WALK;
241 self.effects &= ~EF_NODRAW;
243 self.PlayerPhysplug = func_null;
244 self.view_ofs = PL_VIEW_OFS;
245 self.event_damage = PlayerDamage;
246 self.hud = HUD_NORMAL;
247 self.teleportable = TELEPORT_NORMAL;
248 self.switchweapon = self.vehicle.switchweapon;
251 vh_vehicle = self.vehicle;
252 MUTATOR_CALLHOOK(VehicleExit);
254 self.vehicle = vh_vehicle;
256 self.vehicle.vehicle_hudmodel.viewmodelforclient = self.vehicle;
258 fixedmakevectors(self.vehicle.owner.angles);
260 if(self == self.vehicle.owner.gunner1)
262 self.vehicle.owner.gunner1 = world;
264 else if(self == self.vehicle.owner.gunner2)
266 self.vehicle.owner.gunner2 = world;
270 dprint("^1self != gunner1 or gunner2, this is a BIG PROBLEM, tell tZork this happend.\n");
272 vector spot = self.vehicle.owner.origin + + v_up * 128 + v_right * 300;
273 spot = vehicles_findgoodexit(spot);
274 //setorigin(self , spot);
276 self.velocity = 0.75 * self.vehicle.owner.velocity + normalize(spot - self.vehicle.owner.origin) * 200;
277 self.velocity_z += 10;
279 self.vehicle.phase = time + 5;
280 self.vehicle = world;
283 float bumblebee_gunner_enter()
285 RemoveGrapplingHook(other);
286 entity _gun, _gunner;
290 _gunner = self.gunner1;
291 self.gunner1 = other;
293 else if(!self.gunner2)
296 _gunner = self.gunner2;
297 self.gunner2 = other;
301 dprint("^1ERROR:^7Tried to enter a fully occupied vehicle!\n");
306 _gunner.vehicle = _gun;
307 _gun.switchweapon = other.switchweapon;
308 _gun.vehicle_exit = bumblebee_gunner_exit;
310 other.angles = self.angles;
311 other.takedamage = DAMAGE_NO;
312 other.solid = SOLID_NOT;
313 other.movetype = MOVETYPE_NOCLIP;
315 other.event_damage = func_null;
316 other.view_ofs = '0 0 0';
317 other.hud = _gun.hud;
318 other.teleportable = FALSE;
319 other.PlayerPhysplug = _gun.PlayerPhysplug;
320 other.vehicle_ammo1 = self.vehicle_ammo1;
321 other.vehicle_ammo2 = self.vehicle_ammo2;
322 other.vehicle_reload1 = self.vehicle_reload1;
323 other.vehicle_reload2 = self.vehicle_reload2;
324 other.vehicle_energy = self.vehicle_energy;
325 other.PlayerPhysplug = bumblebee_gunner_frame;
326 other.flags &= ~FL_ONGROUND;
328 if(IS_REAL_CLIENT(other))
331 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
332 WriteEntity(MSG_ONE, _gun.vehicle_viewport);
333 WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
334 WriteAngle(MSG_ONE, _gun.angles_x + self.angles_x); // tilt
335 WriteAngle(MSG_ONE, _gun.angles_y + self.angles_y); // yaw
336 WriteAngle(MSG_ONE, 0); // roll
339 _gun.vehicle_hudmodel.viewmodelforclient = other;
341 CSQCVehicleSetup(other, other.hud);
345 MUTATOR_CALLHOOK(VehicleEnter);
352 float vehicles_valid_pilot()
354 if (!IS_PLAYER(other))
357 if(other.deadflag != DEAD_NO)
360 if(other.vehicle != world)
363 if (!IS_REAL_CLIENT(other))
364 if(!autocvar_g_vehicles_allow_bots)
367 if(teamplay && other.team != self.team)
373 void bumblebee_touch()
375 if(autocvar_g_vehicles_enter) { return; }
377 if(self.gunner1 != world && self.gunner2 != world)
383 if(vehicles_valid_pilot())
385 if(self.gun1.phase <= time)
386 if(bumblebee_gunner_enter())
389 if(self.gun2.phase <= time)
390 if(bumblebee_gunner_enter())
397 void bumblebee_regen()
399 if(self.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
400 self.gun1.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
401 self.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
403 if(self.gun2.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
404 self.gun2.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
405 self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
407 if(self.vehicle_flags & VHF_SHIELDREGEN)
408 vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, TRUE);
410 if(self.vehicle_flags & VHF_HEALTHREGEN)
411 vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, FALSE);
413 if(self.vehicle_flags & VHF_ENERGYREGEN)
414 vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, FALSE);
418 float bumblebee_pilot_frame()
424 vehic = self.vehicle;
427 if(vehic.deadflag != DEAD_NO)
430 pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
436 crosshair_trace(pilot);
442 newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
445 if(newvel_x > 180) newvel_x -= 360;
446 if(newvel_x < -180) newvel_x += 360;
447 if(newvel_y > 180) newvel_y -= 360;
448 if(newvel_y < -180) newvel_y += 360;
450 ftmp = shortangle_f(pilot.v_angle_y - vang_y, vang_y);
451 if(ftmp > 180) ftmp -= 360;
452 if(ftmp < -180) ftmp += 360;
453 vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity_y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
457 if(pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit)
459 else if(pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit)
462 newvel_x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x , autocvar_g_vehicle_bumblebee_pitchlimit);
463 ftmp = vang_x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
464 vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity_x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
466 vehic.angles_x = anglemods(vehic.angles_x);
467 vehic.angles_y = anglemods(vehic.angles_y);
468 vehic.angles_z = anglemods(vehic.angles_z);
470 makevectors('0 1 0' * vehic.angles_y);
471 newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
473 if(pilot.movement_x != 0)
475 if(pilot.movement_x > 0)
476 newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
477 else if(pilot.movement_x < 0)
478 newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
481 if(pilot.movement_y != 0)
483 if(pilot.movement_y < 0)
484 newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
485 else if(pilot.movement_y > 0)
486 newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
487 ftmp = newvel * v_right;
488 ftmp *= frametime * 0.1;
489 vehic.angles_z = bound(-15, vehic.angles_z + ftmp, 15);
493 vehic.angles_z *= 0.95;
494 if(vehic.angles_z >= -1 && vehic.angles_z <= -1)
498 if(pilot.BUTTON_CROUCH)
499 newvel -= v_up * autocvar_g_vehicle_bumblebee_speed_down;
500 else if(pilot.BUTTON_JUMP)
501 newvel += v_up * autocvar_g_vehicle_bumblebee_speed_up;
503 vehic.velocity += newvel * frametime;
504 pilot.velocity = pilot.movement = vehic.velocity;
507 if(autocvar_g_vehicle_bumblebee_healgun_locktime)
509 if(vehic.tur_head.lock_time < time || vehic.tur_head.enemy.deadflag)
510 vehic.tur_head.enemy = world;
513 if(trace_ent.movetype)
514 if(trace_ent.takedamage)
515 if(!trace_ent.deadflag)
519 if(trace_ent.team == pilot.team)
521 vehic.tur_head.enemy = trace_ent;
522 vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
527 vehic.tur_head.enemy = trace_ent;
528 vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
532 if(vehic.tur_head.enemy)
534 trace_endpos = real_origin(vehic.tur_head.enemy);
535 UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);
539 vang = vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire",
540 autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
541 autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1, autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides, autocvar_g_vehicle_bumblebee_raygun_turnspeed);
543 if(!forbidWeaponUse(pilot))
544 if((pilot.BUTTON_ATCK || pilot.BUTTON_ATCK2) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime || autocvar_g_vehicle_bumblebee_raygun == 0))
546 vehic.gun3.enemy.realowner = pilot;
547 vehic.gun3.enemy.effects &= ~EF_NODRAW;
549 vehic.gun3.enemy.hook_start = gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire"));
550 vehic.gun3.enemy.SendFlags |= BRG_START;
552 traceline(vehic.gun3.enemy.hook_start, vehic.gun3.enemy.hook_start + v_forward * autocvar_g_vehicle_bumblebee_raygun_range, MOVE_NORMAL, vehic);
556 if(autocvar_g_vehicle_bumblebee_raygun)
558 Damage(trace_ent, vehic, pilot, autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime, DEATH_GENERIC, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * sys_frametime);
559 vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * sys_frametime;
563 if(trace_ent.deadflag == DEAD_NO)
564 if((teamplay && trace_ent.team == pilot.team) || !teamplay)
567 if(trace_ent.vehicle_flags & VHF_ISVEHICLE)
569 if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.max_health)
570 trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.max_health);
572 if(autocvar_g_vehicle_bumblebee_healgun_hps)
573 trace_ent.vehicle_health = min(trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
575 else if(IS_CLIENT(trace_ent))
577 if(trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
578 trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
580 if(trace_ent.armorvalue <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
581 trace_ent.armorvalue = min(trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * frametime, autocvar_g_vehicle_bumblebee_healgun_amax);
583 trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
585 else if(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
587 if(trace_ent.health <= trace_ent.tur_health && autocvar_g_vehicle_bumblebee_healgun_hps)
588 trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.tur_health);
589 //else ..hmmm what? ammo?
591 trace_ent.SendFlags |= TNSF_STATUS;
597 vehic.gun3.enemy.hook_end = trace_endpos;
598 setorigin(vehic.gun3.enemy, trace_endpos);
599 vehic.gun3.enemy.SendFlags |= BRG_END;
601 vehic.wait = time + 1;
604 vehic.gun3.enemy.effects |= EF_NODRAW;
607 remove(vehic.gun3.enemy);
609 vehic.gun3.enemy = world;
613 VEHICLE_UPDATE_PLAYER(pilot, health, bumblebee);
614 VEHICLE_UPDATE_PLAYER(pilot, energy, bumblebee);
616 pilot.vehicle_ammo1 = (vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
617 pilot.vehicle_ammo2 = (vehic.gun2.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
619 if(vehic.vehicle_flags & VHF_HASSHIELD)
620 VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
622 vehic.angles_x *= -1;
623 makevectors(vehic.angles);
624 vehic.angles_x *= -1;
625 setorigin(pilot, vehic.origin + v_up * 48 + v_forward * 160);
627 pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
633 void bumblebee_land()
637 hgt = raptor_altitude(512);
638 self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
639 self.angles_x *= 0.95;
640 self.angles_z *= 0.95;
643 self.think = vehicles_think;
645 self.nextthink = time;
647 CSQCMODEL_AUTOUPDATE();
650 void bumblebee_exit(float eject)
652 if(self.owner.vehicleid == VEH_BUMBLEBEE)
654 bumblebee_gunner_exit(eject);
658 self.touch = vehicles_touch;
660 if(self.deadflag == DEAD_NO)
662 self.think = bumblebee_land;
663 self.nextthink = time;
666 self.movetype = MOVETYPE_TOSS;
671 fixedmakevectors(self.angles);
673 if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)
674 spot = self.origin + v_up * 128 + v_forward * 300;
676 spot = self.origin + v_up * 128 - v_forward * 300;
678 spot = vehicles_findgoodexit(spot);
681 if(self.gun3.enemy || !wasfreed(self.gun3.enemy)) {
682 self.gun3.enemy.effects |= EF_NODRAW;
685 self.owner.velocity = 0.75 * self.vehicle.velocity + normalize(spot - self.vehicle.origin) * 200;
686 self.owner.velocity_z += 10;
687 setorigin(self.owner, spot);
689 antilag_clear(self.owner);
693 void bumblebee_blowup()
695 RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
696 autocvar_g_vehicle_bumblebee_blowup_edgedamage,
697 autocvar_g_vehicle_bumblebee_blowup_radius, self,
698 autocvar_g_vehicle_bumblebee_blowup_forceintensity,
699 DEATH_VH_BUMB_DEATH, world);
701 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
702 pointparticles(particleeffectnum("explosion_big"), (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
704 if(self.owner.deadflag == DEAD_DYING)
705 self.owner.deadflag = DEAD_DEAD;
710 void bumblebee_diethink()
712 if(time >= self.wait)
713 self.think = bumblebee_blowup;
717 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
718 pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
721 self.nextthink = time + 0.1;
724 float bumble_raygun_send(entity to, float sf)
726 WriteByte(MSG_ENTITY, ENT_CLIENT_BUMBLE_RAYGUN);
728 WriteByte(MSG_ENTITY, sf);
731 WriteByte(MSG_ENTITY, num_for_edict(self.realowner));
732 WriteByte(MSG_ENTITY, self.realowner.team);
733 WriteByte(MSG_ENTITY, self.cnt);
738 WriteCoord(MSG_ENTITY, self.hook_start_x);
739 WriteCoord(MSG_ENTITY, self.hook_start_y);
740 WriteCoord(MSG_ENTITY, self.hook_start_z);
745 WriteCoord(MSG_ENTITY, self.hook_end_x);
746 WriteCoord(MSG_ENTITY, self.hook_end_y);
747 WriteCoord(MSG_ENTITY, self.hook_end_z);
753 void spawnfunc_vehicle_bumblebee()
755 if(!autocvar_g_vehicle_bumblebee) { remove(self); return; }
756 if(!vehicle_initialize(VEH_BUMBLEBEE, FALSE)) { remove(self); return; }
759 float v_bumblebee(float req)
765 if(autocvar_g_vehicle_bumblebee_bouncepain)
766 vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain_x, autocvar_g_vehicle_bumblebee_bouncepain_y, autocvar_g_vehicle_bumblebee_bouncepain_z);
772 self.touch = bumblebee_touch;
774 self.movetype = MOVETYPE_BOUNCEMISSILE;
779 self.angles_z *= 0.8;
780 self.angles_x *= 0.8;
782 self.nextthink = time;
786 entity oldself = self;
790 oldself.gun1.vehicle_exit(VHEF_EJECT);
791 entity oldother = other;
803 oldself.gun2.vehicle_exit(VHEF_EJECT);
804 entity oldother = other;
818 entity oldself = self;
820 CSQCModel_UnlinkEntity();
823 if(self.gun3.enemy || !wasfreed(self.gun3.enemy))
824 self.gun3.enemy.effects |= EF_NODRAW;
829 oldself.gun1.vehicle_exit(VHEF_EJECT);
836 oldself.gun2.vehicle_exit(VHEF_EJECT);
840 self.vehicle_exit(VHEF_EJECT);
842 fixedmakevectors(self.angles);
843 vehicle_tossgib(self.gun1, self.velocity + v_right * 300 + v_up * 100 + randomvec() * 200, "cannon_right", rint(random()), rint(random()), 6, randomvec() * 200);
844 vehicle_tossgib(self.gun2, self.velocity + v_right * -300 + v_up * 100 + randomvec() * 200, "cannon_left", rint(random()), rint(random()), 6, randomvec() * 200);
845 vehicle_tossgib(self.gun3, self.velocity + v_forward * 300 + v_up * -100 + randomvec() * 200, "raygun", rint(random()), rint(random()), 6, randomvec() * 300);
847 entity _body = vehicle_tossgib(self, self.velocity + randomvec() * 200, "", rint(random()), rint(random()), 6, randomvec() * 100);
850 _body.touch = bumblebee_blowup;
852 _body.touch = func_null;
854 _body.think = bumblebee_diethink;
855 _body.nextthink = time;
856 _body.wait = time + 2 + (random() * 8);
858 _body.enemy = self.enemy;
860 _body.angles = self.angles;
862 pointparticles(particleeffectnum("explosion_medium"), findbetterlocation(self.origin, 16), '0 0 0', 1);
865 self.event_damage = func_null;
866 self.solid = SOLID_NOT;
867 self.takedamage = DAMAGE_NO;
868 self.deadflag = DEAD_DYING;
869 self.movetype = MOVETYPE_NONE;
870 self.effects = EF_NODRAW;
871 self.colormod = '0 0 0';
872 self.avelocity = '0 0 0';
873 self.velocity = '0 0 0';
874 self.touch = func_null;
877 setorigin(self, self.pos1);
884 // for some reason, autosizing of the shield entity refuses to work for this one so set it up in advance.
885 self.vehicle_shieldent = spawn();
886 self.vehicle_shieldent.effects = EF_LOWPRECISION;
887 setmodel(self.vehicle_shieldent, "models/vhshield.md3");
888 setattachment(self.vehicle_shieldent, self, "");
889 setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
890 self.vehicle_shieldent.scale = 512 / vlen(self.maxs - self.mins);
891 self.vehicle_shieldent.think = shieldhit_think;
892 self.vehicle_shieldent.alpha = -1;
893 self.vehicle_shieldent.effects = EF_LOWPRECISION | EF_NODRAW;
899 self.vehicle_flags |= VHF_MULTISLOT;
901 self.gun1.owner = self;
902 self.gun2.owner = self;
903 self.gun3.owner = self;
905 setmodel(self.gun1, "models/vehicles/bumblebee_plasma_right.dpm");
906 setmodel(self.gun2, "models/vehicles/bumblebee_plasma_left.dpm");
907 setmodel(self.gun3, "models/vehicles/bumblebee_ray.dpm");
909 setattachment(self.gun1, self, "cannon_right");
910 setattachment(self.gun2, self, "cannon_left");
912 // Angled bones are no fun, messes up gun-aim; so work arround it.
913 self.gun3.pos1 = self.angles;
914 self.angles = '0 0 0';
915 vector ofs = gettaginfo(self, gettagindex(self, "raygun"));
917 setattachment(self.gun3, self, "");
918 setorigin(self.gun3, ofs);
919 self.angles = self.gun3.pos1;
921 vehicle_addplayerslot(self, self.gun1, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
922 vehicle_addplayerslot(self, self.gun2, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
924 setorigin(self.vehicle_hudmodel, '50 0 -5'); // Move cockpit forward - down.
925 setorigin(self.vehicle_viewport, '5 0 2'); // Move camera forward up
928 setorigin(self.gun1.vehicle_hudmodel, '90 -27 -23');
929 setorigin(self.gun1.vehicle_viewport, '-85 0 50');
931 setorigin(self.gun2.vehicle_hudmodel, '90 27 -23');
932 setorigin(self.gun2.vehicle_viewport, '-85 0 50');
937 if(self.gun3.enemy == world)
939 self.gun3.enemy = spawn();
940 Net_LinkEntity(self.gun3.enemy, TRUE, 0, bumble_raygun_send);
941 self.gun3.enemy.SendFlags = BRG_SETUP;
942 self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
943 self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
947 self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
948 self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
949 self.solid = SOLID_BBOX;
950 self.movetype = MOVETYPE_TOSS;
951 self.damageforcescale = 0.025;
953 self.PlayerPhysplug = bumblebee_pilot_frame;
955 setorigin(self, self.origin + '0 0 25');
960 if(autocvar_g_vehicle_bumblebee_energy)
961 if(autocvar_g_vehicle_bumblebee_energy_regen)
962 self.vehicle_flags |= VHF_ENERGYREGEN;
964 if(autocvar_g_vehicle_bumblebee_shield)
965 self.vehicle_flags |= VHF_HASSHIELD;
967 if(autocvar_g_vehicle_bumblebee_shield_regen)
968 self.vehicle_flags |= VHF_SHIELDREGEN;
970 if(autocvar_g_vehicle_bumblebee_health_regen)
971 self.vehicle_flags |= VHF_HEALTHREGEN;
973 self.vehicle_exit = bumblebee_exit;
974 self.respawntime = autocvar_g_vehicle_bumblebee_respawntime;
975 self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
976 self.max_health = self.vehicle_health;
977 self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
983 precache_model("models/vehicles/bumblebee_body.dpm");
984 precache_model("models/vehicles/bumblebee_plasma_left.dpm");
985 precache_model("models/vehicles/bumblebee_plasma_right.dpm");
986 precache_model("models/vehicles/bumblebee_ray.dpm");
987 precache_model("models/vehicles/wakizashi_cockpit.dpm");
988 precache_model("models/vehicles/spiderbot_cockpit.dpm");
989 precache_model("models/vehicles/raptor_cockpit.dpm");
1000 void bumble_raygun_draw()
1004 vector _vtmp1, _vtmp2;
1006 _len = vlen(self.origin - self.move_origin);
1007 _dir = normalize(self.move_origin - self.origin);
1009 if(self.total_damages < time)
1011 boxparticles(self.traileffect, self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
1012 boxparticles(self.lip, self, self.move_origin, self.move_origin + _dir * -64, _dir * -200 , _dir * -200, 1, PARTICLES_USEALPHA);
1013 self.total_damages = time + 0.1;
1016 float i, df, sz, al;
1017 for(i = -0.1; i < 0.2; i += 0.1)
1019 df = DRAWFLAG_NORMAL; //((random() < 0.5) ? DRAWFLAG_ADDITIVE : DRAWFLAG_SCREEN);
1020 sz = 5 + random() * 5;
1021 al = 0.25 + random() * 0.5;
1022 _vtmp1 = self.origin + _dir * _len * (0.25 + i);
1023 _vtmp1 += (randomvec() * (_len * 0.2) * (frametime * 2)); //self.raygun_l1;
1024 Draw_CylindricLine(self.origin, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
1026 _vtmp2 = self.origin + _dir * _len * (0.5 + i);
1027 _vtmp2 += (randomvec() * (_len * 0.2) * (frametime * 5)); //self.raygun_l2;
1028 Draw_CylindricLine(_vtmp1, _vtmp2, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
1030 _vtmp1 = self.origin + _dir * _len * (0.75 + i);
1031 _vtmp1 += randomvec() * (_len * 0.2) * (frametime * 10); //self.raygun_l3;
1032 Draw_CylindricLine(_vtmp2, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
1034 Draw_CylindricLine(_vtmp1, self.move_origin + randomvec() * 32, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
1038 void bumble_raygun_read(float bIsNew)
1040 float sf = ReadByte();
1044 self.cnt = ReadByte();
1045 self.team = ReadByte();
1046 self.cnt = ReadByte();
1049 self.colormod = '1 0 0';
1051 self.colormod = '0 1 0';
1053 self.traileffect = particleeffectnum("healray_muzzleflash");
1054 self.lip = particleeffectnum("healray_impact");
1056 self.draw = bumble_raygun_draw;
1062 self.origin_x = ReadCoord();
1063 self.origin_y = ReadCoord();
1064 self.origin_z = ReadCoord();
1065 setorigin(self, self.origin);
1070 self.move_origin_x = ReadCoord();
1071 self.move_origin_y = ReadCoord();
1072 self.move_origin_z = ReadCoord();
1076 float v_bumblebee(float req)
1082 if(autocvar_r_letterbox)
1085 vector picsize, hudloc = '0 0 0', pic2size, picloc;
1087 // Fetch health & ammo stats
1090 picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
1091 hudloc_y = vid_conheight - picsize_y;
1092 hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
1094 drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
1101 pic2size = draw_getimagesize(bumb_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
1102 picloc = picsize * 0.5 - pic2size * 0.5;
1104 if(vh_health < 0.25)
1105 drawpic(hudloc + picloc, bumb_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1107 drawpic(hudloc + picloc, bumb_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
1109 drawpic(hudloc + picloc, bumb_lgun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1110 drawpic(hudloc + picloc, bumb_lgun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1111 drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
1114 picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
1115 picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
1116 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
1117 drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
1118 drawresetcliparea();
1120 picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
1121 picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
1122 if(vh_health < 0.25)
1124 if(alarm1time < time)
1126 alarm1time = time + 2;
1127 vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
1130 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1134 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1137 vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
1143 picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
1144 picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
1145 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
1146 drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1147 drawresetcliparea();
1149 picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
1150 picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
1153 if(alarm2time < time)
1155 alarm2time = time + 1;
1156 vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
1158 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1162 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1165 vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
1174 picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
1175 picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
1176 drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight);
1177 drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1178 drawresetcliparea();
1180 // Right gunner slot occupied?
1181 if(!AuxiliaryXhair[1].draw2d)
1183 shield = (picsize_x * 0.5) - (0.5 * stringwidth(_("No right gunner!"), FALSE, '1 0 0' * picsize_y + '0 1 0' * picsize_y));
1184 drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
1185 drawstring(hudloc + picloc + '1 0 0' * shield, _("No right gunner!"), '1 0 0' * picsize_y + '0 1 0' * picsize_y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
1189 picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
1190 picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
1192 drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1194 drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1197 picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
1198 picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
1199 drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo2, vid_conheight);
1200 drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1201 drawresetcliparea();
1202 // Left gunner slot occupied?
1203 if(!AuxiliaryXhair[2].draw2d)
1205 shield = (picsize_x * 0.5) - (0.5 * stringwidth(_("No left gunner!"), FALSE, '1 0 0' * picsize_y + '0 1 0' * picsize_y));
1206 drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
1207 drawstring(hudloc + picloc + '1 0 0' * shield, _("No left gunner!"), '1 0 0' * picsize_y + '0 1 0' * picsize_y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
1211 picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
1212 picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
1214 drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1216 drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1218 if (scoreboard_showscores)
1219 HUD_DrawScoreboard();
1222 picsize = draw_getimagesize(waki_xhair);
1225 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1232 AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
1233 AuxiliaryXhair[0].axh_scale = 0.5;
1236 AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-target.tga";
1237 AuxiliaryXhair[1].axh_scale = 0.75;
1240 AuxiliaryXhair[2].axh_image = "gfx/vehicles/axh-target.tga";
1241 AuxiliaryXhair[2].axh_scale = 0.75;
1246 precache_model("models/vehicles/bumblebee_body.dpm");
1247 precache_model("models/vehicles/bumblebee_plasma_left.dpm");
1248 precache_model("models/vehicles/bumblebee_plasma_right.dpm");
1249 precache_model("models/vehicles/bumblebee_ray.dpm");
1250 precache_model("models/vehicles/wakizashi_cockpit.dpm");
1251 precache_model("models/vehicles/spiderbot_cockpit.dpm");
1252 precache_model("models/vehicles/raptor_cockpit.dpm");
1261 #endif // REGISTER_VEHICLE