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Merge branch 'master' into TimePath/universal_weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / unit / racer.qc
1 #ifndef VEHICLE_RACER
2 #define VEHICLE_RACER
3
4 #ifndef MENUQC
5 int v_racer(int);
6 #endif
7 REGISTER_VEHICLE_SIMPLE(
8 /* VEH_##id   */ RACER,
9 /* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
10 /* mins,maxs  */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
11 /* model          */ "models/vehicles/wakizashi.dpm",
12 /* head_model */ "null",
13 /* hud_model  */ "models/vehicles/wakizashi_cockpit.dpm",
14 /* tags           */ "", "", "tag_viewport",
15 /* netname        */ "racer",
16 /* fullname   */ _("Racer")
17 ) {
18     this.m_icon = "vehicle_racer";
19 #ifndef MENUQC
20     this.vehicle_func = v_racer;
21 #endif
22 }
23
24 #include "../../weapons/all.qh"
25
26 CLASS(RacerAttack, PortoLaunch)
27 /* flags     */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
28 /* impulse   */ ATTRIB(RacerAttack, impulse, int, 3);
29 /* refname   */ ATTRIB(RacerAttack, netname, string, "racercannon");
30 /* wepname   */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
31 ENDCLASS(RacerAttack)
32 REGISTER_WEAPON(RACER, NEW(RacerAttack));
33
34 #endif
35
36 #ifdef IMPLEMENTATION
37 #ifdef SVQC
38 #include "../../effects/effects.qh"
39 #include "../../triggers/trigger/impulse.qh"
40
41 void racer_fire_cannon(string tagname);
42 METHOD(RacerAttack, wr_think, bool(entity thiswep)) {
43         SELFPARAM();
44         if (self.BUTTON_ATCK)
45         if (weapon_prepareattack(0, 0)) {
46                 W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("lasergun_fire"), CH_WEAPON_B, 0);
47                 racer_fire_cannon("tag_fire1");
48                 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(machinegun, sustained_refire), w_ready);
49         }
50         return true;
51 }
52
53 bool autocvar_g_vehicle_racer;
54
55 float autocvar_g_vehicle_racer_speed_afterburn;
56 float autocvar_g_vehicle_racer_afterburn_cost;
57
58 float autocvar_g_vehicle_racer_waterburn_cost;
59 float autocvar_g_vehicle_racer_waterburn_speed;
60
61 float autocvar_g_vehicle_racer_water_speed_forward;
62 float autocvar_g_vehicle_racer_water_speed_strafe;
63
64 float autocvar_g_vehicle_racer_pitchlimit = 30;
65
66 float autocvar_g_vehicle_racer_water_downforce = 0.03;
67 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
68
69 float autocvar_g_vehicle_racer_anglestabilizer;
70 float autocvar_g_vehicle_racer_downforce;
71
72 float autocvar_g_vehicle_racer_speed_forward;
73 float autocvar_g_vehicle_racer_speed_strafe;
74 float autocvar_g_vehicle_racer_springlength;
75 float autocvar_g_vehicle_racer_upforcedamper;
76 float autocvar_g_vehicle_racer_friction;
77
78 float autocvar_g_vehicle_racer_water_time = 5;
79
80 float autocvar_g_vehicle_racer_hovertype;
81 float autocvar_g_vehicle_racer_hoverpower;
82
83 float autocvar_g_vehicle_racer_turnroll;
84 float autocvar_g_vehicle_racer_turnspeed;
85 float autocvar_g_vehicle_racer_pitchspeed;
86
87 float autocvar_g_vehicle_racer_energy;
88 float autocvar_g_vehicle_racer_energy_regen;
89 float autocvar_g_vehicle_racer_energy_regen_pause;
90
91 float autocvar_g_vehicle_racer_health;
92 float autocvar_g_vehicle_racer_health_regen;
93 float autocvar_g_vehicle_racer_health_regen_pause;
94
95 float autocvar_g_vehicle_racer_shield;
96 float autocvar_g_vehicle_racer_shield_regen;
97 float autocvar_g_vehicle_racer_shield_regen_pause;
98
99 float autocvar_g_vehicle_racer_cannon_cost;
100 float autocvar_g_vehicle_racer_cannon_damage;
101 float autocvar_g_vehicle_racer_cannon_radius;
102 float autocvar_g_vehicle_racer_cannon_refire;
103 float autocvar_g_vehicle_racer_cannon_speed;
104 float autocvar_g_vehicle_racer_cannon_spread;
105 float autocvar_g_vehicle_racer_cannon_force;
106
107 float autocvar_g_vehicle_racer_rocket_accel;
108 float autocvar_g_vehicle_racer_rocket_damage;
109 float autocvar_g_vehicle_racer_rocket_radius;
110 float autocvar_g_vehicle_racer_rocket_force;
111 float autocvar_g_vehicle_racer_rocket_refire;
112 float autocvar_g_vehicle_racer_rocket_speed;
113 float autocvar_g_vehicle_racer_rocket_turnrate;
114
115 float autocvar_g_vehicle_racer_rocket_locktarget;
116 float autocvar_g_vehicle_racer_rocket_locking_time;
117 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
118 float autocvar_g_vehicle_racer_rocket_locked_time;
119 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
120 float autocvar_g_vehicle_racer_rocket_climbspeed;
121
122 float autocvar_g_vehicle_racer_respawntime;
123
124 float autocvar_g_vehicle_racer_blowup_radius;
125 float autocvar_g_vehicle_racer_blowup_coredamage;
126 float autocvar_g_vehicle_racer_blowup_edgedamage;
127 float autocvar_g_vehicle_racer_blowup_forceintensity;
128
129 float autocvar_g_vehicle_racer_bouncefactor;
130 float autocvar_g_vehicle_racer_bouncestop;
131 vector autocvar_g_vehicle_racer_bouncepain;
132
133 .float racer_watertime;
134
135 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
136
137 void racer_align4point(float _delta)
138 {SELFPARAM();
139         vector push_vector;
140         float fl_push, fr_push, bl_push, br_push;
141
142         push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
143         fr_push   = force_fromtag_normpower;
144         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
145
146         push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
147         fl_push   = force_fromtag_normpower;
148         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
149
150         push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
151         br_push   = force_fromtag_normpower;
152         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
153
154         push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
155         bl_push   = force_fromtag_normpower;
156         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
157
158         self.velocity += push_vector * _delta;
159
160         float uforce = autocvar_g_vehicle_racer_upforcedamper;
161
162         int cont = pointcontents(self.origin - '0 0 64');
163         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
164         {
165                 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
166
167                 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
168                         self.velocity_z += 30;
169                 else
170                         self.velocity_z += 200;
171         }
172
173
174         // Anti ocilation
175         if(self.velocity_z > 0)
176                 self.velocity_z *= 1 - uforce * _delta;
177
178         push_vector_x =  (fl_push - bl_push);
179         push_vector_x += (fr_push - br_push);
180         push_vector_x *= 360;
181
182         push_vector_z = (fr_push - fl_push);
183         push_vector_z += (br_push - bl_push);
184         push_vector_z *= 360;
185
186         // Apply angle diffrance
187         self.angles_z += push_vector_z * _delta;
188         self.angles_x += push_vector_x * _delta;
189
190         // Apply stabilizer
191         self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
192         self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
193 }
194
195 void racer_fire_cannon(string tagname)
196 {SELFPARAM();
197         vector v;
198         entity bolt;
199
200         v = gettaginfo(self, gettagindex(self, tagname));
201         bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
202                                                    v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
203                                                    autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
204                                                    DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
205
206         // Fix z-aim (for chase mode)
207         v = normalize(trace_endpos - bolt.origin);
208         v_forward_z = v_z * 0.5;
209         bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
210 }
211
212 void racer_rocket_groundhugger()
213 {SELFPARAM();
214         vector olddir, newdir;
215         float oldvel, newvel;
216
217         self.nextthink  = time;
218
219         if(self.owner.deadflag != DEAD_NO || self.cnt < time)
220         {
221                 self.use();
222                 return;
223         }
224
225         if(!self.realowner.vehicle)
226         {
227                 UpdateCSQCProjectile(self);
228                 return;
229         }
230
231         olddir = normalize(self.velocity);
232         oldvel = vlen(self.velocity);
233         newvel = oldvel + self.lip;
234
235         tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
236         if(trace_fraction <= 0.5)
237         {
238                 // Hitting somethign soon, just speed ahead
239                 self.velocity = olddir * newvel;
240                 UpdateCSQCProjectile(self);
241                 return;
242         }
243
244         traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
245         if(trace_fraction != 1.0)
246         {
247                 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
248                 self.velocity = normalize(olddir + newdir) * newvel;
249         }
250         else
251         {
252                 self.velocity = olddir * newvel;
253                 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
254         }
255
256         int cont = pointcontents(self.origin - '0 0 32');
257         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
258                 self.velocity_z += 200;
259
260         UpdateCSQCProjectile(self);
261         return;
262 }
263
264 void racer_rocket_tracker()
265 {SELFPARAM();
266         vector olddir, newdir;
267         float oldvel, newvel;
268
269         self.nextthink  = time;
270
271         if (self.owner.deadflag != DEAD_NO || self.cnt < time)
272         {
273                 self.use();
274                 return;
275         }
276
277         if(!self.realowner.vehicle)
278         {
279                 UpdateCSQCProjectile(self);
280                 return;
281         }
282
283         olddir = normalize(self.velocity);
284         oldvel = vlen(self.velocity);
285         newvel = oldvel + self.lip;
286         makevectors(vectoangles(olddir));
287
288         float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
289         vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
290
291         traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
292         newdir = normalize(predicted_origin - self.origin);
293
294         //vector
295         float height_diff = predicted_origin_z - self.origin_z;
296
297         if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
298         {
299                 //bprint("Target lost!\n");
300                 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
301                 self.think = racer_rocket_groundhugger;
302                 return;
303         }
304
305         if(trace_fraction != 1.0 && trace_ent != self.enemy)
306                 newdir_z += 16 * sys_frametime;
307
308         self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
309         self.velocity_z -= 800 * sys_frametime;
310         self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
311
312         UpdateCSQCProjectile(self);
313         return;
314 }
315
316 void racer_fire_rocket(string tagname, entity trg)
317 {SELFPARAM();
318         vector v = gettaginfo(self, gettagindex(self, tagname));
319         entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
320                                                    v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
321                                                    autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
322                                                    DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
323
324         rocket.lip                        = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
325         rocket.wait                      = autocvar_g_vehicle_racer_rocket_turnrate;
326         rocket.nextthink                = time;
327         rocket.enemy                    = trg;
328         rocket.cnt                        = time + 15;
329
330         if(trg)
331                 rocket.think                    = racer_rocket_tracker;
332         else
333                 rocket.think                    = racer_rocket_groundhugger;
334 }
335
336 float racer_frame()
337 {SELFPARAM();
338         entity player, racer;
339         vector df;
340         float ftmp;
341
342         if(intermission_running)
343         {
344                 self.vehicle.velocity = '0 0 0';
345                 self.vehicle.avelocity = '0 0 0';
346                 return 1;
347         }
348
349         player  = self;
350         racer   = self.vehicle;
351         setself(racer);
352
353         vehicles_painframe();
354
355         if(pointcontents(racer.origin) != CONTENT_WATER)
356                 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
357
358         if(racer.deadflag != DEAD_NO)
359         {
360                 setself(player);
361                 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
362                 return 1;
363         }
364
365         racer_align4point(PHYS_INPUT_TIMELENGTH);
366
367         player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
368
369         crosshair_trace(player);
370
371         racer.angles_x *= -1;
372
373         // Yaw
374         ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
375         ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
376         racer.angles_y = anglemods(racer.angles_y + ftmp);
377
378         // Roll
379         racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
380
381         // Pitch
382         ftmp = autocvar_g_vehicle_racer_pitchspeed  * PHYS_INPUT_TIMELENGTH;
383         ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
384         racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
385
386         makevectors(racer.angles);
387         racer.angles_x *= -1;
388
389         //ftmp = racer.velocity_z;
390         df = racer.velocity * -autocvar_g_vehicle_racer_friction;
391         //racer.velocity_z = ftmp;
392
393         int cont = pointcontents(racer.origin);
394         if(vlen(player.movement) != 0)
395         {
396                 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
397                 {
398                         if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
399                         if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
400                 }
401                 else
402                 {
403                         if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
404                         if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
405                 }
406
407 #ifdef SVQC
408                 if(self.sound_nexttime < time || self.sounds != 1)
409                 {
410                         self.sounds = 1;
411                         self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
412                         sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
413                 }
414 #endif
415         }
416 #ifdef SVQC
417         else
418         {
419                 if(self.sound_nexttime < time || self.sounds != 0)
420                 {
421                         self.sounds = 0;
422                         self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
423                         sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
424                 }
425         }
426 #endif
427
428         // Afterburn
429         if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
430         {
431 #ifdef SVQC
432                 if(time - racer.wait > 0.2)
433                         pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward  * vlen(self.velocity), 1);
434 #endif
435
436                 racer.wait = time;
437
438                 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
439                 {
440                         racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
441                         df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
442                 }
443                 else
444                 {
445                         racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
446                         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
447                 }
448
449 #ifdef SVQC
450                 if(racer.invincible_finished < time)
451                 {
452                         traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
453                         if(trace_fraction != 1.0)
454                                 pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
455
456                         racer.invincible_finished = time + 0.1 + (random() * 0.1);
457                 }
458
459                 if(racer.strength_finished < time)
460                 {
461                         racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
462                         sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
463                 }
464 #endif
465         }
466         else
467         {
468                 racer.strength_finished = 0;
469                 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
470         }
471
472         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
473                 racer.racer_watertime = time;
474
475         float dforce = autocvar_g_vehicle_racer_downforce;
476         if(time - racer.racer_watertime <= 3)
477                 dforce = autocvar_g_vehicle_racer_water_downforce;
478
479         df -= v_up * (vlen(racer.velocity) * dforce);
480         player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
481
482 #ifdef SVQC
483         if(!forbidWeaponUse(player))
484         if(player.BUTTON_ATCK)
485         if(time > racer.attack_finished_single)
486         if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
487         {
488                 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
489                 racer.wait = time;
490
491                 crosshair_trace(player);
492                 if(racer.cnt)
493                 {
494                         racer_fire_cannon("tag_fire1");
495                         racer.cnt = 0;
496                 }
497                 else
498                 {
499                         racer_fire_cannon("tag_fire2");
500                         racer.cnt = 1;
501                 }
502                 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
503         }
504
505         if(autocvar_g_vehicle_racer_rocket_locktarget)
506         {
507                 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
508                                                  (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
509                                                  autocvar_g_vehicle_racer_rocket_locked_time);
510
511                 if(self.lock_target)
512                 {
513                         if(racer.lock_strength == 1)
514                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
515                         else if(self.lock_strength > 0.5)
516                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
517                         else if(self.lock_strength < 0.5)
518                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
519                 }
520         }
521
522         if(!forbidWeaponUse(player))
523         if(time > racer.delay)
524         if(player.BUTTON_ATCK2)
525         {
526                 racer.misc_bulletcounter += 1;
527                 racer.delay = time + 0.3;
528
529                 if(racer.misc_bulletcounter == 1)
530                 {
531                         racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
532                         player.vehicle_ammo2 = 50;
533                 }
534                 else if(racer.misc_bulletcounter == 2)
535                 {
536                         racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
537                         racer.lock_strength  = 0;
538                         racer.lock_target       = world;
539                         racer.misc_bulletcounter = 0;
540                         racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
541                         racer.lip = time;
542                         player.vehicle_ammo2 = 0;
543                 }
544         }
545         else if(racer.misc_bulletcounter == 0)
546                 player.vehicle_ammo2 = 100;
547
548         player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
549
550         if(racer.vehicle_flags  & VHF_SHIELDREGEN)
551                 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
552
553         if(racer.vehicle_flags  & VHF_HEALTHREGEN)
554                 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
555
556         if(racer.vehicle_flags  & VHF_ENERGYREGEN)
557                 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
558
559
560         VEHICLE_UPDATE_PLAYER(player, health, racer);
561         VEHICLE_UPDATE_PLAYER(player, energy, racer);
562
563         if(racer.vehicle_flags & VHF_HASSHIELD)
564                 VEHICLE_UPDATE_PLAYER(player, shield, racer);
565
566         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
567 #endif
568
569         setorigin(player,racer.origin + '0 0 32');
570         player.velocity = racer.velocity;
571
572         setself(player);
573         return 1;
574 }
575
576 void racer_think()
577 {SELFPARAM();
578         self.nextthink = time;
579
580         float pushdeltatime = time - self.lastpushtime;
581         if (pushdeltatime > 0.15) pushdeltatime = 0;
582         self.lastpushtime = time;
583         if(!pushdeltatime) return;
584
585         tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
586
587         vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
588         df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
589
590         float forced = autocvar_g_vehicle_racer_upforcedamper;
591
592         int cont = pointcontents(self.origin - '0 0 64');
593         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
594         {
595                 forced = autocvar_g_vehicle_racer_water_upforcedamper;
596                 self.velocity_z += 200;
597         }
598
599         self.velocity += df * pushdeltatime;
600         if(self.velocity_z > 0)
601                 self.velocity_z *= 1 - forced * pushdeltatime;
602
603         self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
604         self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
605
606         CSQCMODEL_AUTOUPDATE(self);
607 }
608
609 void racer_exit(float eject)
610 {SELFPARAM();
611         vector spot;
612
613         self.think        = racer_think;
614         self.nextthink  = time;
615         self.movetype   = MOVETYPE_BOUNCE;
616         sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
617
618         if(!self.owner)
619                 return;
620
621         makevectors(self.angles);
622         if(eject)
623         {
624                 spot = self.origin + v_forward * 100 + '0 0 64';
625                 spot = vehicles_findgoodexit(spot);
626                 setorigin(self.owner , spot);
627                 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
628                 self.owner.oldvelocity = self.owner.velocity;
629         }
630         else
631         {
632                 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
633                 {
634                         self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
635                         self.owner.velocity_z += 200;
636                         spot = self.origin + v_forward * 32 + '0 0 32';
637                         spot = vehicles_findgoodexit(spot);
638                 }
639                 else
640                 {
641                         self.owner.velocity = self.velocity * 0.5;
642                         self.owner.velocity_z += 10;
643                         spot = self.origin - v_forward * 200 + '0 0 32';
644                         spot = vehicles_findgoodexit(spot);
645                 }
646                 self.owner.oldvelocity = self.owner.velocity;
647                 setorigin(self.owner , spot);
648         }
649         antilag_clear(self.owner);
650         self.owner = world;
651 }
652
653 void racer_blowup()
654 {SELFPARAM();
655         self.deadflag   = DEAD_DEAD;
656         self.vehicle_exit(VHEF_NORMAL);
657
658         RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
659                                         autocvar_g_vehicle_racer_blowup_edgedamage,
660                                         autocvar_g_vehicle_racer_blowup_radius, world, world,
661                                         autocvar_g_vehicle_racer_blowup_forceintensity,
662                                         DEATH_VH_WAKI_DEATH, world);
663
664         self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
665         self.think        = vehicles_spawn;
666         self.movetype   = MOVETYPE_NONE;
667         self.effects    = EF_NODRAW;
668
669         self.colormod  = '0 0 0';
670         self.avelocity = '0 0 0';
671         self.velocity  = '0 0 0';
672
673         setorigin(self, self.pos1);
674 }
675
676 void racer_blowup_think()
677 {SELFPARAM();
678         self.nextthink = time;
679
680         if(time >= self.delay)
681                 racer_blowup();
682
683         CSQCMODEL_AUTOUPDATE(self);
684 }
685
686 void racer_deadtouch()
687 {SELFPARAM();
688         self.avelocity_x *= 0.7;
689         self.cnt -= 1;
690         if(self.cnt <= 0)
691                 racer_blowup();
692 }
693
694 void spawnfunc_vehicle_racer()
695 {SELFPARAM();
696         if(!autocvar_g_vehicle_racer) { remove(self); return; }
697         if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
698 }
699
700 #endif // SVQC
701
702 #ifdef CSQC
703 #if 0
704 void racer_draw()
705 {SELFPARAM();
706         float pushdeltatime = time - self.lastpushtime;
707         if (pushdeltatime > 0.15) pushdeltatime = 0;
708         self.lastpushtime = time;
709         if(!pushdeltatime) return;
710
711         tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
712
713         vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
714         df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
715
716         float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
717
718         int cont = pointcontents(self.move_origin - '0 0 64');
719         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
720         {
721                 forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
722                 self.move_velocity_z += 200;
723         }
724
725         self.move_velocity += df * pushdeltatime;
726         if(self.move_velocity_z > 0)
727                 self.move_velocity_z *= 1 - forced * pushdeltatime;
728
729         self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
730         self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
731
732         Movetype_Physics_MatchServer(false);
733 }
734 #endif
735 #endif
736
737 bool v_racer(int req)
738 {SELFPARAM();
739         switch(req)
740         {
741                 case VR_IMPACT:
742                 {
743                 #ifdef SVQC
744                         if(autocvar_g_vehicle_racer_bouncepain)
745                                 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
746                 #endif
747                         return true;
748                 }
749
750                 case VR_ENTER:
751                 {
752                 #ifdef SVQC
753                         self.movetype = MOVETYPE_BOUNCE;
754                         self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
755                         self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
756
757                         if(self.owner.flagcarried)
758                            setorigin(self.owner.flagcarried, '-190 0 96');
759                 #elif defined(CSQC)
760
761                         self.move_movetype = MOVETYPE_BOUNCE;
762                 #endif
763
764                         return true;
765                 }
766
767                 case VR_SPAWN:
768                 {
769                 #ifdef SVQC
770                         if(self.scale != 0.5)
771                         {
772                                 if(autocvar_g_vehicle_racer_hovertype != 0)
773                                         racer_force_from_tag = vehicles_force_fromtag_maglev;
774                                 else
775                                         racer_force_from_tag = vehicles_force_fromtag_hover;
776
777                                 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
778                                 self.scale = 0.5;
779                                 setattachment(self.vehicle_hudmodel, self, "");
780                                 setattachment(self.vehicle_viewport, self, "tag_viewport");
781
782                                 self.mass                          = 900;
783                         }
784
785                         self.think                = racer_think;
786                         self.nextthink    = time;
787                         self.vehicle_health = autocvar_g_vehicle_racer_health;
788                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
789
790                         self.movetype     = MOVETYPE_TOSS;
791                         self.solid                = SOLID_SLIDEBOX;
792                         self.delay                = time;
793                         self.scale                = 0.5;
794
795                         self.PlayerPhysplug = racer_frame;
796
797                         self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
798                         self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
799                         self.damageforcescale = 0.5;
800                         self.vehicle_health = autocvar_g_vehicle_racer_health;
801                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
802                 #endif
803                         return true;
804                 }
805
806                 case VR_DEATH:
807                 {
808                 #ifdef SVQC
809                         self.SendEntity         = func_null; // stop networking this racer (for now)
810                         self.health                     = 0;
811                         self.event_damage       = func_null;
812                         self.solid                      = SOLID_CORPSE;
813                         self.takedamage         = DAMAGE_NO;
814                         self.deadflag           = DEAD_DYING;
815                         self.movetype           = MOVETYPE_BOUNCE;
816                         self.wait                       = time;
817                         self.delay                      = 2 + time + random() * 3;
818                         self.cnt                        = 1 + random() * 2;
819                         self.touch                      = racer_deadtouch;
820
821                         Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
822
823                         if(random() < 0.5)
824                                 self.avelocity_z = 32;
825                         else
826                                 self.avelocity_z = -32;
827
828                         self.avelocity_x = -vlen(self.velocity) * 0.2;
829                         self.velocity += '0 0 700';
830                         self.colormod = '-0.5 -0.5 -0.5';
831
832                         self.think = racer_blowup_think;
833                         self.nextthink = time;
834                 #endif
835                         return true;
836                 }
837
838 #ifdef CSQC
839                 case VR_HUD:
840                 {
841                         Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
842                                                          "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
843                                                          "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
844                                                          vCROSS_GUIDE);
845                         return true;
846                 }
847 #endif
848                 case VR_SETUP:
849                 {
850                 #ifdef SVQC
851                         self.vehicle_exit = racer_exit;
852                 #endif
853
854                 #ifdef SVQC
855                         // we have no need to network energy
856                         if(autocvar_g_vehicle_racer_energy)
857                         if(autocvar_g_vehicle_racer_energy_regen)
858                                 self.vehicle_flags |= VHF_ENERGYREGEN;
859
860                         if(autocvar_g_vehicle_racer_shield)
861                                 self.vehicle_flags |= VHF_HASSHIELD;
862
863                         if(autocvar_g_vehicle_racer_shield_regen)
864                                 self.vehicle_flags |= VHF_SHIELDREGEN;
865
866                         if(autocvar_g_vehicle_racer_health_regen)
867                                 self.vehicle_flags |= VHF_HEALTHREGEN;
868
869                         self.respawntime = autocvar_g_vehicle_racer_respawntime;
870                         self.vehicle_health = autocvar_g_vehicle_racer_health;
871                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
872                         self.max_health = self.vehicle_health;
873                 #endif
874
875                 #ifdef CSQC
876                         AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
877                 #endif
878                         return true;
879                 }
880
881                 case VR_PRECACHE:
882                 {
883                         return true;
884                 }
885         }
886
887         return true;
888 }
889
890 #endif // REGISTER_VEHICLE