1 #ifdef REGISTER_VEHICLE
4 /* function */ v_racer,
5 /* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
6 /* mins,maxs */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
7 /* model */ "models/vehicles/wakizashi.dpm",
8 /* head_model */ "null",
9 /* hud_model */ "models/vehicles/wakizashi_cockpit.dpm",
10 /* tags */ "", "", "tag_viewport",
11 /* netname */ "racer",
12 /* fullname */ _("Racer")
16 float autocvar_g_vehicle_racer;
18 float autocvar_g_vehicle_racer_speed_afterburn;
19 float autocvar_g_vehicle_racer_afterburn_cost;
21 float autocvar_g_vehicle_racer_waterburn_cost;
22 float autocvar_g_vehicle_racer_waterburn_speed;
24 float autocvar_g_vehicle_racer_water_speed_forward;
25 float autocvar_g_vehicle_racer_water_speed_strafe;
27 float autocvar_g_vehicle_racer_anglestabilizer;
28 float autocvar_g_vehicle_racer_downforce;
30 float autocvar_g_vehicle_racer_speed_forward;
31 float autocvar_g_vehicle_racer_speed_strafe;
32 float autocvar_g_vehicle_racer_springlength;
33 float autocvar_g_vehicle_racer_upforcedamper;
34 float autocvar_g_vehicle_racer_friction;
36 var float autocvar_g_vehicle_racer_water_time = 5;
38 float autocvar_g_vehicle_racer_hovertype;
39 float autocvar_g_vehicle_racer_hoverpower;
41 float autocvar_g_vehicle_racer_turnroll;
42 float autocvar_g_vehicle_racer_turnspeed;
43 float autocvar_g_vehicle_racer_pitchspeed;
45 float autocvar_g_vehicle_racer_energy;
46 float autocvar_g_vehicle_racer_energy_regen;
47 float autocvar_g_vehicle_racer_energy_regen_pause;
49 float autocvar_g_vehicle_racer_health;
50 float autocvar_g_vehicle_racer_health_regen;
51 float autocvar_g_vehicle_racer_health_regen_pause;
53 float autocvar_g_vehicle_racer_shield;
54 float autocvar_g_vehicle_racer_shield_regen;
55 float autocvar_g_vehicle_racer_shield_regen_pause;
57 float autocvar_g_vehicle_racer_cannon_cost;
58 float autocvar_g_vehicle_racer_cannon_damage;
59 float autocvar_g_vehicle_racer_cannon_radius;
60 float autocvar_g_vehicle_racer_cannon_refire;
61 float autocvar_g_vehicle_racer_cannon_speed;
62 float autocvar_g_vehicle_racer_cannon_spread;
63 float autocvar_g_vehicle_racer_cannon_force;
65 float autocvar_g_vehicle_racer_rocket_accel;
66 float autocvar_g_vehicle_racer_rocket_damage;
67 float autocvar_g_vehicle_racer_rocket_radius;
68 float autocvar_g_vehicle_racer_rocket_force;
69 float autocvar_g_vehicle_racer_rocket_refire;
70 float autocvar_g_vehicle_racer_rocket_speed;
71 float autocvar_g_vehicle_racer_rocket_turnrate;
73 float autocvar_g_vehicle_racer_rocket_locktarget;
74 float autocvar_g_vehicle_racer_rocket_locking_time;
75 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
76 float autocvar_g_vehicle_racer_rocket_locked_time;
77 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
78 float autocvar_g_vehicle_racer_rocket_climbspeed;
80 float autocvar_g_vehicle_racer_respawntime;
82 float autocvar_g_vehicle_racer_blowup_radius;
83 float autocvar_g_vehicle_racer_blowup_coredamage;
84 float autocvar_g_vehicle_racer_blowup_edgedamage;
85 float autocvar_g_vehicle_racer_blowup_forceintensity;
87 float autocvar_g_vehicle_racer_bouncefactor;
88 float autocvar_g_vehicle_racer_bouncestop;
89 vector autocvar_g_vehicle_racer_bouncepain;
91 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
93 void racer_align4point(float _delta)
96 float fl_push, fr_push, bl_push, br_push;
98 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
99 fr_push = force_fromtag_normpower;
100 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
102 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
103 fl_push = force_fromtag_normpower;
104 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
106 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
107 br_push = force_fromtag_normpower;
108 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
110 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
111 bl_push = force_fromtag_normpower;
112 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
114 self.velocity += push_vector * _delta;
116 if(pointcontents(self.origin - '0 0 64') == CONTENT_WATER)
117 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
118 self.velocity_z += 30;
120 self.velocity_z += 200;
123 if(self.velocity_z > 0)
124 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
126 push_vector_x = (fl_push - bl_push);
127 push_vector_x += (fr_push - br_push);
128 push_vector_x *= 360;
130 push_vector_z = (fr_push - fl_push);
131 push_vector_z += (br_push - bl_push);
132 push_vector_z *= 360;
134 // Apply angle diffrance
135 self.angles_z += push_vector_z * _delta;
136 self.angles_x += push_vector_x * _delta;
139 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
140 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
143 void racer_fire_cannon(string tagname)
148 v = gettaginfo(self, gettagindex(self, tagname));
149 bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
150 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
151 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
152 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE, self.owner);
154 // Fix z-aim (for chase mode)
155 v = normalize(trace_endpos - bolt.origin);
156 v_forward_z = v_z * 0.5;
157 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
160 void racer_rocket_groundhugger()
162 vector olddir, newdir;
163 float oldvel, newvel;
165 self.nextthink = time;
167 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
173 if(!self.realowner.vehicle)
175 UpdateCSQCProjectile(self);
179 olddir = normalize(self.velocity);
180 oldvel = vlen(self.velocity);
181 newvel = oldvel + self.lip;
183 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
184 if(trace_fraction <= 0.5)
186 // Hitting somethign soon, just speed ahead
187 self.velocity = olddir * newvel;
188 UpdateCSQCProjectile(self);
192 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
193 if(trace_fraction != 1.0)
195 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
196 self.velocity = normalize(olddir + newdir) * newvel;
200 self.velocity = olddir * newvel;
201 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
204 if(pointcontents(self.origin - '0 0 32') == CONTENT_WATER)
205 self.velocity_z += 200;
207 UpdateCSQCProjectile(self);
211 void racer_rocket_tracker()
213 vector olddir, newdir;
214 float oldvel, newvel;
216 self.nextthink = time;
218 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
224 if(!self.realowner.vehicle)
226 UpdateCSQCProjectile(self);
230 olddir = normalize(self.velocity);
231 oldvel = vlen(self.velocity);
232 newvel = oldvel + self.lip;
233 makevectors(vectoangles(olddir));
235 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
236 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
238 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
239 newdir = normalize(predicted_origin - self.origin);
242 float height_diff = predicted_origin_z - self.origin_z;
244 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
246 //bprint("Target lost!\n");
247 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
248 self.think = racer_rocket_groundhugger;
252 if(trace_fraction != 1.0 && trace_ent != self.enemy)
253 newdir_z += 16 * sys_frametime;
255 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
256 self.velocity_z -= 800 * sys_frametime;
257 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
259 UpdateCSQCProjectile(self);
263 void racer_fire_rocket(string tagname, entity trg)
265 vector v = gettaginfo(self, gettagindex(self, tagname));
266 entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
267 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
268 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
269 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE, self.owner);
271 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
272 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
273 rocket.nextthink = time;
275 rocket.cnt = time + 15;
278 rocket.think = racer_rocket_tracker;
280 rocket.think = racer_rocket_groundhugger;
285 entity player, racer;
289 if(intermission_running)
291 self.vehicle.velocity = '0 0 0';
292 self.vehicle.avelocity = '0 0 0';
297 racer = self.vehicle;
300 vehicles_painframe();
302 if(pointcontents(racer.origin) != CONTENT_WATER)
303 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
305 if(racer.deadflag != DEAD_NO)
308 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
312 racer_align4point(frametime);
314 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
316 crosshair_trace(player);
318 racer.angles_x *= -1;
321 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
322 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
323 racer.angles_y = anglemods(racer.angles_y + ftmp);
326 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
329 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
330 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
331 racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
333 makevectors(racer.angles);
334 racer.angles_x *= -1;
336 //ftmp = racer.velocity_z;
337 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
338 //racer.velocity_z = ftmp;
340 if(vlen(player.movement) != 0)
342 if(pointcontents(racer.origin) == CONTENT_WATER)
344 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
345 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
349 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
350 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
353 if(self.sound_nexttime < time || self.sounds != 1)
356 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
357 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
362 if(self.sound_nexttime < time || self.sounds != 0)
365 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
366 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
371 if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
373 if(time - racer.wait > 0.2)
374 pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
378 if(pointcontents(racer.origin) == CONTENT_WATER)
380 racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * frametime;
381 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
385 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
386 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
389 if(racer.invincible_finished < time)
391 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
392 if(trace_fraction != 1.0)
393 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
395 racer.invincible_finished = time + 0.1 + (random() * 0.1);
398 if(racer.strength_finished < time)
400 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
401 sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
406 racer.strength_finished = 0;
407 sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
410 df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
411 player.movement = racer.velocity += df * frametime;
413 if(!forbidWeaponUse(player))
414 if(player.BUTTON_ATCK)
415 if(time > racer.attack_finished_single)
416 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
418 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
421 crosshair_trace(player);
424 racer_fire_cannon("tag_fire1");
429 racer_fire_cannon("tag_fire2");
432 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
435 if(autocvar_g_vehicle_racer_rocket_locktarget)
437 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
438 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
439 autocvar_g_vehicle_racer_rocket_locked_time);
443 if(racer.lock_strength == 1)
444 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
445 else if(self.lock_strength > 0.5)
446 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
447 else if(self.lock_strength < 0.5)
448 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
452 if(!forbidWeaponUse(player))
453 if(time > racer.delay)
454 if(player.BUTTON_ATCK2)
456 racer.misc_bulletcounter += 1;
457 racer.delay = time + 0.3;
459 if(racer.misc_bulletcounter == 1)
460 racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
461 else if(racer.misc_bulletcounter == 2)
463 racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
464 racer.lock_strength = 0;
465 racer.lock_target = world;
466 racer.misc_bulletcounter = 0;
468 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
472 player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
474 if(racer.vehicle_flags & VHF_SHIELDREGEN)
475 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, TRUE);
477 if(racer.vehicle_flags & VHF_HEALTHREGEN)
478 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, FALSE);
480 if(racer.vehicle_flags & VHF_ENERGYREGEN)
481 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, FALSE);
484 VEHICLE_UPDATE_PLAYER(player, health, racer);
485 VEHICLE_UPDATE_PLAYER(player, energy, racer);
487 if(racer.vehicle_flags & VHF_HASSHIELD)
488 VEHICLE_UPDATE_PLAYER(player, shield, racer);
490 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
491 setorigin(player,racer.origin + '0 0 32');
492 player.velocity = racer.velocity;
500 self.nextthink = time;
502 float pushdeltatime = time - self.lastpushtime;
503 if (pushdeltatime > 0.15) pushdeltatime = 0;
504 self.lastpushtime = time;
505 if(!pushdeltatime) return;
507 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
509 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
510 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
512 if(pointcontents(self.origin - '0 0 64') == CONTENT_WATER)
513 self.velocity_z += 200;
515 self.velocity += df * pushdeltatime;
516 if(self.velocity_z > 0)
517 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
519 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
520 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
522 CSQCMODEL_AUTOUPDATE();
525 void racer_exit(float eject)
529 self.think = racer_think;
530 self.nextthink = time;
531 self.movetype = MOVETYPE_BOUNCE;
532 sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
537 makevectors(self.angles);
540 spot = self.origin + v_forward * 100 + '0 0 64';
541 spot = vehicles_findgoodexit(spot);
542 setorigin(self.owner , spot);
543 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
544 self.owner.oldvelocity = self.owner.velocity;
548 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
550 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
551 self.owner.velocity_z += 200;
552 spot = self.origin + v_forward * 32 + '0 0 32';
553 spot = vehicles_findgoodexit(spot);
557 self.owner.velocity = self.velocity * 0.5;
558 self.owner.velocity_z += 10;
559 spot = self.origin - v_forward * 200 + '0 0 32';
560 spot = vehicles_findgoodexit(spot);
562 self.owner.oldvelocity = self.owner.velocity;
563 setorigin(self.owner , spot);
565 antilag_clear(self.owner);
571 self.deadflag = DEAD_DEAD;
572 self.vehicle_exit(VHEF_NORMAL);
574 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
575 autocvar_g_vehicle_racer_blowup_edgedamage,
576 autocvar_g_vehicle_racer_blowup_radius, world,
577 autocvar_g_vehicle_racer_blowup_forceintensity,
578 DEATH_VH_WAKI_DEATH, world);
580 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
581 self.think = vehicles_spawn;
582 self.movetype = MOVETYPE_NONE;
583 self.effects = EF_NODRAW;
585 self.colormod = '0 0 0';
586 self.avelocity = '0 0 0';
587 self.velocity = '0 0 0';
589 setorigin(self, self.pos1);
592 void racer_blowup_think()
594 self.nextthink = time;
596 if(time >= self.delay)
599 CSQCMODEL_AUTOUPDATE();
602 void racer_deadtouch()
604 self.avelocity_x *= 0.7;
610 void spawnfunc_vehicle_racer()
612 if(!autocvar_g_vehicle_racer) { remove(self); return; }
613 if(!vehicle_initialize(VEH_RACER, FALSE)) { remove(self); return; }
616 float v_racer(float req)
622 if(autocvar_g_vehicle_racer_bouncepain)
623 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
628 self.movetype = MOVETYPE_BOUNCE;
629 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
630 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
632 if(self.owner.flagcarried)
633 setorigin(self.owner.flagcarried, '-190 0 96');
644 self.event_damage = func_null;
645 self.solid = SOLID_CORPSE;
646 self.takedamage = DAMAGE_NO;
647 self.deadflag = DEAD_DYING;
648 self.movetype = MOVETYPE_BOUNCE;
650 self.delay = 2 + time + random() * 3;
651 self.cnt = 1 + random() * 2;
652 self.touch = racer_deadtouch;
654 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
657 self.avelocity_z = 32;
659 self.avelocity_z = -32;
661 self.avelocity_x = -vlen(self.velocity) * 0.2;
662 self.velocity += '0 0 700';
663 self.colormod = '-0.5 -0.5 -0.5';
665 self.think = racer_blowup_think;
666 self.nextthink = time;
672 if(self.scale != 0.5)
674 if(autocvar_g_vehicle_racer_hovertype != 0)
675 racer_force_from_tag = vehicles_force_fromtag_maglev;
677 racer_force_from_tag = vehicles_force_fromtag_hover;
679 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
681 setattachment(self.vehicle_hudmodel, self, "");
682 setattachment(self.vehicle_viewport, self, "tag_viewport");
687 self.think = racer_think;
688 self.nextthink = time;
689 self.vehicle_health = autocvar_g_vehicle_racer_health;
690 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
692 self.movetype = MOVETYPE_TOSS;
693 self.solid = SOLID_SLIDEBOX;
697 self.PlayerPhysplug = racer_frame;
699 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
700 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
701 self.damageforcescale = 0.5;
702 self.vehicle_health = autocvar_g_vehicle_racer_health;
703 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
709 if(autocvar_g_vehicle_racer_energy)
710 if(autocvar_g_vehicle_racer_energy_regen)
711 self.vehicle_flags |= VHF_ENERGYREGEN;
713 if(autocvar_g_vehicle_racer_shield)
714 self.vehicle_flags |= VHF_HASSHIELD;
716 if(autocvar_g_vehicle_racer_shield_regen)
717 self.vehicle_flags |= VHF_SHIELDREGEN;
719 if(autocvar_g_vehicle_racer_health_regen)
720 self.vehicle_flags |= VHF_HEALTHREGEN;
722 self.vehicle_exit = racer_exit;
723 self.respawntime = autocvar_g_vehicle_racer_respawntime;
724 self.vehicle_health = autocvar_g_vehicle_racer_health;
725 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
726 self.max_health = self.vehicle_health;
732 precache_sound ("weapons/lasergun_fire.wav");
733 precache_sound ("weapons/rocket_fire.wav");
735 precache_sound ("vehicles/racer_idle.wav");
736 precache_sound ("vehicles/racer_move.wav");
737 precache_sound ("vehicles/racer_boost.wav");
739 precache_model ("models/vhshield.md3");
740 precache_model ("models/vehicles/wakizashi.dpm");
741 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
752 #define waki_ico "gfx/vehicles/waki.tga"
753 #define waki_eng "gfx/vehicles/waki_e.tga"
754 #define waki_gun "gfx/vehicles/waki_guns.tga"
755 #define waki_rkt "gfx/vehicles/waki_rockets.tga"
756 #define waki_xhair "gfx/vehicles/axh-special1.tga"
758 float v_racer(float req)
764 if(autocvar_r_letterbox)
767 vector picsize, hudloc = '0 0 0', pic2size, picloc;
769 // Fetch health & ammo stats
772 picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
773 hudloc_y = vid_conheight - picsize_y;
774 hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
776 drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
783 pic2size = draw_getimagesize(waki_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
784 picloc = picsize * 0.5 - pic2size * 0.5;
786 drawpic(hudloc + picloc, waki_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
788 drawpic(hudloc + picloc, waki_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
789 drawpic(hudloc + picloc, waki_eng, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
790 drawpic(hudloc + picloc, waki_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
791 drawpic(hudloc + picloc, waki_rkt, pic2size, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
792 drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
795 picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
796 picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
797 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
798 drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
801 picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
802 picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
805 if(alarm1time < time)
807 alarm1time = time + 2;
808 vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
811 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
815 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
818 vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
825 picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
826 picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
827 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
828 drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
831 picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
832 picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
835 if(alarm2time < time)
837 alarm2time = time + 1;
838 vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
840 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
844 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
847 vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
853 picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
854 picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
855 drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
856 drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
859 picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
860 picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
862 drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
864 drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
867 picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
868 picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
869 drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload1, vid_conheight);
870 drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
873 pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
874 picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
876 drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
878 drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
880 if (scoreboard_showscores)
881 HUD_DrawScoreboard();
884 picsize = draw_getimagesize(waki_xhair);
889 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
895 AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
896 AuxiliaryXhair[0].axh_scale = 0.25;
909 #endif // REGISTER_VEHICLE