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Remove if not & fix waypoint sprite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / unit / spiderbot.qc
1 #ifdef REGISTER_VEHICLE
2 REGISTER_VEHICLE(
3 /* VEH_##id   */ SPIDERBOT,
4 /* function   */ v_spiderbot,
5 /* spawnflags */ VHF_DMGSHAKE,
6 /* mins,maxs  */ '-75 -75 10', '75 75 125',
7 /* model          */ "models/vehicles/spiderbot.dpm",
8 /* head_model */ "models/vehicles/spiderbot_top.dpm",
9 /* hud_model  */ "models/vehicles/spiderbot_cockpit.dpm",
10 /* tags           */ "tag_head", "tag_hud", "",
11 /* netname        */ "spiderbot",
12 /* fullname   */ _("Spiderbot")
13 );
14 #else
15
16 #ifdef SVQC
17 float autocvar_g_vehicle_spiderbot;
18
19 float autocvar_g_vehicle_spiderbot_respawntime;
20
21 float autocvar_g_vehicle_spiderbot_speed_stop;
22 float autocvar_g_vehicle_spiderbot_speed_strafe;
23 float autocvar_g_vehicle_spiderbot_speed_walk;
24 float autocvar_g_vehicle_spiderbot_turnspeed;
25 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
26 float autocvar_g_vehicle_spiderbot_movement_inertia;
27
28 float autocvar_g_vehicle_spiderbot_springlength;
29 float autocvar_g_vehicle_spiderbot_springup;
30 float autocvar_g_vehicle_spiderbot_springblend;
31 float autocvar_g_vehicle_spiderbot_tiltlimit;
32
33 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
34 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
35 float autocvar_g_vehicle_spiderbot_head_turnlimit;
36 float autocvar_g_vehicle_spiderbot_head_turnspeed;
37
38 float autocvar_g_vehicle_spiderbot_health;
39 float autocvar_g_vehicle_spiderbot_health_regen;
40 float autocvar_g_vehicle_spiderbot_health_regen_pause;
41
42 float autocvar_g_vehicle_spiderbot_shield;
43 float autocvar_g_vehicle_spiderbot_shield_regen;
44 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
45
46 float autocvar_g_vehicle_spiderbot_minigun_damage;
47 float autocvar_g_vehicle_spiderbot_minigun_refire;
48 float autocvar_g_vehicle_spiderbot_minigun_spread;
49 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
50 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
51 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
52 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
53 float autocvar_g_vehicle_spiderbot_minigun_force;
54 float autocvar_g_vehicle_spiderbot_minigun_speed;
55 float autocvar_g_vehicle_spiderbot_minigun_bulletconstant;
56
57 float autocvar_g_vehicle_spiderbot_rocket_damage;
58 float autocvar_g_vehicle_spiderbot_rocket_force;
59 float autocvar_g_vehicle_spiderbot_rocket_radius;
60 float autocvar_g_vehicle_spiderbot_rocket_speed;
61 float autocvar_g_vehicle_spiderbot_rocket_spread;
62 float autocvar_g_vehicle_spiderbot_rocket_refire;
63 float autocvar_g_vehicle_spiderbot_rocket_refire2;
64 float autocvar_g_vehicle_spiderbot_rocket_reload;
65 float autocvar_g_vehicle_spiderbot_rocket_health;
66 float autocvar_g_vehicle_spiderbot_rocket_noise;
67 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
68 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
69
70 #define SBRM_FIRST 0
71 #define SBRM_VOLLY 0
72 #define SBRM_GUIDE 1
73 #define SBRM_ARTILLERY 2
74 #define SBRM_LAST 2
75
76 vector autocvar_g_vehicle_spiderbot_bouncepain;
77
78 void spiderbot_rocket_artillery()
79 {
80         self.nextthink = time;
81         UpdateCSQCProjectile(self);
82 }
83
84 void spiderbot_rocket_unguided()
85 {
86         vector newdir, olddir;
87
88         self.nextthink  = time;
89
90         olddir = normalize(self.velocity);
91         newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
92         self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
93
94         UpdateCSQCProjectile(self);
95
96         if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
97                 self.use();
98 }
99
100 void spiderbot_rocket_guided()
101 {
102         vector newdir, olddir;
103
104         self.nextthink  = time;
105
106         if(!self.realowner.vehicle)
107                 self.think = spiderbot_rocket_unguided;
108
109         crosshair_trace(self.realowner);
110         olddir = normalize(self.velocity);
111         newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
112         self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
113
114         UpdateCSQCProjectile(self);
115
116         if (self.owner.deadflag != DEAD_NO || self.cnt < time)
117                 self.use();
118 }
119
120 void spiderbot_guide_release()
121 {
122         entity rkt;
123         rkt = findchainentity(realowner, self.owner);
124         if(!rkt)
125                 return;
126
127         crosshair_trace(self.owner);
128         while(rkt)
129         {
130                 if(rkt.think == spiderbot_rocket_guided)
131                 {
132                         rkt.pos1 = trace_endpos;
133                         rkt.think = spiderbot_rocket_unguided;
134                 }
135                 rkt = rkt.chain;
136         }
137 }
138
139 float spiberbot_calcartillery_flighttime;
140 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
141 {
142         float grav, sdist, zdist, vs, vz, jumpheight;
143         vector sdir;
144
145         grav  = autocvar_sv_gravity;
146         zdist = tgt_z - org_z;
147         sdist = vlen(tgt - org - zdist * '0 0 1');
148         sdir  = normalize(tgt - org - zdist * '0 0 1');
149
150         // how high do we need to go?
151         jumpheight = fabs(ht);
152         if(zdist > 0)
153                 jumpheight = jumpheight + zdist;
154
155         // push so high...
156         vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
157
158         // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
159         if(ht < 0)
160                 if(zdist < 0)
161                         vz = -vz;
162
163         vector solution;
164         solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
165         // ALWAYS solvable because jumpheight >= zdist
166         if(!solution_z)
167                 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
168         if(zdist == 0)
169                 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
170
171         if(zdist < 0)
172         {
173                 // down-jump
174                 if(ht < 0)
175                 {
176                         // almost straight line type
177                         // jump apex is before the jump
178                         // we must take the larger one
179                         spiberbot_calcartillery_flighttime = solution_y;
180                 }
181                 else
182                 {
183                         // regular jump
184                         // jump apex is during the jump
185                         // we must take the larger one too
186                         spiberbot_calcartillery_flighttime = solution_y;
187                 }
188         }
189         else
190         {
191                 // up-jump
192                 if(ht < 0)
193                 {
194                         // almost straight line type
195                         // jump apex is after the jump
196                         // we must take the smaller one
197                         spiberbot_calcartillery_flighttime = solution_x;
198                 }
199                 else
200                 {
201                         // regular jump
202                         // jump apex is during the jump
203                         // we must take the larger one
204                         spiberbot_calcartillery_flighttime = solution_y;
205                 }
206         }
207         vs = sdist / spiberbot_calcartillery_flighttime;
208
209         // finally calculate the velocity
210         return sdir * vs + '0 0 1' * vz;
211 }
212
213 void spiderbot_rocket_do()
214 {
215         vector v;
216         entity rocket = world;
217
218         if (self.wait != -10)
219         {
220                 if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
221                 {
222                         if (self.wait == 1)
223                         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
224                         {
225                                 if(self.gun2.cnt < time && self.tur_head.frame == 9)
226                                         self.tur_head.frame = 1;
227
228                                 return;
229                         }
230                         self.wait = 1;
231                 }
232                 else
233                 {
234                         if(self.wait)
235                                 spiderbot_guide_release();
236
237                         self.wait = 0;
238                 }
239         }
240
241         if(self.gun2.cnt > time)
242                 return;
243
244         if (self.tur_head.frame >= 9)
245         {
246                 self.tur_head.frame = 1;
247                 self.wait = 0;
248         }
249
250         if(self.wait != -10)
251         if(!self.owner.BUTTON_ATCK2)
252                 return;
253
254         v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
255
256         switch(self.vehicle_weapon2mode)
257         {
258                 case SBRM_VOLLY:
259                         rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
260                                                                    v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
261                                                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
262                                                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
263                         crosshair_trace(self.owner);
264                         float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
265                         _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
266                         rocket.nextthink  = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
267                         rocket.think     = vehicles_projectile_explode;
268
269                         if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
270                                 self.wait = -10;
271                         break;
272                 case SBRM_GUIDE:
273                         rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
274                                                                    v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
275                                                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
276                                                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
277                         crosshair_trace(self.owner);
278                         rocket.pos1        = trace_endpos;
279                         rocket.nextthink  = time;
280                         rocket.think      = spiderbot_rocket_guided;
281
282
283                 break;
284                 case SBRM_ARTILLERY:
285                         rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
286                                                                    v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
287                                                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
288                                                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
289
290                         crosshair_trace(self.owner);
291
292                         rocket.pos1        = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
293                         rocket.pos1_z      = trace_endpos_z;
294
295                         traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
296                         float h1 = 0.75 * vlen(v - trace_endpos);
297
298                         //v = trace_endpos;
299                         traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
300                         float h2 = 0.75 * vlen(rocket.pos1 - v);
301
302                         rocket.velocity  = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
303                         rocket.movetype  = MOVETYPE_TOSS;
304                         rocket.gravity   = 1;
305                         //rocket.think   = spiderbot_rocket_artillery;
306                 break;
307         }
308         rocket.classname  = "spiderbot_rocket";
309
310         rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
311
312         self.tur_head.frame += 1;
313         if (self.tur_head.frame == 9)
314                 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
315         else
316                 self.attack_finished_single = ((self.vehicle_weapon2mode ==  SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
317
318         self.gun2.cnt = time + self.attack_finished_single;
319 }
320
321 float spiderbot_frame()
322 {
323         vector ad, vf;
324         entity player, spider;
325         float ftmp;
326
327         if(intermission_running)
328                 return 1;
329
330         player = self;
331         spider = self.vehicle;
332         self   = spider;
333
334         vehicles_painframe();
335
336         player.BUTTON_ZOOM        = 0;
337         player.BUTTON_CROUCH    = 0;
338         player.switchweapon      = 0;
339
340
341 #if 1 // 0 to enable per-gun impact aux crosshairs
342         // Avarage gun impact point's -> aux cross
343         ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
344         vf = v_forward;
345         ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
346         vf += v_forward;
347         ad = ad * 0.5;
348         v_forward = vf * 0.5;
349         traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
350         UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
351 #else
352         ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
353         traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
354         UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
355         vf = ad;
356         ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
357         traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
358         UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
359         ad = 0.5 * (ad + vf);
360 #endif
361
362         crosshair_trace(player);
363         ad = vectoangles(normalize(trace_endpos - ad));
364         ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
365         ad = AnglesTransform_Normalize(ad, TRUE);
366         //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
367
368         // Rotate head
369         ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
370         ad_y = bound(-ftmp, ad_y, ftmp);
371         spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
372
373         // Pitch head
374         ad_x = bound(ftmp * -1, ad_x, ftmp);
375         spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
376
377
378         //fixedmakevectors(spider.angles);
379         makevectors(spider.angles + '-2 0 0' * spider.angles_x);
380
381         movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
382
383         if(spider.flags & FL_ONGROUND)
384         {
385                 if(spider.frame == 4 && self.tur_head.wait != 0)
386                 {
387                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
388                         spider.frame = 5;
389                 }
390
391                 if(player.BUTTON_JUMP && self.tur_head.wait < time)
392                 {
393                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
394                         //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
395                         self.delay = 0;
396
397                         self.tur_head.wait = time + 2;
398                         player.BUTTON_JUMP = 0;
399                         spider.velocity   = v_forward * 700 + v_up * 600;
400                         spider.frame = 4;
401                 }
402                 else
403                 {
404                         if(vlen(player.movement) == 0)
405                         {
406                                 if(self.sound_nexttime < time || self.delay != 3)
407                                 {
408                                         self.delay = 3;
409                                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
410                                         //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
411                                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
412                                 }
413                                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
414                                 spider.frame = 5;
415                         }
416                         else
417                         {
418                                 // Turn Body
419                                 if(player.movement_x == 0 && player.movement_y != 0)
420                                         ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
421                                 else
422                                         ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
423
424                                 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
425                                 spider.angles_y = anglemods(spider.angles_y + ftmp);
426                                 spider.tur_head.angles_y -= ftmp;
427
428                                 if(player.movement_x != 0)
429                                 {
430                                         if(player.movement_x > 0)
431                                         {
432                                                 player.movement_x = 1;
433                                                 spider.frame = 0;
434                                         }
435                                         else if(player.movement_x < 0)
436                                         {
437                                                 player.movement_x = -1;
438                                                 spider.frame = 1;
439                                         }
440                                         player.movement_y = 0;
441                                         movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
442
443                                         if(self.sound_nexttime < time || self.delay != 1)
444                                         {
445                                                 self.delay = 1;
446                                                 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
447                                                 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
448                                                 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
449                                         }
450                                 }
451                                 else if(player.movement_y != 0)
452                                 {
453                                         if(player.movement_y < 0)
454                                         {
455                                                 player.movement_y = -1;
456                                                 spider.frame = 2;
457                                         }
458                                         else if(player.movement_y > 0)
459                                         {
460                                                 player.movement_y = 1;
461                                                 spider.frame = 3;
462                                         }
463                                         movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
464                                         if(self.sound_nexttime < time || self.delay != 2)
465                                         {
466                                                 self.delay = 2;
467                                                 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
468                                                 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
469                                                 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
470                                         }
471                                 }
472                         }
473                 }
474         }
475
476         self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
477         self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
478
479         if(player.BUTTON_ATCK)
480         {
481                 spider.cnt = time;
482                 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
483                 {
484                         entity gun;
485                         vector v;
486                         spider.misc_bulletcounter += 1;
487
488                         self = player;
489
490                         mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
491                         v = gettaginfo(gun, gettagindex(gun, "barrels"));
492                         v_forward = normalize(v_forward);
493                         v += v_forward * 50;
494
495 //void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
496
497                         fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
498                                                                 5, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
499
500                         endFireBallisticBullet();
501
502 //                      fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
503 //                              autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_VH_SPID_MINIGUN, 0);
504
505                         sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
506                         //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
507                         pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
508
509                         self = spider;
510
511                         spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
512                         spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
513                         player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
514                         spider.gun1.angles_z += 45;
515                         spider.gun2.angles_z -= 45;
516                         if(spider.gun1.angles_z >= 360)
517                         {
518                                 spider.gun1.angles_z = 0;
519                                 spider.gun2.angles_z = 0;
520                         }
521                 }
522         }
523         else
524                 vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
525                                                                                    autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
526                                                                                    autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
527
528
529         spiderbot_rocket_do();
530
531         if(self.vehicle_flags  & VHF_SHIELDREGEN)
532                 vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
533
534         if(self.vehicle_flags  & VHF_HEALTHREGEN)
535                 vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
536
537         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
538         player.vehicle_ammo2 = spider.tur_head.frame;
539
540         if(spider.gun2.cnt <= time)
541                 player.vehicle_reload2 = 100;
542         else
543                 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
544
545         setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
546         player.velocity = spider.velocity;
547
548         VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
549
550         if(self.vehicle_flags & VHF_HASSHIELD)
551                 VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
552
553         self = player;
554         return 1;
555 }
556
557 void spiderbot_exit(float eject)
558 {
559         entity e;
560         vector spot;
561
562         e = findchain(classname,"spiderbot_rocket");
563         while(e)
564         {
565                 if(e.owner == self.owner)
566                 {
567                         e.realowner = self.owner;
568                         e.owner = world;
569                 }
570                 e = e.chain;
571         }
572
573         self.think = vehicles_think;
574         self.nextthink = time;
575         self.frame = 5;
576         self.movetype = MOVETYPE_WALK;
577
578         if(!self.owner)
579                 return;
580
581         makevectors(self.angles);
582         if(eject)
583         {
584                 spot = self.origin + v_forward * 100 + '0 0 64';
585                 spot = vehicles_findgoodexit(spot);
586                 setorigin(self.owner , spot);
587                 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
588                 self.owner.oldvelocity = self.owner.velocity;
589         }
590         else
591         {
592                 if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
593                 {
594                         self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
595                         self.owner.velocity_z += 200;
596                         spot = self.origin + v_forward * 128 + '0 0 64';
597                         spot = vehicles_findgoodexit(spot);
598                 }
599                 else
600                 {
601                         self.owner.velocity = self.velocity * 0.5;
602                         self.owner.velocity_z += 10;
603                         spot = self.origin + v_forward * 256 + '0 0 64';
604                         spot = vehicles_findgoodexit(spot);
605                 }
606                 self.owner.oldvelocity = self.owner.velocity;
607                 setorigin(self.owner , spot);
608         }
609
610         antilag_clear(self.owner);
611         self.owner = world;
612 }
613
614 void spiderbot_headfade()
615 {
616         self.think = spiderbot_headfade;
617         self.nextthink = self.fade_time;
618         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
619
620         if(self.cnt < time || self.alpha < 0.1)
621         {
622                 if(self.alpha > 0.1)
623                 {
624                         sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
625                         pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
626                 }
627                 remove(self);
628         }
629 }
630
631 void spiderbot_blowup()
632 {
633         if(self.cnt > time)
634         {
635                 if(random() < 0.1)
636                 {
637                         sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
638                         pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
639                 }
640                 self.nextthink = time + 0.1;
641                 return;
642         }
643
644         entity h, g1, g2, b;
645         b = spawn();
646         h = spawn();
647         g1 = spawn();
648         g2 = spawn();
649
650         setmodel(b, "models/vehicles/spiderbot.dpm");
651         setmodel(h, "models/vehicles/spiderbot_top.dpm");
652         setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
653         setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
654
655         setorigin(b, self.origin);
656         b.frame = 11;
657         b.angles = self.angles;
658         setsize(b, self.mins, self.maxs);
659
660         setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
661         h.movetype = MOVETYPE_BOUNCE;
662         h.solid = SOLID_BBOX;
663         h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
664         h.modelflags = MF_ROCKET;
665         h.effects = EF_FLAME | EF_LOWPRECISION;
666         h.avelocity = randomvec() * 360;
667
668         h.alpha = 1;
669         h.cnt = time + (3.5 * random());
670         h.fade_rate = 1 / min(self.respawntime, 10);
671         h.fade_time = time;
672         h.think = spiderbot_headfade;
673         h.nextthink = time;
674
675         setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
676         g1.movetype = MOVETYPE_TOSS;
677         g1.solid = SOLID_CORPSE;
678         g1.velocity = v_forward * 700 + (randomvec() * 32);
679         g1.avelocity = randomvec() * 180;
680
681         setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
682         g2.movetype = MOVETYPE_TOSS;
683         g2.solid = SOLID_CORPSE;
684         g2.velocity = v_forward * 700 + (randomvec() * 32);
685         g2.avelocity = randomvec() * 180;
686
687         h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
688
689         SUB_SetFade(b,  time + 5, min(self.respawntime, 1));
690         //SUB_SetFade(h,  time, min(self.respawntime, 10));
691         SUB_SetFade(g1, time, min(self.respawntime, 10));
692         SUB_SetFade(g2, time, min(self.respawntime, 10));
693
694         RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_VH_SPID_DEATH, world);
695
696         self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
697         self.movetype = MOVETYPE_NONE;
698         self.deadflag = DEAD_DEAD;
699         self.solid = SOLID_NOT;
700         self.tur_head.effects &= ~EF_FLAME;
701         self.vehicle_hudmodel.viewmodelforclient = self;
702 }
703
704 float spiderbot_impulse(float _imp)
705 {
706         switch(_imp)
707         {
708                 case 10:
709                 case 15:
710                 case 18:
711                         self.vehicle.vehicle_weapon2mode += 1;
712                         if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
713                                 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
714
715                         //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
716                         CSQCVehicleSetup(self, 0);
717                         return TRUE;
718                 case 12:
719                 case 16:
720                 case 19:
721                         self.vehicle.vehicle_weapon2mode -= 1;
722                         if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
723                                 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
724
725                         //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
726                         CSQCVehicleSetup(self, 0);
727                         return TRUE;
728
729                 /*
730                 case 17: // toss gun, could be used to exit?
731                         break;
732                 case 20: // Manual minigun reload?
733                         break;
734                 */
735         }
736         return FALSE;
737 }
738
739 void spawnfunc_vehicle_spiderbot()
740 {
741         if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
742         if(!vehicle_initialize(VEH_SPIDERBOT, FALSE)) { remove(self); return; }
743 }
744
745 float v_spiderbot(float req)
746 {
747         switch(req)
748         {
749                 case VR_IMPACT:
750                 {
751                         if(autocvar_g_vehicle_spiderbot_bouncepain)
752                                 vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
753                 
754                         return TRUE;
755                 }
756                 case VR_ENTER:
757                 {
758                         self.vehicle_weapon2mode = SBRM_GUIDE;
759                         self.movetype = MOVETYPE_WALK;
760                         CSQCVehicleSetup(self.owner, 0);
761                         self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
762                         self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
763
764                         if(self.owner.flagcarried)
765                         {
766                                 setattachment(self.owner.flagcarried, self.tur_head, "");
767                                 setorigin(self.owner.flagcarried, '-20 0 120');
768                         }
769                 
770                         return TRUE;
771                 }
772                 case VR_THINK:
773                 {
774                         if(self.flags & FL_ONGROUND)
775                                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
776                         
777                         return TRUE;
778                 }
779                 case VR_DEATH:
780                 {
781                         self.health                             = 0;
782                         self.event_damage               = func_null;
783                         self.takedamage                 = DAMAGE_NO;
784                         self.touch                              = func_null;
785                         self.cnt                                = 3.4 + time + random() * 2;
786                         self.think                              = spiderbot_blowup;
787                         self.nextthink                  = time;
788                         self.deadflag                   = DEAD_DYING;
789                         self.frame                              = 5;
790                         self.tur_head.effects  |= EF_FLAME;
791                         self.colormod                   = self.tur_head.colormod = '-1 -1 -1';
792                         self.frame                              = 10;
793                         self.movetype                   = MOVETYPE_TOSS;
794
795                         return TRUE;
796                 }
797                 case VR_SPAWN:
798                 {
799                         if(!self.gun1)
800                         {
801                                 self.vehicles_impulse = spiderbot_impulse;
802                                 self.gun1 = spawn();
803                                 self.gun2 = spawn();
804                                 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
805                                 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
806                                 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
807                                 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
808                                 self.gravity = 2;
809                                 self.mass = 5000;
810                         }
811
812                         self.frame = 5;
813                         self.tur_head.frame = 1;
814                         self.movetype = MOVETYPE_WALK;
815                         self.solid = SOLID_SLIDEBOX;
816                         self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
817                         self.tur_head.angles = '0 0 0';
818                         self.vehicle_exit = spiderbot_exit;
819
820                         setorigin(self, self.pos1 + '0 0 128');
821                         self.angles = self.pos2;
822                         self.damageforcescale = 0.03;
823                         self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
824                         self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
825                         
826                         self.PlayerPhysplug = spiderbot_frame;
827
828                         return TRUE;
829                 }
830                 case VR_SETUP:
831                 {
832                         if(autocvar_g_vehicle_spiderbot_shield)
833                                 self.vehicle_flags |= VHF_HASSHIELD;
834
835                         if(autocvar_g_vehicle_spiderbot_shield_regen)
836                                 self.vehicle_flags |= VHF_SHIELDREGEN;
837
838                         if(autocvar_g_vehicle_spiderbot_health_regen)
839                                 self.vehicle_flags |= VHF_HEALTHREGEN;
840
841                         self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
842                         self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
843                         self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
844                         self.max_health = self.vehicle_health;
845
846                         return TRUE;
847                 }
848                 case VR_PRECACHE:
849                 {
850                         precache_model ("models/vhshield.md3");
851                         precache_model ("models/vehicles/spiderbot.dpm");
852                         precache_model ("models/vehicles/spiderbot_top.dpm");
853                         precache_model ("models/vehicles/spiderbot_barrels.dpm");
854                         precache_model ("models/vehicles/spiderbot_cockpit.dpm");
855                         precache_model ( "models/uziflash.md3");
856
857                         precache_sound ("weapons/uzi_fire.wav" );
858                         precache_sound ("weapons/rocket_impact.wav");
859
860                         precache_sound ("vehicles/spiderbot_die.wav");
861                         precache_sound ("vehicles/spiderbot_idle.wav");
862                         precache_sound ("vehicles/spiderbot_jump.wav");
863                         precache_sound ("vehicles/spiderbot_strafe.wav");
864                         precache_sound ("vehicles/spiderbot_walk.wav");
865                         precache_sound ("vehicles/spiderbot_land.wav");
866                         return TRUE;
867                 }
868         }
869
870         return TRUE;
871 }
872
873 #endif // SVQC
874 #ifdef CSQC
875
876 #define spider_ico  "gfx/vehicles/sbot.tga"
877 #define spider_rkt  "gfx/vehicles/sbot_rpods.tga"
878 #define spider_mgun "gfx/vehicles/sbot_mguns.tga"
879 string spider_xhair; // = "gfx/vehicles/axh-special1.tga";
880
881 #define SBRM_FIRST 1
882 #define SBRM_VOLLY 1
883 #define SBRM_GUIDE 2
884 #define SBRM_ARTILLERY 3
885 #define SBRM_LAST 3
886
887 float v_spiderbot(float req)
888 {
889         switch(req)
890         {
891                 case VR_HUD:
892                 {
893                         if(autocvar_r_letterbox)
894                                 return TRUE;
895
896                         vector picsize, hudloc = '0 0 0', pic2size, picloc;
897                         float i;
898
899                         // Fetch health & ammo stats
900                         HUD_GETVEHICLESTATS
901
902                         picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
903                         hudloc_y = vid_conheight - picsize_y;
904                         hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
905
906                         drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
907
908                         ammo1   *= 0.01;
909                         shield  *= 0.01;
910                         vh_health  *= 0.01;
911                         reload2 *= 0.01;
912
913                         pic2size = draw_getimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
914                         picloc = picsize * 0.5 - pic2size * 0.5;
915                         if(vh_health < 0.25)
916                                 drawpic(hudloc + picloc, spider_ico, pic2size,  '1 0 0' + '0 1 1' * sin(time * 8),  1, DRAWFLAG_NORMAL);
917                         else
918                                 drawpic(hudloc + picloc, spider_ico, pic2size,  '1 1 1' * vh_health  + '1 0 0' * (1 - vh_health),  1, DRAWFLAG_NORMAL);
919                         drawpic(hudloc + picloc, spider_rkt, pic2size,  '1 1 1' * reload2 + '1 0 0' * (1 - reload2), 1, DRAWFLAG_NORMAL);
920                         drawpic(hudloc + picloc, spider_mgun, pic2size, '1 1 1' * ammo1   + '1 0 0' * (1 - ammo1),   1, DRAWFLAG_NORMAL);
921                         drawpic(hudloc + picloc, hud_sh, pic2size,  '1 1 1', shield, DRAWFLAG_NORMAL);
922
923                 // Health bar
924                         picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
925                         picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
926                         drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
927                         drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
928                         drawresetcliparea();
929                 // ..  and icon
930                         picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
931                         picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
932                         if(vh_health < 0.25)
933                         {
934                                 if(alarm1time < time)
935                                 {
936                                         alarm1time = time + 2;
937                                         sound(self, CH_PAIN_SINGLE, "vehicles/alarm.wav", VOL_BASEVOICE, ATTEN_NONE);
938                                 }
939                                 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
940                         }
941                         else
942                         {
943                                 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
944                                 if(alarm1time)
945                                 {
946                                         sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
947                                         alarm1time = 0;
948                                 }
949                         }
950                 // Shield bar
951                         picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
952                         picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
953                         drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
954                         drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
955                         drawresetcliparea();
956                 // ..  and icon
957                         picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
958                         picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
959                         if(shield < 0.25)
960                         {
961                                 if(alarm2time < time)
962                                 {
963                                         alarm2time = time + 1;
964                                         sound(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTEN_NONE);
965                                 }
966                                 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
967                         }
968                         else
969                         {
970                                 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
971                                 if(alarm2time)
972                                 {
973                                         sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
974                                         alarm2time = 0;
975                                 }
976                         }
977
978                 // Minigun bar
979                         picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
980                         picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
981                         drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight);
982                         drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
983                         drawresetcliparea();
984                 // ..  and icon
985                         picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
986                         picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
987                         if(ammo1 < 0.2)
988                                 drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
989                         else
990                                 drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
991
992                 // Rocket ammo bar
993                         picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
994                         ammo1 = picsize_x / 8;
995                         picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
996                         drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload2, vid_conheight);
997                         drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
998                         drawresetcliparea();
999
1000                 // ..  and icons
1001                         pic2size = 0.35 * draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
1002                         picloc_x -= pic2size_x;
1003                         picloc_y += pic2size_y * 2.25;
1004                         if(ammo2 == 9)
1005                         {
1006                                 for(i = 1; i < 9; ++i)
1007                                 {
1008                                         picloc_x += ammo1;
1009                                         drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((8 * reload2 <= i) ? '0 0 0' : '1 1 1'), 0.75, DRAWFLAG_NORMAL);
1010                                 }
1011                         }
1012                         else
1013                         {
1014                                 for(i = 1; i < 9; ++i)
1015                                 {
1016                                         picloc_x += ammo1;
1017                                         drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((i >= ammo2) ? '1 1 1' : '0 0 0'), 0.75, DRAWFLAG_NORMAL);
1018                                 }
1019                         }
1020                         pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
1021                         picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
1022                         if(ammo2 == 9)
1023                                 drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1024                         else
1025                                 drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
1026
1027                         if (scoreboard_showscores)
1028                                 HUD_DrawScoreboard();
1029                         else
1030                         {
1031                                 switch(weapon2mode)
1032                                 {
1033                                         case SBRM_VOLLY:
1034                                                 spider_xhair = "gfx/vehicles/axh-bracket.tga";
1035                                                 break;
1036                                         case SBRM_GUIDE:
1037                                                 spider_xhair = "gfx/vehicles/axh-cross.tga";
1038                                                 break;
1039                                         case SBRM_ARTILLERY:
1040                                                 spider_xhair = "gfx/vehicles/axh-tag.tga";
1041                                                 break;
1042                                         default:
1043                                                 spider_xhair= "gfx/vehicles/axh-tag.tga";
1044                                 }
1045
1046                                 picsize = draw_getimagesize(spider_xhair);
1047                                 picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size;
1048                                 picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size;
1049
1050                                 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), spider_xhair, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_ADDITIVE);
1051                         }
1052                         
1053                         return TRUE;
1054                 }
1055                 case VR_SETUP:
1056                 {
1057                         // Minigun1
1058                         AuxiliaryXhair[0].axh_image   = "gfx/vehicles/axh-ring.tga";
1059                         AuxiliaryXhair[0].axh_scale   = 0.25;
1060                         // Minigun2
1061                         AuxiliaryXhair[1].axh_image   = "gfx/vehicles/axh-ring.tga";
1062                         AuxiliaryXhair[1].axh_scale   = 0.25;
1063                         // Rocket
1064                         AuxiliaryXhair[2].axh_image   = "gfx/vehicles/axh-special1.tga";
1065                         AuxiliaryXhair[2].axh_scale   = 0.5;
1066                 
1067                         return TRUE;
1068                 }
1069                 case VR_PRECACHE:
1070                 {
1071                         precache_model ("models/vhshield.md3");
1072                         precache_model ("models/vehicles/spiderbot.dpm");
1073                         precache_model ("models/vehicles/spiderbot_top.dpm");
1074                         precache_model ("models/vehicles/spiderbot_barrels.dpm");
1075                         precache_model ("models/vehicles/spiderbot_cockpit.dpm");
1076                         return TRUE;
1077                 }
1078         }
1079
1080         return TRUE;
1081 }
1082
1083 #endif // CSQC
1084 #endif // REGISTER_VEHICLE