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Weapons: network balance changes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qh
1 #ifndef WEAPONS_ALL_H
2 #define WEAPONS_ALL_H
3
4 #include "../command/all.qh"
5 #include "../stats.qh"
6 #include "config.qh"
7
8 // weapon sets
9 typedef vector WepSet;
10 #ifdef SVQC
11 void WriteWepSet(float dest, WepSet w);
12 #endif
13
14 #ifdef CSQC
15 WepSet WepSet_GetFromStat();
16 WepSet WepSet_GetFromStat_InMap();
17 WepSet ReadWepSet();
18 #endif
19
20 #include "weapon.qh"
21
22 #ifndef MENUQC
23 #include "calculations.qh"
24 #include "../models/all.qh"
25 #endif
26
27 #include "../util.qh"
28
29 #ifdef SVQC
30 #include "../../server/bot/aim.qh"
31 #endif
32
33 REGISTRY(Weapons, 72) // Increase as needed. Can be up to 72.
34 #define Weapons_from(i) _Weapons_from(i, WEP_Null)
35 REGISTER_REGISTRY(Weapons)
36 STATIC_INIT(WeaponPickup) { FOREACH(Weapons, true, LAMBDA(it.m_pickup = NEW(WeaponPickup, it))); }
37
38 .WepSet m_wepset;
39 #define WEPSET(id) (WEP_##id.m_wepset)
40 #define WepSet_FromWeapon(it) ((it).m_wepset)
41 WepSet _WepSet_FromWeapon(int i);
42 STATIC_INIT(WepSets) { FOREACH(Weapons, true, LAMBDA(it.m_wepset = _WepSet_FromWeapon(it.m_id))); }
43
44 GENERIC_COMMAND(dumpweapons, "Dump all weapons into weapons_dump.txt") // WEAPONTODO: make this work with other progs than just server
45 {
46     switch(request)
47     {
48         case CMD_REQUEST_COMMAND:
49         {
50             #ifdef SVQC
51             wep_config_file = -1;
52             wep_config_alsoprint = -1;
53             string filename = argv(1);
54
55             if(filename == "")
56             {
57                 filename = "weapons_dump.cfg";
58                 wep_config_alsoprint = false;
59             }
60             else if(filename == "-")
61             {
62                 filename = "weapons_dump.cfg";
63                 wep_config_alsoprint = true;
64             }
65             wep_config_file = fopen(filename, FILE_WRITE);
66
67             if(wep_config_file >= 0)
68             {
69                 Dump_Weapon_Settings();
70                 LOG_INFO(sprintf("Dumping weapons... File located in ^2data/data/%s^7.\n", filename));
71                 fclose(wep_config_file);
72                 wep_config_file = -1;
73                 wep_config_alsoprint = -1;
74             }
75             else
76             {
77                 LOG_INFO(sprintf("^1Error: ^7Could not open file '%s'!\n", filename));
78             }
79             #else
80             LOG_INFO(_("Weapons dump command only works with sv_cmd.\n"));
81             #endif
82             return;
83         }
84
85         default:
86         case CMD_REQUEST_USAGE:
87         {
88             LOG_INFO(strcat("\nUsage:^3 ", GetProgramCommandPrefix(), " dumpweapons [filename]"));
89             LOG_INFO("  Where 'filename' is the file to write (default is weapons_dump.cfg),\n");
90             LOG_INFO("  if supplied with '-' output to console as well as default,\n");
91             LOG_INFO("  if left blank, it will only write to default.\n");
92             return;
93         }
94     }
95 }
96
97 #ifdef SVQC
98 entity W_PROP_reloader;
99 float autocvar_w_prop_interval = 0;
100 .void(Weapon this) wr_net;
101 void W_PROP_reload()
102 {
103     SELFPARAM();
104     this.nextthink = time + autocvar_w_prop_interval;
105     FOREACH(Weapons, true, {
106         it.wr_update(it);
107         void(Weapon) f = it.wr_net;
108         if (f) f(it);
109     });
110 }
111 STATIC_INIT_LATE(W_PROP_reloader)
112 {
113     entity e = W_PROP_reloader = new(W_PROP_reloader);
114     make_pure(e);
115     WITH(entity, self, e, (e.think = W_PROP_reload)());
116 }
117 #endif
118
119 #define REGISTER_WEAPON(...) EVAL(OVERLOAD(REGISTER_WEAPON, __VA_ARGS__))
120 #define REGISTER_WEAPON_2(id, inst) REGISTER(Weapons, WEP, id, m_id, inst)
121 /** TODO: deprecated - remove */
122 #define REGISTER_WEAPON_3(id, sname, inst) \
123     REGISTER_WEAPON_2(id, inst); \
124     [[alias("WEP_" #id)]] Weapon _wep_##sname
125
126 REGISTER_WEAPON(Null, NEW(Weapon));
127
128
129
130 // legacy w_prop mappings
131 #define X(fld, T) .T fld; .T wepvar_##fld = fld;
132 X(switchdelay_drop, float)
133 X(switchdelay_raise, float)
134 X(weaponreplace, string)
135 X(weaponstartoverride, float)
136 X(weaponstart, float)
137 X(weaponthrowable, float)
138 X(reload_ammo, float)
139 .float reloading_ammo = reload_ammo;
140 X(reload_time, float)
141 .float reloading_time = reload_time;
142 #undef X
143
144
145
146 #define W_PROPS(L, class, prefix) \
147     L(W_PROP_BEGIN, W_PROP, W_PROP_END, class, prefix) \
148     L(W_CONFIG_BEGIN, W_CONFIG, W_CONFIG_END, class, prefix) \
149     L(W_UPDATE_BEGIN, W_UPDATE, W_UPDATE_END, class, prefix) \
150     L(W_NET_BEGIN, W_NET, W_NET_END, class, prefix) \
151     /**/ \
152
153
154     #define W_PROP(class, wepname, fld, T, m)       W_PROP_##m(class, fld, T, wepname)
155     #define W_PROP_NONE(class, fld, T, wepname)     _W_PROP(class, fld, T, wepname)
156     #define W_PROP_PRI(class, fld, T, wepname)      _W_PROP(class, primary_##fld, T, wepname)
157     #define W_PROP_SEC(class, fld, T, wepname)      _W_PROP(class, secondary_##fld, T, wepname)
158     #define W_PROP_BOTH(class, fld, T, wepname) \
159             W_PROP_PRI(class, fld, T, wepname) \
160             W_PROP_SEC(class, fld, T, wepname)
161     #define W_PROP_BEGIN(class)
162         #define _W_PROP(class, fld, T, wepname) \
163             /* static */ T _W_PROP_CVAR(wepname, fld); \
164             ATTRIB(class, wepvar_##fld, T, _W_PROP_CVAR(wepname, fld));
165         #define _W_PROP_CVAR(wepname, fld) autocvar_g_balance_##wepname##_##fld
166     #define W_PROP_END()
167
168
169
170     #define W_CONFIG(class, wepname, fld, T, m)     W_CONFIG_##m(class, fld, T, wepname)
171     #define W_CONFIG_NONE(class, fld, T, wepname)   _W_CONFIG(class, fld, T, wepname)
172     #define W_CONFIG_PRI(class, fld, T, wepname)    _W_CONFIG(class, primary_##fld, T, wepname)
173     #define W_CONFIG_SEC(class, fld, T, wepname)    _W_CONFIG(class, secondary_##fld, T, wepname)
174     #define W_CONFIG_BOTH(class, fld, T, wepname) \
175             W_CONFIG_PRI(class, fld, T, wepname) \
176             W_CONFIG_SEC(class, fld, T, wepname)
177     #define W_CONFIG_BEGIN(class) METHOD(class, wr_config, void(class this)) {
178         #ifdef SVQC
179             #define _W_CONFIG(class, fld, T, wepname) if (#wepname == this.netname) WEP_CONFIG_WRITE_CVARS(wepname, fld, T);
180         #else
181             #define _W_CONFIG(class, fld, T, wepname)
182         #endif
183     #define W_CONFIG_END() }
184
185
186     #define W_UPDATE(class, wepname, fld, T, m)     W_UPDATE_##m(class, fld, T, wepname)
187     #define W_UPDATE_NONE(class, fld, T, wepname)   _W_UPDATE(class, fld, T, wepname)
188     #define W_UPDATE_PRI(class, fld, T, wepname)    _W_UPDATE(class, primary_##fld, T, wepname)
189     #define W_UPDATE_SEC(class, fld, T, wepname)    _W_UPDATE(class, secondary_##fld, T, wepname)
190     #define W_UPDATE_BOTH(class, fld, T, wepname) \
191             W_UPDATE_PRI(class, fld, T, wepname) \
192             W_UPDATE_SEC(class, fld, T, wepname)
193     .entity baseline, baseline_target;
194     #define W_UPDATE_BEGIN(class) \
195         METHOD(class, wr_update, void(class this)) \
196         { \
197             noref entity b = this.baseline; \
198             if (!b) \
199             { \
200                 b = this.baseline = new(baseline); \
201                 make_pure(b); \
202                 b.baseline_target = this; \
203             }
204         #ifdef SVQC
205             #define _W_UPDATE(class, fld, T, wepname) \
206                 { \
207                     T it = _W_PROP_CVAR(wepname, fld); \
208                     b.wepvar_##fld = this.wepvar_##fld; \
209                     this.wepvar_##fld = it; \
210                 }
211         #else
212             #define _W_UPDATE(class, fld, T, wepname)
213         #endif
214     #define W_UPDATE_END() }
215
216
217     #define W_NET(class, wepname, fld, T, m)     W_NET_##m(class, fld, T, wepname)
218     #define W_NET_NONE(class, fld, T, wepname)   _W_NET(class, fld, T, wepname)
219     #define W_NET_PRI(class, fld, T, wepname)    _W_NET(class, primary_##fld, T, wepname)
220     #define W_NET_SEC(class, fld, T, wepname)    _W_NET(class, secondary_##fld, T, wepname)
221     #define W_NET_BOTH(class, fld, T, wepname) \
222             W_NET_PRI(class, fld, T, wepname) \
223             W_NET_SEC(class, fld, T, wepname)
224     REGISTER_NET_TEMP(WeaponUpdate)
225     #if defined(CSQC)
226         #define W_NET_BEGIN(class) METHOD(class, wr_net, void(class this, int i)) { int n = 0;
227             #define _W_NET(class, fld, T, wepname) \
228             { \
229                 if (++n == i) this.wepvar_##fld = Read_##T(); \
230             }
231             .void(Weapon this, int i) wr_net;
232             NET_HANDLE(WeaponUpdate, bool isnew)
233             {
234                 Weapon w = Weapons_from(ReadByte());
235                 for (int i; (i = ReadByte()); )
236                 {
237                     w.wr_net(w, i);
238                 }
239                 return true;
240             }
241         #define W_NET_END() }
242     #elif defined(SVQC)
243         #define W_NET_BEGIN(class) \
244             METHOD(class, wr_net, void(class this)) \
245             { \
246                 int chan = MSG_INIT; \
247                 for (;;) \
248                 { \
249                     bool commit = false; \
250                     int i = 0;
251         #define _W_NET(class, fld, T, wepname) \
252                     { \
253                         ++i; \
254                         T it = this.wepvar_##fld; \
255                         if (it != this.baseline.wepvar_##fld) \
256                         { \
257                             if (!commit) { commit = true; WriteHeader(chan, WeaponUpdate); WriteByte(chan, this.m_id); } \
258                             WriteByte(chan, i); Write_##T(chan, it); \
259                         } \
260                     }
261         #define W_NET_END() \
262                     if (commit) WriteByte(chan, 0); \
263                     if (chan == MSG_INIT) chan = MSG_ALL; \
264                     else break; \
265                 } \
266             }
267     #else
268         #define W_NET_BEGIN(class)
269             #define _W_NET(class, fld, T, wepname)
270         #define W_NET_END()
271     #endif
272
273
274
275 // read cvars from weapon settings
276 #define WEP_CVAR(wepname, name) (_wep_##wepname.wepvar_##name)
277 #define WEP_CVAR_PRI(wepname, name) WEP_CVAR(wepname, primary_##name)
278 #define WEP_CVAR_SEC(wepname, name) WEP_CVAR(wepname, secondary_##name)
279 #define WEP_CVAR_BOTH(wepname, isprimary, name) ((isprimary) ? WEP_CVAR_PRI(wepname, name) : WEP_CVAR_SEC(wepname, name))
280
281 const int WEP_FIRST = 1;
282 #define WEP_LAST (Weapons_COUNT - 1)
283 WepSet WEPSET_ALL;
284 WepSet WEPSET_SUPERWEAPONS;
285
286 #include "all.inc"
287
288 // TODO: remove after 0.8.2. Retains impulse number compatibility because 0.8.1 clients don't reload the weapons.cfg
289 #define WEP_HARDCODED_IMPULSES 20
290
291 // TODO: invert after 0.8.2. Will require moving 'best weapon' impulses
292 #define WEP_IMPULSE_BEGIN 230
293 #define WEP_IMPULSE_END bound(WEP_IMPULSE_BEGIN, WEP_IMPULSE_BEGIN + (Weapons_COUNT - 1) - 1, 253)
294
295 REGISTRY_SORT(Weapons, WEP_HARDCODED_IMPULSES + 1)
296 REGISTRY_CHECK(Weapons)
297
298 STATIC_INIT(register_weapons_done)
299 {
300     FOREACH(Weapons, true, LAMBDA(
301         it.m_id = i;
302         WepSet set = it.m_wepset;
303         WEPSET_ALL |= set;
304         if ((it.spawnflags) & WEP_FLAG_SUPERWEAPON) WEPSET_SUPERWEAPONS |= set;
305         it.weapon = it.m_id;
306         it.weapons = set;
307         if (it == WEP_Null) continue;
308         int imp = WEP_IMPULSE_BEGIN + it.m_id - 1;
309         if (imp <= WEP_IMPULSE_END)
310             localcmd(sprintf("alias weapon_%s \"impulse %d\"\n", it.netname, imp));
311         else
312             LOG_TRACEF("Impulse limit exceeded, weapon will not be directly accessible: %s\n", it.netname);
313     ));
314     #ifdef CSQC
315     FOREACH(Weapons, true, LAMBDA(it.wr_init(it)));
316     #endif
317     weaponorder_byid = "";
318     for (int i = Weapons_MAX - 1; i >= 1; --i)
319         if (Weapons_from(i))
320             weaponorder_byid = strcat(weaponorder_byid, " ", ftos(i));
321     weaponorder_byid = strzone(substring(weaponorder_byid, 1, -1));
322 }
323
324 #ifndef MENUQC
325
326 .entity weaponchild;
327 .entity exteriorweaponentity;
328 .vector weaponentity_glowmod;
329
330 //.int weapon; // current weapon
331 #ifdef SVQC
332 .int switchweapon = _STAT(SWITCHWEAPON);
333 .int switchingweapon = _STAT(SWITCHINGWEAPON);
334 #endif
335 .string weaponname; // name of .weapon
336
337 .vector spawnorigin; // for casings
338
339 // weapon animation vectors:
340 .vector anim_fire1;
341 .vector anim_fire2;
342 .vector anim_idle;
343 .vector anim_reload;
344
345 // static frame globals
346
347 ENUMCLASS(WFRAME)
348 CASE(WFRAME, DONTCHANGE)
349 CASE(WFRAME, FIRE1)
350 CASE(WFRAME, FIRE2)
351 CASE(WFRAME, IDLE)
352 CASE(WFRAME, RELOAD)
353 ENUMCLASS_END(WFRAME)
354
355 .WFRAME wframe;
356
357 vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn);
358 void CL_WeaponEntity_SetModel(entity this, string name);
359 #endif
360
361 #endif