1 // ==========================
2 // Balance Config Generator
3 // ==========================
5 void Dump_Weapon_Settings(void);
7 float wep_config_alsoprint;
9 #define MAX_WEP_CONFIG 256
10 float WEP_CONFIG_COUNT;
11 string wep_config_queue[MAX_WEP_CONFIG];
13 #define WEP_CONFIG_QUEUE(a) { \
14 wep_config_queue[WEP_CONFIG_COUNT] = a; \
17 #define WEP_CONFIG_WRITETOFILE(a) { \
18 fputs(wep_config_file, a); \
19 if(wep_config_alsoprint) { print(a); } }
21 #define WEP_CONFIG_WRITE_CVARS(weapon,mode,name) \
24 sprintf("set g_balance_%s_primary_%s %g\n", #weapon, #name, \
25 cvar(sprintf("g_balance_%s_primary_%s", #weapon, #name)))) } \
29 sprintf("set g_balance_%s_secondary_%s %g\n", #weapon, #name, \
30 cvar(sprintf("g_balance_%s_secondary_%s", #weapon, #name)))) } \
34 sprintf("set g_balance_%s_primary_%s %g\n", #weapon, #name, \
35 cvar(sprintf("g_balance_%s_primary_%s", #weapon, #name)))) } \
37 sprintf("set g_balance_%s_secondary_%s %g\n", #weapon, #name, \
38 cvar(sprintf("g_balance_%s_secondary_%s", #weapon, #name)))) } \
42 sprintf("set g_balance_%s_%s %g\n", #weapon, #name, \
43 cvar(sprintf("g_balance_%s_%s", #weapon, #name)))) } \
46 // WEAPONTODO: remove prop
47 #define WEP_CONFIG_WRITE_PROPS(weapon,name) \
49 sprintf("set g_balance_%s_%s %g\n", #weapon, #name, \
50 cvar(sprintf("g_balance_%s_%s", #weapon, #name)))) }
52 #define WEP_CONFIG_SETTINGS(wepsettings) \
53 #define WEP_ADD_CVAR(weapon,mode,name) WEP_CONFIG_WRITE_CVARS(weapon,mode,name) \
54 #define WEP_ADD_PROP(weapon,prop,name) WEP_CONFIG_WRITE_PROPS(weapon,name) \