2 CLASS(PortoLaunch, Weapon)
3 /* ammotype */ ATTRIB(PortoLaunch, ammo_field, .int, ammo_none)
4 /* impulse */ ATTRIB(PortoLaunch, impulse, int, 0)
5 /* flags */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON);
6 /* rating */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0);
7 /* color */ ATTRIB(PortoLaunch, wpcolor, vector, '0.5 0.5 0.5');
8 /* modelname */ ATTRIB(PortoLaunch, mdl, string, "porto");
10 /* model */ ATTRIB(PortoLaunch, m_model, Model, MDL_PORTO_ITEM);
12 /* crosshair */ ATTRIB(PortoLaunch, w_crosshair, string, "gfx/crosshairporto");
13 /* crosshair */ ATTRIB(PortoLaunch, w_crosshair_size, float, 0.6);
14 /* wepimg */ ATTRIB(PortoLaunch, model2, string, "weaponporto");
15 /* refname */ ATTRIB(PortoLaunch, netname, string, "porto");
16 /* wepname */ ATTRIB(PortoLaunch, message, string, _("Port-O-Launch"));
18 REGISTER_WEAPON(PORTO, NEW(PortoLaunch));
20 #define PORTO_SETTINGS(w_cvar,w_prop) PORTO_SETTINGS_LIST(w_cvar, w_prop, PORTO, porto)
21 #define PORTO_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
22 w_cvar(id, sn, BOTH, animtime) \
23 w_cvar(id, sn, BOTH, lifetime) \
24 w_cvar(id, sn, BOTH, refire) \
25 w_cvar(id, sn, BOTH, speed) \
26 w_cvar(id, sn, NONE, secondary) \
27 w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \
28 w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \
29 w_prop(id, sn, string, weaponreplace, weaponreplace) \
30 w_prop(id, sn, float, weaponstart, weaponstart) \
31 w_prop(id, sn, float, weaponstartoverride, weaponstartoverride) \
32 w_prop(id, sn, float, weaponthrowable, weaponthrowable)
35 PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
36 .entity porto_current;
37 .vector porto_v_angle; // holds "held" view angles
38 .float porto_v_angle_held;
44 #include "../../triggers/trigger/jumppads.qh"
46 spawnfunc(weapon_porto) { weapon_defaultspawnfunc(WEP_PORTO.m_id); }
48 void W_Porto_Success(void)
50 if(self.realowner == world)
52 objerror("Cannot succeed successfully: no owner\n");
56 self.realowner.porto_current = world;
60 string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
61 void W_Porto_Fail(float failhard)
63 if(self.realowner == world)
65 objerror("Cannot fail successfully: no owner\n");
72 Portal_ClearWithID(self.realowner, self.portal_id);
75 self.realowner.porto_current = world;
77 if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPSET(PORTO)))
79 setsize(self, '-16 -16 0', '16 16 32');
80 setorigin(self, self.origin + trace_plane_normal);
81 if(move_out_of_solid(self))
84 self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128);
85 tracetoss(self, self);
86 if(vlen(trace_endpos - self.realowner.origin) < 128)
88 W_ThrowNewWeapon(self.realowner, WEP_PORTO.m_id, 0, self.origin, self.velocity);
89 Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_FAILED);
96 void W_Porto_Remove(entity p)
98 if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
100 WITH(entity, self, p.porto_current, W_Porto_Fail(1));
104 void W_Porto_Think(void)
106 trace_plane_normal = '0 0 0';
107 if(self.realowner.playerid != self.playerid)
113 void W_Porto_Touch(void)
117 // do not use PROJECTILE_TOUCH here
118 // FIXME but DO handle warpzones!
120 if(other.classname == "portal")
121 return; // handled by the portal
123 norm = trace_plane_normal;
124 if(trace_ent.iscreature)
126 traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN.z, MOVE_WORLDONLY, self);
127 if(trace_fraction >= 1)
129 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
131 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
135 if(self.realowner.playerid != self.playerid)
137 sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
140 else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
142 spamsound(self, CH_SHOTS, SND(PORTO_BOUNCE), VOL_BASE, ATTEN_NORM);
144 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
145 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
147 else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
149 sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
152 Portal_ClearAll_PortalsOnly(self.realowner);
154 else if(self.cnt == 0)
157 if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
159 sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
160 trace_plane_normal = norm;
161 Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
166 sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
167 trace_plane_normal = norm;
171 else if(self.cnt == 1)
174 if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
176 sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
177 trace_plane_normal = norm;
178 Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
183 sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
184 trace_plane_normal = norm;
188 else if(self.effects & EF_RED)
190 self.effects += EF_BLUE - EF_RED;
191 if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
193 sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
194 trace_plane_normal = norm;
195 Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
196 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
197 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
198 CSQCProjectile(self, true, PROJECTILE_PORTO_BLUE, true); // change type
202 sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
203 trace_plane_normal = norm;
204 Portal_ClearAll_PortalsOnly(self.realowner);
210 if(self.realowner.portal_in.portal_id == self.portal_id)
212 if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
214 sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
215 trace_plane_normal = norm;
216 Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
221 sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
222 Portal_ClearAll_PortalsOnly(self.realowner);
228 sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
229 Portal_ClearAll_PortalsOnly(self.realowner);
235 void W_Porto_Attack(float type)
239 W_SetupShot(self, false, 4, SND(PORTO_FIRE), CH_WEAPON_A, 0);
240 // always shoot from the eye
241 w_shotdir = v_forward;
242 w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
244 //Send_Effect(EFFECT_GRENADE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
248 gren.owner = gren.realowner = self;
249 gren.playerid = self.playerid;
250 gren.classname = "porto";
251 gren.bot_dodge = true;
252 gren.bot_dodgerating = 200;
253 gren.movetype = MOVETYPE_BOUNCEMISSILE;
254 PROJECTILE_MAKETRIGGER(gren);
255 gren.effects = EF_RED;
257 setorigin(gren, w_shotorg);
258 setsize(gren, '0 0 0', '0 0 0');
260 gren.nextthink = time + WEP_CVAR_BOTH(porto, (type <= 0), lifetime);
261 gren.think = W_Porto_Think;
262 gren.touch = W_Porto_Touch;
264 if(self.items & ITEM_Strength.m_itemid)
265 W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
267 W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);
269 gren.angles = vectoangles(gren.velocity);
270 gren.flags = FL_PROJECTILE;
272 gren.portal_id = time;
273 self.porto_current = gren;
274 gren.playerid = self.playerid;
275 fixedmakevectors(fixedvectoangles(gren.velocity));
276 gren.right_vector = v_right;
278 gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
281 CSQCProjectile(gren, true, PROJECTILE_PORTO_BLUE, true);
283 CSQCProjectile(gren, true, PROJECTILE_PORTO_RED, true);
285 MUTATOR_CALLHOOK(EditProjectile, self, gren);
288 METHOD(PortoLaunch, wr_aim, void(entity thiswep))
291 self.BUTTON_ATCK = false;
292 self.BUTTON_ATCK2 = false;
293 if(!WEP_CVAR(porto, secondary))
294 if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false))
295 self.BUTTON_ATCK = true;
297 METHOD(PortoLaunch, wr_config, void(entity this))
299 PORTO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
301 METHOD(PortoLaunch, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2))
303 if(WEP_CVAR(porto, secondary))
306 if(!actor.porto_current)
307 if(!actor.porto_forbidden)
308 if(weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(porto, refire)))
311 weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
315 if(!actor.porto_current)
316 if(!actor.porto_forbidden)
317 if(weapon_prepareattack(thiswep, actor, true, WEP_CVAR_SEC(porto, refire)))
320 weapon_thinkf(actor, WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready);
325 if(actor.porto_v_angle_held)
329 actor.porto_v_angle_held = 0;
331 ClientData_Touch(actor);
338 actor.porto_v_angle = actor.v_angle;
339 actor.porto_v_angle_held = 1;
341 ClientData_Touch(actor);
344 if(actor.porto_v_angle_held)
345 makevectors(actor.porto_v_angle); // override the previously set angles
348 if(!actor.porto_current)
349 if(!actor.porto_forbidden)
350 if(weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(porto, refire)))
353 weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
357 METHOD(PortoLaunch, wr_checkammo1, bool(entity this))
359 // always allow infinite ammo
362 METHOD(PortoLaunch, wr_checkammo2, bool(entity this))
364 // always allow infinite ammo
367 METHOD(PortoLaunch, wr_init, void(entity this))
369 PORTO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
371 METHOD(PortoLaunch, wr_setup, void(entity thiswep))
374 self.ammo_field = ammo_none;
376 METHOD(PortoLaunch, wr_resetplayer, void(entity thiswep))
379 self.porto_current = world;
383 METHOD(PortoLaunch, wr_impacteffect, void(entity this)) {
384 LOG_WARNING("Since when does Porto send DamageInfo?\n");