3 REGISTER_NET_LINKED(ENT_CLIENT_WEPENT)
4 REGISTER_NET_TEMP(CLIENT_WEPENT)
10 bool wepent_send(entity this, entity to, int sf);
12 void wepent_update(entity this);
14 void wepent_link(entity wep);
18 .Weapon m_switchweapon;
20 .Weapon m_switchingweapon;
28 .Weapon switchingweapon;