3 REGISTER_NET_LINKED(ENT_CLIENT_WEPENT)
4 REGISTER_NET_TEMP(CLIENT_WEPENT)
8 bool wepent_send(entity this, entity to, int sf);
10 void wepent_update(entity this);
12 void wepent_link(entity wep);
16 .Weapon m_switchweapon;
18 .Weapon m_switchingweapon;
26 .Weapon switchingweapon;