3 REGISTER_NET_LINKED(ENT_CLIENT_WEPENT)
4 REGISTER_NET_TEMP(CLIENT_WEPENT)
11 bool wepent_send(entity this, entity to, int sf);
13 void wepent_link(entity wep);
17 .Weapon m_switchweapon;
19 .Weapon m_switchingweapon;
27 .Weapon switchingweapon;
31 .bool angles_held_status;