2 * Copyright (c) 2011 Rudolf Polzer
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 // generic CSQC model code
25 float CSQCModel_Send(entity to, float sf)
27 // some nice flags for CSQCMODEL_IF
28 float isplayer = (IS_CLIENT(self));
29 float islocalplayer = (self == to);
30 float isnolocalplayer = (isplayer && (self != to));
32 unused_float = isplayer;
33 unused_float = islocalplayer;
34 unused_float = isnolocalplayer;
36 WriteByte(MSG_ENTITY, ENT_CLIENT_MODEL);
37 WriteInt24_t(MSG_ENTITY, sf);
39 #define CSQCMODEL_IF(cond) if(cond) {
40 #define CSQCMODEL_ENDIF }
41 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
44 w(MSG_ENTITY, self.csqcmodel_##f); \
46 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f)
48 #undef CSQCMODEL_PROPERTY_SCALED
49 #undef CSQCMODEL_PROPERTY
50 #undef CSQCMODEL_ENDIF
56 #ifdef CSQCPLAYER_FORCE_UPDATES
57 .float csqcmodel_nextforcedupdate;
59 void CSQCModel_CheckUpdate()
61 // some nice flags for CSQCMODEL_IF
62 float isplayer = (IS_CLIENT(self));
63 float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
64 float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
66 unused_float = isplayer;
67 unused_float = islocalplayer;
68 unused_float = isnolocalplayer;
70 #ifdef CSQCPLAYER_FORCE_UPDATES
71 if(isplayer && time > self.csqcmodel_nextforcedupdate)
73 self.SendFlags |= CSQCMODEL_PROPERTY_ORIGIN;
74 self.csqcmodel_nextforcedupdate = time + CSQCPLAYER_FORCE_UPDATES * (0.5 + random()); // ensure about 4 origin sends per sec
78 if(self.effects & EF_RESTARTANIM_BIT)
80 self.SendFlags |= CSQCMODEL_PROPERTY_FRAME | CSQCMODEL_PROPERTY_FRAME2; // full anim resend please
81 self.effects &= ~EF_RESTARTANIM_BIT;
84 if(self.effects & EF_TELEPORT_BIT)
86 self.SendFlags |= CSQCMODEL_PROPERTY_TELEPORTED; // no interpolation please
87 self.effects &= ~EF_TELEPORT_BIT;
90 #define CSQCMODEL_IF(cond) if(cond) {
91 #define CSQCMODEL_ENDIF }
92 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
95 if(tmp != self.csqcmodel_##f) \
97 self.csqcmodel_##f = tmp; \
98 self.SendFlags |= flag; \
101 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
103 t tmp = rint(bound(mi, s * self.f, ma) - mi); \
104 if(tmp != self.csqcmodel_##f) \
106 self.csqcmodel_##f = tmp; \
107 self.SendFlags |= flag; \
111 #undef CSQCMODEL_PROPERTY_SCALED
112 #undef CSQCMODEL_PROPERTY
113 #undef CSQCMODEL_ENDIF
117 void CSQCModel_LinkEntity()
119 self.SendEntity = CSQCModel_Send;
120 self.SendFlags = 0xFFFFFF;
121 CSQCModel_CheckUpdate();
124 void CSQCModel_UnlinkEntity()
126 self.SendEntity = func_null;