5 .int Version; // deprecated, use SendFlags
7 .bool(entity to, int sendflags)SendEntity;
8 .bool(entity this, entity to, int sendflags)SendEntity3;
10 bool SendEntity_self(entity to, int sendflags) { return self.SendEntity3(self, to, sendflags); }
12 void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags)sendfunc)
14 if (e.classname == "") e.classname = "net_linked";
16 if (e.model == "" || self.modelindex == 0)
24 e.SendEntity = SendEntity_self;
25 e.SendEntity3 = sendfunc;
26 e.SendFlags = 0xFFFFFF;
28 if (!docull) e.effects |= EF_NODEPTHTEST;
32 e.nextthink = time + dt;
37 .void() uncustomizeentityforclient;
38 .float uncustomizeentityforclient_set;
40 void SetCustomizer(entity e, float(void)customizer, void(void)uncustomizer)
42 e.customizeentityforclient = customizer;
43 e.uncustomizeentityforclient = uncustomizer;
44 e.uncustomizeentityforclient_set = !!uncustomizer;
47 void UncustomizeEntitiesRun()
49 for (entity e = NULL; (e = findfloat(e, uncustomizeentityforclient_set, 1)); )
50 WITH(entity, self, e, e.uncustomizeentityforclient());
55 #include "registry.qh"
60 .bool(entity this, bool isNew) m_read;
63 #define Net_Accept(classname) \
66 if (!this) this = new(classname); \
69 #define Net_Reject() \
72 if (this) remove(this); \
75 #define NET_HANDLE(id, param) \
76 bool Net_Handle_##id(entity this, param)
78 #define WriteHeader(to, id) \
81 if (NET_##id##_istemp) WriteByte(to, SVC_TEMPENTITY); \
82 WriteByte(to, NET_##id.m_id); \
88 #define REGISTER_NET_LINKED(id) \
89 [[accumulate]] NET_HANDLE(id, bool) \
92 this.sourceLocFile = __FILE__; \
93 this.sourceLocLine = __LINE__; \
95 REGISTER(RegisterLinkedEntities, NET, LinkedEntities, id, m_id, new(net_linked_packet)) \
99 this.m_read = Net_Handle_##id; \
102 #define REGISTER_NET_LINKED(id) \
103 const bool NET_##id##_istemp = false; \
104 REGISTER(RegisterLinkedEntities, NET, LinkedEntities, id, m_id, new(net_linked_packet)) \
107 this.netname = #id; \
111 REGISTRY(LinkedEntities, BITS(8) - 1)
112 #define LinkedEntities_from(i) _LinkedEntities_from(i, NULL)
113 REGISTER_REGISTRY(RegisterLinkedEntities)
114 REGISTRY_SORT(LinkedEntities, netname, 0)
115 STATIC_INIT(RegisterLinkedEntities_renumber)
117 for (int i = 0; i < LinkedEntities_COUNT; ++i)
118 LinkedEntities_from(i).m_id = 1 + i;
122 #define REGISTER_NET_TEMP(id) \
123 NET_HANDLE(id, bool); \
124 REGISTER(RegisterTempEntities, NET, TempEntities, id, m_id, new(net_temp_packet)) \
127 this.netname = #id; \
128 this.m_read = Net_Handle_##id; \
131 #define REGISTER_NET_TEMP(id) \
132 const bool NET_##id##_istemp = true; \
133 REGISTER(RegisterTempEntities, NET, TempEntities, id, m_id, new(net_temp_packet)) \
136 this.netname = #id; \
140 REGISTRY(TempEntities, 128)
141 #define TempEntities_from(i) _TempEntities_from(i, NULL)
142 REGISTER_REGISTRY(RegisterTempEntities)
143 REGISTRY_SORT(TempEntities, netname, 0)
144 STATIC_INIT(RegisterTempEntities_renumber)
146 for (int i = 0; i < TempEntities_COUNT; ++i)
147 TempEntities_from(i).m_id = 100 + i;
154 int v = ReadShort() << 8; // note: this is signed
155 v += ReadByte(); // note: this is unsigned
175 const int MSG_ENTITY = 5;
177 void WriteInt24_t(float dst, float val)
180 WriteShort(dst, (v = floor(val >> 8)));
181 WriteByte(dst, val - (v << 8)); // 0..255
183 void WriteInt48_t(float dst, vector val)
185 WriteInt24_t(dst, val.x);
186 WriteInt24_t(dst, val.y);
188 void WriteInt72_t(float dst, vector val)
190 WriteInt24_t(dst, val.x);
191 WriteInt24_t(dst, val.y);
192 WriteInt24_t(dst, val.z);
195 // allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example)
196 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
197 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
198 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0