5 .int Version; // deprecated, use SendFlags
7 .bool(entity to, int sendflags) SendEntity;
8 /** return false to remove from the client */
9 .bool(entity this, entity to, int sendflags) SendEntity3;
11 bool SendEntity_self(entity to, int sendflags) { return self.SendEntity3(self, to, sendflags); }
13 void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags) sendfunc)
15 if (e.classname == "") e.classname = "net_linked";
17 if (e.model == "" || self.modelindex == 0)
25 e.SendEntity = SendEntity_self;
26 e.SendEntity3 = sendfunc;
27 e.SendFlags = 0xFFFFFF;
29 if (!docull) e.effects |= EF_NODEPTHTEST;
33 e.nextthink = time + dt;
34 e.think = SUB_Remove_self;
38 void Net_UnlinkEntity(entity e)
40 e.SendEntity = func_null;
43 .void() uncustomizeentityforclient;
44 .float uncustomizeentityforclient_set;
46 void SetCustomizer(entity e, float() customizer, void() uncustomizer)
48 e.customizeentityforclient = customizer;
49 e.uncustomizeentityforclient = uncustomizer;
50 e.uncustomizeentityforclient_set = !!uncustomizer;
53 void UncustomizeEntitiesRun()
55 for (entity e = NULL; (e = findfloat(e, uncustomizeentityforclient_set, 1)); )
56 WITH(entity, self, e, e.uncustomizeentityforclient());
61 #include "registry.qh"
66 .bool(entity this, bool isNew) m_read;
69 #define Net_Accept(classname) \
72 if (!this) this = new(classname); \
74 #define Net_Reject() \
77 if (this) remove(this); \
79 #define NET_HANDLE(id, param) \
80 bool Net_Handle_##id(entity this, param)
82 #define WriteHeader(to, id) \
85 if (NET_##id##_istemp) WriteByte(to, SVC_TEMPENTITY); \
86 WriteByte(to, NET_##id.m_id); \
91 #define REGISTER_NET_LINKED(id) \
92 [[accumulate]] NET_HANDLE(id, bool isnew) \
95 this.sourceLocFile = __FILE__; \
96 this.sourceLocLine = __LINE__; \
97 if (!this) isnew = true; \
99 REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
102 this.netname = #id; \
103 this.m_read = Net_Handle_##id; \
106 #define REGISTER_NET_LINKED(id) \
107 const bool NET_##id##_istemp = false; \
108 REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
111 this.netname = #id; \
115 REGISTRY(LinkedEntities, BITS(8) - 1)
116 #define LinkedEntities_from(i) _LinkedEntities_from(i, NULL)
117 REGISTER_REGISTRY(LinkedEntities)
118 REGISTRY_SORT(LinkedEntities)
119 REGISTRY_CHECK(LinkedEntities)
120 STATIC_INIT(RegisterLinkedEntities_renumber)
122 for (int i = 0; i < LinkedEntities_COUNT; ++i)
123 LinkedEntities_from(i).m_id = 1 + i;
127 #define REGISTER_NET_TEMP(id) \
128 NET_HANDLE(id, bool); \
129 REGISTER(TempEntities, NET, id, m_id, new(net_temp_packet)) \
132 this.netname = #id; \
133 this.m_read = Net_Handle_##id; \
136 #define REGISTER_NET_TEMP(id) \
137 const bool NET_##id##_istemp = true; \
138 REGISTER(TempEntities, NET, id, m_id, new(net_temp_packet)) \
141 this.netname = #id; \
145 REGISTRY(TempEntities, BITS(8) - 80)
146 #define TempEntities_from(i) _TempEntities_from(i, NULL)
147 REGISTER_REGISTRY(TempEntities)
148 REGISTRY_SORT(TempEntities)
149 REGISTRY_CHECK(TempEntities)
150 STATIC_INIT(RegisterTempEntities_renumber)
152 for (int i = 0; i < TempEntities_COUNT; ++i)
153 TempEntities_from(i).m_id = 80 + i;
157 const float APPROXPASTTIME_ACCURACY_REQUIREMENT = 0.05;
158 #define APPROXPASTTIME_MAX (16384 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
159 #define APPROXPASTTIME_RANGE (64 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
162 #define Read_float() ReadFloat()
163 #define Read_int() ReadInt24_t()
164 #define Read_string() ReadString()
166 #define Write_float(to, f) WriteFloat(to, f)
167 #define Write_int(to, f) WriteInt24_t(to, f)
168 #define Write_string(to, f) WriteString(to, f)
172 #define ReadRegistry(r) r##_from(ReadByte())
174 entity ReadCSQCEntity()
177 if (f == 0) return world;
178 return findfloat(world, entnum, f);
182 int v = ReadShort() << 8; // note: this is signed
183 v += ReadByte(); // note: this is unsigned
204 #define ReadSByte() (_ReadSByte = ReadByte(), (_ReadSByte & BIT(7) ? -128 : 0) + (_ReadSByte & BITS(7)))
205 #define ReadFloat() ReadCoord()
206 vector ReadVector() { vector v; v.x = ReadFloat(); v.y = ReadFloat(); v.z = ReadFloat(); return v; }
207 vector ReadVector2D() { vector v; v.x = ReadFloat(); v.y = ReadFloat(); v.z = 0; return v; }
209 float ReadApproxPastTime()
211 float dt = ReadByte();
213 // map from range...PPROXPASTTIME_MAX / 256
214 dt = (APPROXPASTTIME_MAX / 256) * (dt / (256 - dt));
216 return servertime - dt;
220 const int MSG_ENTITY = 5;
222 #define WriteRegistry(r, to, it) WriteByte(to, it.m_id)
224 void WriteInt24_t(float dst, float val)
227 WriteShort(dst, (v = floor(val >> 8)));
228 WriteByte(dst, val - (v << 8)); // 0..255
230 void WriteInt48_t(float dst, vector val)
232 WriteInt24_t(dst, val.x);
233 WriteInt24_t(dst, val.y);
235 void WriteInt72_t(float dst, vector val)
237 WriteInt24_t(dst, val.x);
238 WriteInt24_t(dst, val.y);
239 WriteInt24_t(dst, val.z);
242 #define WriteFloat(to, f) WriteCoord(to, f)
243 #define WriteVector(to, v) MACRO_BEGIN { WriteFloat(to, v.x); WriteFloat(to, v.y); WriteFloat(to, v.z); } MACRO_END
244 #define WriteVector2D(to, v) MACRO_BEGIN { WriteFloat(to, v.x); WriteFloat(to, v.y); } MACRO_END
246 // this will use the value:
248 // accuracy near zero is APPROXPASTTIME_MAX/(256*255)
249 // accuracy at x is 1/derivative, i.e.
250 // APPROXPASTTIME_MAX * (1 + 256 * (dt / APPROXPASTTIME_MAX))^2 / 65536
251 void WriteApproxPastTime(float dst, float t)
255 // warning: this is approximate; do not resend when you don't have to!
256 // be careful with sendflags here!
257 // we want: 0 -> 0.05, 1 -> 0.1, ..., 255 -> 12.75
260 dt = 256 * (dt / ((APPROXPASTTIME_MAX / 256) + dt));
263 dt = rint(bound(0, dt, 255));
268 // allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example)
269 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname, statement) \
270 entity varname; varname = msg_entity; \
271 FOR_EACH_REALCLIENT(msg_entity) \
272 if (msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) \
273 statement msg_entity = varname
274 #define WRITESPECTATABLE_MSG_ONE(statement) \
277 WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement); \
279 #define WRITESPECTATABLE(msg, statement) \
280 if (msg == MSG_ONE) WRITESPECTATABLE_MSG_ONE(statement); \
282 statement float WRITESPECTATABLE_workaround = 0