4 #include "../../server/t_items.qh"
7 #include "../../common/weapons/all.qh"
10 void WarpZone_Accumulator_Clear(entity acc)
12 acc.warpzone_transform = '0 0 0';
13 acc.warpzone_shift = '0 0 0';
15 void WarpZone_Accumulator_AddTransform(entity acc, vector t, vector s)
18 tr = AnglesTransform_Multiply(t, acc.warpzone_transform);
19 st = AnglesTransform_Multiply_GetPostShift(t, s, acc.warpzone_transform, acc.warpzone_shift);
20 acc.warpzone_transform = tr;
21 acc.warpzone_shift = st;
23 void WarpZone_Accumulator_Add(entity acc, entity wz)
25 WarpZone_Accumulator_AddTransform(acc, wz.warpzone_transform, wz.warpzone_shift);
27 void WarpZone_Accumulator_AddInverseTransform(entity acc, vector t, vector s)
30 tt = AnglesTransform_Invert(t);
31 ss = AnglesTransform_PrePostShift_GetPostShift(s, tt, '0 0 0');
32 WarpZone_Accumulator_AddTransform(acc, tt, ss);
33 // yes, this probably can be done simpler... but this way is "obvious" :)
35 void WarpZone_Accumulator_AddInverse(entity acc, entity wz)
37 WarpZone_Accumulator_AddInverseTransform(acc, wz.warpzone_transform, wz.warpzone_shift);
40 .vector(vector, vector) camera_transform;
41 float autocvar_cl_warpzone_usetrace = 1;
42 vector WarpZone_camera_transform(vector org, vector ang)
45 if(self.warpzone_fadestart)
46 if(vlen(org - self.origin - 0.5 * (self.mins + self.maxs)) > self.warpzone_fadeend + 400)
48 // don't transform if zone faded out (plus 400qu safety margin for typical speeds and latencies)
49 // unneeded on client, on server this helps a lot
53 org = WarpZone_TransformOrigin(self, org);
54 vf = WarpZone_TransformVelocity(self, vf);
55 vr = WarpZone_TransformVelocity(self, vr);
56 vu = WarpZone_TransformVelocity(self, vu);
57 if(autocvar_cl_warpzone_usetrace)
58 traceline(self.warpzone_targetorigin, org, MOVE_NOMONSTERS, world);
60 trace_endpos = self.warpzone_targetorigin;
67 void WarpZone_SetUp(entity e, vector my_org, vector my_ang, vector other_org, vector other_ang)
69 e.warpzone_transform = AnglesTransform_RightDivide(other_ang, AnglesTransform_TurnDirectionFR(my_ang));
70 e.warpzone_shift = AnglesTransform_PrePostShift_GetPostShift(my_org, e.warpzone_transform, other_org);
71 e.warpzone_origin = my_org;
72 e.warpzone_targetorigin = other_org;
73 e.warpzone_angles = my_ang;
74 e.warpzone_targetangles = other_ang;
75 fixedmakevectors(my_ang); e.warpzone_forward = v_forward;
76 fixedmakevectors(other_ang); e.warpzone_targetforward = v_forward;
77 e.camera_transform = WarpZone_camera_transform;
80 vector WarpZone_Camera_camera_transform(vector org, vector ang)
82 // a fixed camera view
83 if(self.warpzone_fadestart)
84 if(vlen(org - self.origin - 0.5 * (self.mins + self.maxs)) > self.warpzone_fadeend + 400)
86 // don't transform if zone faded out (plus 400qu safety margin for typical speeds and latencies)
87 // unneeded on client, on server this helps a lot
88 trace_endpos = self.warpzone_origin;
89 makevectors(self.warpzone_angles);
90 return self.warpzone_origin;
93 void WarpZone_Camera_SetUp(entity e, vector my_org, vector my_ang) // we assume that e.oldorigin and e.avelocity point to view origin and direction
95 e.warpzone_origin = my_org;
96 e.warpzone_angles = my_ang;
97 e.camera_transform = WarpZone_Camera_camera_transform;
102 vector WarpZoneLib_BoxTouchesBrush_mins;
103 vector WarpZoneLib_BoxTouchesBrush_maxs;
104 entity WarpZoneLib_BoxTouchesBrush_ent;
105 entity WarpZoneLib_BoxTouchesBrush_ignore;
106 float WarpZoneLib_BoxTouchesBrush_Recurse()
112 tracebox('0 0 0', WarpZoneLib_BoxTouchesBrush_mins, WarpZoneLib_BoxTouchesBrush_maxs, '0 0 0', MOVE_NOMONSTERS, WarpZoneLib_BoxTouchesBrush_ignore);
114 if (trace_networkentity)
116 LOG_TRACE("hit a network ent, cannot continue WarpZoneLib_BoxTouchesBrush\n");
117 // we cannot continue, as a player blocks us...
124 if (trace_ent == WarpZoneLib_BoxTouchesBrush_ent)
129 se.solid = SOLID_NOT;
130 f = WarpZoneLib_BoxTouchesBrush_Recurse();
136 float WarpZoneLib_BoxTouchesBrush(vector mi, vector ma, entity e, entity ig)
140 if(!e.modelindex || e.warpzone_isboxy)
145 WarpZoneLib_BoxTouchesBrush_mins = mi;
146 WarpZoneLib_BoxTouchesBrush_maxs = ma;
147 WarpZoneLib_BoxTouchesBrush_ent = e;
148 WarpZoneLib_BoxTouchesBrush_ignore = ig;
149 f = WarpZoneLib_BoxTouchesBrush_Recurse();
155 entity WarpZone_Find(vector mi, vector ma)
157 // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
159 if(!warpzone_warpzones_exist)
161 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
162 if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world))
167 void WarpZone_MakeAllSolid()
170 if(!warpzone_warpzones_exist)
172 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
176 void WarpZone_MakeAllOther()
179 if(!warpzone_warpzones_exist)
181 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
182 e.solid = SOLID_TRIGGER;
185 void WarpZone_Trace_InitTransform()
187 if(!WarpZone_trace_transform)
189 WarpZone_trace_transform = new(warpzone_trace_transform);
190 make_pure(WarpZone_trace_transform);
192 WarpZone_Accumulator_Clear(WarpZone_trace_transform);
194 void WarpZone_Trace_AddTransform(entity wz)
196 WarpZone_Accumulator_Add(WarpZone_trace_transform, wz);
199 void WarpZone_TraceBox_ThroughZone(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent, entity zone, WarpZone_trace_callback_t cb)
201 float nomonsters_adjusted;
208 WarpZone_trace_forent = forent;
209 WarpZone_trace_firstzone = world;
210 WarpZone_trace_lastzone = world;
211 WarpZone_Trace_InitTransform();
212 if(!warpzone_warpzones_exist)
214 if(nomonsters == MOVE_NOTHING)
219 cb(org, trace_endpos, end);
224 tracebox(org, mi, ma, end, nomonsters, WarpZone_trace_forent);
226 cb(org, trace_endpos, end);
241 nomonsters_adjusted = MOVE_NOMONSTERS;
244 nomonsters_adjusted = nomonsters;
247 if((contentshack = (WarpZone_trace_forent.dphitcontentsmask && !(WarpZone_trace_forent.dphitcontentsmask & DPCONTENTS_SOLID))))
248 BITSET_ASSIGN(WarpZone_trace_forent.dphitcontentsmask, DPCONTENTS_SOLID);
250 // if starting in warpzone, first transform
251 wz = WarpZone_Find(org + mi, org + ma);
254 WarpZone_trace_firstzone = wz;
255 WarpZone_trace_lastzone = wz;
256 if(zone && wz != zone)
258 // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
264 WarpZone_Trace_AddTransform(wz);
265 org = WarpZone_TransformOrigin(wz, org);
266 end = WarpZone_TransformOrigin(wz, end);
268 WarpZone_MakeAllSolid();
276 LOG_TRACE("Too many warpzones in sequence, aborting trace.\n");
280 tracebox(org, mi, ma, end, nomonsters_adjusted, WarpZone_trace_forent);
282 cb(org, trace_endpos, end);
284 sol = trace_startsolid;
286 frac = trace_fraction = frac + (1 - frac) * trace_fraction;
287 if(trace_fraction >= 1)
289 if(trace_ent.classname != "trigger_warpzone")
291 if((nomonsters == MOVE_NOTHING) || ((nomonsters == MOVE_WORLDONLY) && trace_ent) || (contentshack && (trace_dphitcontents & WarpZone_trace_forent.dphitcontentsmask) == DPCONTENTS_SOLID))
293 // continue the trace, ignoring this hit (we only care for warpzones)
294 org = trace_endpos + normalize(end - org);
296 // we cannot do an inverted trace here, as we do care for further warpzones inside that "solid" to be found
297 // otherwise, players could block entrances that way
303 // FIXME can this check be removed? Do we really need it?
304 LOG_TRACE("I transformed into the same zone again, wtf, aborting the trace\n");
309 if(!WarpZone_trace_firstzone)
310 WarpZone_trace_firstzone = wz;
311 WarpZone_trace_lastzone = wz;
312 if(zone && wz != zone)
314 WarpZone_Trace_AddTransform(wz);
315 // we hit a warpzone... so, let's perform the trace after the warp again
316 org = WarpZone_TransformOrigin(wz, trace_endpos);
317 end = WarpZone_TransformOrigin(wz, end);
319 // we got warped, so let's step back a bit
320 tracebox(org, mi, ma, org + normalize(org - end) * 32, nomonsters_adjusted, WarpZone_trace_forent);
323 WarpZone_MakeAllOther();
326 BITCLR_ASSIGN(WarpZone_trace_forent.dphitcontentsmask, DPCONTENTS_SOLID);
327 trace_startsolid = sol;
333 void WarpZone_TraceBox(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent)
335 WarpZone_TraceBox_ThroughZone(org, mi, ma, end, nomonsters, forent, world, WarpZone_trace_callback_t_null);
338 void WarpZone_TraceLine(vector org, vector end, float nomonsters, entity forent)
340 WarpZone_TraceBox(org, '0 0 0', '0 0 0', end, nomonsters, forent);
343 void WarpZone_TraceToss_ThroughZone(entity e, entity forent, entity zone, WarpZone_trace_callback_t cb)
346 vector vf, vr, vu, v0, o0;
351 g = cvar("sv_gravity") * e.gravity;
353 WarpZone_trace_forent = forent;
354 WarpZone_trace_firstzone = world;
355 WarpZone_trace_lastzone = world;
356 WarpZone_Trace_InitTransform();
357 WarpZone_tracetoss_time = 0;
358 if(!warpzone_warpzones_exist)
360 tracetoss(e, WarpZone_trace_forent);
362 cb(e.origin, trace_endpos, trace_endpos);
363 dt = vlen(e.origin - o0) / vlen(e.velocity);
364 WarpZone_tracetoss_time += dt;
365 e.velocity_z -= dt * g;
366 WarpZone_tracetoss_velocity = e.velocity;
375 // if starting in warpzone, first transform
376 wz = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs);
379 WarpZone_trace_firstzone = wz;
380 WarpZone_trace_lastzone = wz;
381 if(zone && wz != zone)
383 // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
385 WarpZone_tracetoss_time = 0;
389 WarpZone_Trace_AddTransform(wz);
390 setorigin(e, WarpZone_TransformOrigin(wz, e.origin));
391 e.velocity = WarpZone_TransformVelocity(wz, e.velocity);
393 WarpZone_MakeAllSolid();
399 LOG_TRACE("Too many warpzones in sequence, aborting trace.\n");
403 tracetoss(e, WarpZone_trace_forent);
405 cb(e.origin, trace_endpos, trace_endpos);
406 dt = vlen(trace_endpos - e.origin) / vlen(e.velocity);
407 WarpZone_tracetoss_time += dt;
408 e.origin = trace_endpos;
409 e.velocity_z -= dt * g;
410 if(trace_fraction >= 1)
412 if(trace_ent.classname != "trigger_warpzone")
416 // FIXME can this check be removed? Do we really need it?
417 LOG_TRACE("I transformed into the same zone again, wtf, aborting the trace\n");
422 if(!WarpZone_trace_firstzone)
423 WarpZone_trace_firstzone = wz;
424 WarpZone_trace_lastzone = wz;
425 if(zone && wz != zone)
427 WarpZone_Trace_AddTransform(wz);
428 // we hit a warpzone... so, let's perform the trace after the warp again
429 e.origin = WarpZone_TransformOrigin(wz, e.origin);
430 e.velocity = WarpZone_TransformVelocity(wz, e.velocity);
432 // we got warped, so let's step back a bit
433 e.velocity = -e.velocity;
434 tracetoss(e, WarpZone_trace_forent);
435 dt = vlen(trace_endpos - e.origin) / vlen(e.velocity);
436 WarpZone_tracetoss_time -= dt;
437 e.origin = trace_endpos;
438 e.velocity = -e.velocity;
440 WarpZone_MakeAllOther();
442 WarpZone_tracetoss_velocity = e.velocity;
446 // restore old entity data (caller just uses trace_endpos, WarpZone_tracetoss_velocity and the transform)
451 void WarpZone_TraceToss(entity e, entity forent)
453 WarpZone_TraceToss_ThroughZone(e, forent, world, WarpZone_trace_callback_t_null);
456 entity WarpZone_TrailParticles_trace_callback_own;
457 float WarpZone_TrailParticles_trace_callback_eff;
458 void WarpZone_TrailParticles_trace_callback(vector from, vector endpos, vector to)
460 __trailparticles(WarpZone_TrailParticles_trace_callback_own, WarpZone_TrailParticles_trace_callback_eff, from, endpos);
463 void WarpZone_TrailParticles(entity own, float eff, vector org, vector end)
465 WarpZone_TrailParticles_trace_callback_own = own;
466 WarpZone_TrailParticles_trace_callback_eff = eff;
467 WarpZone_TraceBox_ThroughZone(org, '0 0 0', '0 0 0', end, MOVE_NOMONSTERS, world, world, WarpZone_TrailParticles_trace_callback);
471 float WarpZone_TrailParticles_trace_callback_f;
472 float WarpZone_TrailParticles_trace_callback_flags;
473 void WarpZone_TrailParticles_WithMultiplier_trace_callback(vector from, vector endpos, vector to)
475 boxparticles(WarpZone_TrailParticles_trace_callback_eff, WarpZone_TrailParticles_trace_callback_own, from, endpos, WarpZone_TrailParticles_trace_callback_own.velocity, WarpZone_TrailParticles_trace_callback_own.velocity, WarpZone_TrailParticles_trace_callback_f, WarpZone_TrailParticles_trace_callback_flags);
478 void WarpZone_TrailParticles_WithMultiplier(entity own, float eff, vector org, vector end, float f, int boxflags)
480 WarpZone_TrailParticles_trace_callback_own = own;
481 WarpZone_TrailParticles_trace_callback_eff = eff;
482 WarpZone_TrailParticles_trace_callback_f = f;
483 WarpZone_TrailParticles_trace_callback_flags = boxflags | PARTICLES_DRAWASTRAIL;
484 WarpZone_TraceBox_ThroughZone(org, '0 0 0', '0 0 0', end, MOVE_NOMONSTERS, world, world, WarpZone_TrailParticles_WithMultiplier_trace_callback);
488 float WarpZone_PlaneDist(entity wz, vector v)
490 return (v - wz.warpzone_origin) * wz.warpzone_forward;
493 float WarpZone_TargetPlaneDist(entity wz, vector v)
495 return (v - wz.warpzone_targetorigin) * wz.warpzone_targetforward;
498 vector WarpZone_TransformOrigin(entity wz, vector v)
500 return wz.warpzone_shift + AnglesTransform_Apply(wz.warpzone_transform, v);
503 vector WarpZone_TransformVelocity(entity wz, vector v)
505 return AnglesTransform_Apply(wz.warpzone_transform, v);
508 vector WarpZone_TransformAngles(entity wz, vector v)
510 return AnglesTransform_ApplyToAngles(wz.warpzone_transform, v);
513 vector WarpZone_TransformVAngles(entity wz, vector ang)
521 ang = AnglesTransform_ApplyToVAngles(wz.warpzone_transform, ang);
524 ang = AnglesTransform_Normalize(ang, true);
525 ang = AnglesTransform_CancelRoll(ang);
528 ang = AnglesTransform_Normalize(ang, false);
534 vector WarpZone_UnTransformOrigin(entity wz, vector v)
536 return AnglesTransform_Apply(AnglesTransform_Invert(wz.warpzone_transform), v - wz.warpzone_shift);
539 vector WarpZone_UnTransformVelocity(entity wz, vector v)
541 return AnglesTransform_Apply(AnglesTransform_Invert(wz.warpzone_transform), v);
544 vector WarpZone_UnTransformAngles(entity wz, vector v)
546 return AnglesTransform_ApplyToAngles(AnglesTransform_Invert(wz.warpzone_transform), v);
549 vector WarpZone_UnTransformVAngles(entity wz, vector ang)
556 ang = AnglesTransform_ApplyToVAngles(AnglesTransform_Invert(wz.warpzone_transform), ang);
557 ang = AnglesTransform_Normalize(ang, true);
558 ang = AnglesTransform_CancelRoll(ang);
564 vector WarpZoneLib_NearestPointOnBox(vector mi, vector ma, vector org)
567 nearest.x = bound(mi.x, org.x, ma.x);
568 nearest.y = bound(mi.y, org.y, ma.y);
569 nearest.z = bound(mi.z, org.z, ma.z);
573 bool WarpZoneLib_BadEntity(entity e)
575 string s = e.classname;
576 if (is_pure(e)) return true;
580 case "entcs_receiver":
581 // case "net_linked": // actually some real entities are linked without classname, fail
586 if (startsWith(s, "target_")) return true;
588 if (startsWith(s, "info_")) return true;
593 .float WarpZone_findradius_hit;
594 .entity WarpZone_findradius_next;
595 void WarpZone_FindRadius_Recurse(vector org, float rad, vector org0, vector transform, vector shift, float needlineofsight)
596 // blast origin of current search original blast origin how to untransform (victim to blast system)
600 vector shift_new, transform_new;
606 e0 = findradius(org, rad);
609 for(e = e0; e; e = e.chain)
611 if(WarpZoneLib_BadEntity(e))
613 p = WarpZoneLib_NearestPointOnBox(e.origin + e.mins, e.origin + e.maxs, org0);
616 traceline(org, p, MOVE_NOMONSTERS, e);
617 if(trace_fraction < 1)
620 if(!e.WarpZone_findradius_hit || vlen(e.WarpZone_findradius_dist) > vlen(org0 - p))
622 e.WarpZone_findradius_nearest = p;
623 e.WarpZone_findradius_dist = org0 - p;
624 e.WarpZone_findradius_findorigin = org;
625 e.WarpZone_findradius_findradius = rad;
626 if(e.classname == "warpzone_refsys")
628 // ignore, especially: do not overwrite the refsys parameters
630 else if(e.classname == "trigger_warpzone")
632 e.WarpZone_findradius_next = wz;
634 e.WarpZone_findradius_hit = 1;
635 e.enemy.WarpZone_findradius_dist = '0 0 0'; // we don't want to go through this zone ever again
636 e.enemy.WarpZone_findradius_hit = 1;
640 e.warpzone_transform = transform;
641 e.warpzone_shift = shift;
642 e.WarpZone_findradius_hit = 1;
646 for(e = wz; e; e = e.WarpZone_findradius_next)
648 if(WarpZoneLib_BadEntity(e))
651 org0_new = WarpZone_TransformOrigin(e, org);
652 traceline(e.warpzone_targetorigin, org0_new, MOVE_NOMONSTERS, e);
653 org_new = trace_endpos;
655 transform_new = AnglesTransform_Multiply(e.warpzone_transform, transform);
656 shift_new = AnglesTransform_Multiply_GetPostShift(e.warpzone_transform, e.warpzone_shift, transform, shift);
657 WarpZone_FindRadius_Recurse(
659 bound(0, rad - vlen(org_new - org0_new), rad - 8),
661 transform_new, shift_new,
663 e.WarpZone_findradius_hit = 0;
664 e.enemy.WarpZone_findradius_hit = 0;
667 entity WarpZone_FindRadius(vector org, float rad, float needlineofsight)
670 WarpZone_FindRadius_Recurse(org, rad, org, '0 0 0', '0 0 0', needlineofsight);
671 e0 = findchainfloat(WarpZone_findradius_hit, 1);
672 for(e = e0; e; e = e.chain)
673 e.WarpZone_findradius_hit = 0;
677 .entity WarpZone_refsys;
678 void WarpZone_RefSys_GC()
680 // garbage collect unused reference systems
681 self.nextthink = time + 1;
682 if(self.owner.WarpZone_refsys != self)
685 void WarpZone_RefSys_CheckCreate(entity me)
687 if(me.WarpZone_refsys.owner != me)
689 me.WarpZone_refsys = new(warpzone_refsys);
690 me.WarpZone_refsys.owner = me;
691 me.WarpZone_refsys.think = WarpZone_RefSys_GC;
692 me.WarpZone_refsys.nextthink = time + 1;
693 WarpZone_Accumulator_Clear(me.WarpZone_refsys);
696 void WarpZone_RefSys_Clear(entity me)
698 if(me.WarpZone_refsys)
700 remove(me.WarpZone_refsys);
701 me.WarpZone_refsys = world;
704 void WarpZone_RefSys_AddTransform(entity me, vector t, vector s)
706 if(t != '0 0 0' || s != '0 0 0')
708 WarpZone_RefSys_CheckCreate(me);
709 WarpZone_Accumulator_AddTransform(me.WarpZone_refsys, t, s);
712 void WarpZone_RefSys_Add(entity me, entity wz)
714 WarpZone_RefSys_AddTransform(me, wz.warpzone_transform, wz.warpzone_shift);
716 void WarpZone_RefSys_AddInverseTransform(entity me, vector t, vector s)
718 if(t != '0 0 0' || s != '0 0 0')
720 WarpZone_RefSys_CheckCreate(me);
721 WarpZone_Accumulator_AddInverseTransform(me.WarpZone_refsys, t, s);
724 void WarpZone_RefSys_AddInverse(entity me, entity wz)
726 WarpZone_RefSys_AddInverseTransform(me, wz.warpzone_transform, wz.warpzone_shift);
728 .vector WarpZone_refsys_incremental_shift;
729 .vector WarpZone_refsys_incremental_transform;
730 void WarpZone_RefSys_AddIncrementally(entity me, entity ref)
733 if(me.WarpZone_refsys_incremental_transform == ref.WarpZone_refsys.warpzone_transform)
734 if(me.WarpZone_refsys_incremental_shift == ref.WarpZone_refsys.warpzone_shift)
736 WarpZone_Accumulator_AddInverseTransform(me.WarpZone_refsys, me.WarpZone_refsys_incremental_transform, me.WarpZone_refsys_incremental_shift);
737 WarpZone_Accumulator_Add(me.WarpZone_refsys, ref.WarpZone_refsys);
738 me.WarpZone_refsys_incremental_shift = ref.WarpZone_refsys.warpzone_shift;
739 me.WarpZone_refsys_incremental_transform = ref.WarpZone_refsys.warpzone_transform;
741 void WarpZone_RefSys_BeginAddingIncrementally(entity me, entity ref)
743 me.WarpZone_refsys_incremental_shift = ref.WarpZone_refsys.warpzone_shift;
744 me.WarpZone_refsys_incremental_transform = ref.WarpZone_refsys.warpzone_transform;
746 vector WarpZone_RefSys_TransformOrigin(entity from, entity to, vector org)
748 if(from.WarpZone_refsys)
749 org = WarpZone_UnTransformOrigin(from.WarpZone_refsys, org);
750 if(to.WarpZone_refsys)
751 org = WarpZone_TransformOrigin(to.WarpZone_refsys, org);
754 vector WarpZone_RefSys_TransformVelocity(entity from, entity to, vector vel)
756 if(from.WarpZone_refsys)
757 vel = WarpZone_UnTransformVelocity(from.WarpZone_refsys, vel);
758 if(to.WarpZone_refsys)
759 vel = WarpZone_TransformVelocity(to.WarpZone_refsys, vel);
762 vector WarpZone_RefSys_TransformAngles(entity from, entity to, vector ang)
764 if(from.WarpZone_refsys)
765 ang = WarpZone_UnTransformAngles(from.WarpZone_refsys, ang);
766 if(to.WarpZone_refsys)
767 ang = WarpZone_TransformAngles(to.WarpZone_refsys, ang);
770 vector WarpZone_RefSys_TransformVAngles(entity from, entity to, vector ang)
772 if(from.WarpZone_refsys)
773 ang = WarpZone_UnTransformVAngles(from.WarpZone_refsys, ang);
774 if(to.WarpZone_refsys)
775 ang = WarpZone_TransformVAngles(to.WarpZone_refsys, ang);
778 void WarpZone_RefSys_Copy(entity me, entity from)
780 if(from.WarpZone_refsys)
782 WarpZone_RefSys_CheckCreate(me);
783 me.WarpZone_refsys.warpzone_shift = from.WarpZone_refsys.warpzone_shift;
784 me.WarpZone_refsys.warpzone_transform = from.WarpZone_refsys.warpzone_transform;
787 WarpZone_RefSys_Clear(me);
789 entity WarpZone_RefSys_SpawnSameRefSys(entity me)
793 WarpZone_RefSys_Copy(e, me);
797 float WarpZoneLib_ExactTrigger_Touch()
799 return !WarpZoneLib_BoxTouchesBrush(other.absmin, other.absmax, self, other);
803 void WarpZoneLib_MoveOutOfSolid_Expand(entity e, vector by)
806 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
807 if (trace_startsolid)
809 if (trace_fraction < 1)
812 // adjust origin in the other direction...
813 setorigin(e,e.origin - by * (1 - trace_fraction));
817 float WarpZoneLib_MoveOutOfSolid(entity e)
822 traceline(o, o, MOVE_WORLDONLY, e);
823 if (trace_startsolid)
826 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
827 if (!trace_startsolid)
834 WarpZoneLib_MoveOutOfSolid_Expand(e, '1 0 0' * m0_x);
836 WarpZoneLib_MoveOutOfSolid_Expand(e, '1 0 0' * m1_x);
838 WarpZoneLib_MoveOutOfSolid_Expand(e, '0 1 0' * m0_y);
840 WarpZoneLib_MoveOutOfSolid_Expand(e, '0 1 0' * m1_y);
842 WarpZoneLib_MoveOutOfSolid_Expand(e, '0 0 1' * m0_z);
844 WarpZoneLib_MoveOutOfSolid_Expand(e, '0 0 1' * m1_z);
846 setorigin(e, e.origin);
848 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
849 if (trace_startsolid)