7 #include "../../common/constants.qh"
8 #include "../../common/triggers/subs.qh"
9 #include "../../common/util.qh"
10 #include "../../server/command/common.qh"
11 #include "../../server/constants.qh"
12 #include "../../server/defs.qh"
15 #ifdef WARPZONELIB_KEEPDEBUG
16 #define WARPZONELIB_REMOVEHACK
20 .vector warpzone_save_origin;
21 .vector warpzone_save_angles;
22 .vector warpzone_save_eorigin;
23 .vector warpzone_save_eangles;
26 .vector warpzone_oldorigin, warpzone_oldvelocity, warpzone_oldangles;
27 .float warpzone_teleport_time;
28 .float warpzone_teleport_finishtime;
29 .entity warpzone_teleport_zone;
31 void WarpZone_StoreProjectileData(entity e)
33 e.warpzone_oldorigin = e.origin;
34 e.warpzone_oldvelocity = e.velocity;
35 e.warpzone_oldangles = e.angles;
38 void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
40 setorigin (player, to); // NOTE: this also aborts the move, when this is called by touch
41 player.oldorigin = to; // for DP's unsticking
42 player.angles = to_angles;
43 player.fixangle = true;
44 player.velocity = to_velocity;
46 BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
49 BITCLR_ASSIGN(player.flags, FL_ONGROUND);
51 WarpZone_PostTeleportPlayer_Callback(player);
54 bool WarpZone_Teleported_Send(entity to, int sf)
56 WriteHeader(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
57 WriteCoord(MSG_ENTITY, self.angles.x);
58 WriteCoord(MSG_ENTITY, self.angles.y);
59 WriteCoord(MSG_ENTITY, self.angles.z);
63 float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
65 vector o0, a0, v0, o1, a1, v1, o10;
67 o0 = player.origin + player.view_ofs;
71 o10 = o1 = WarpZone_TransformOrigin(wz, o0);
72 v1 = WarpZone_TransformVelocity(wz, v0);
73 if (!IS_NOT_A_CLIENT(player))
74 a1 = WarpZone_TransformVAngles(wz, player.v_angle);
76 a1 = WarpZone_TransformAngles(wz, a0);
78 if(f0 != 0 || f1 != 0)
80 // retry last move but behind the warpzone!
81 // we must first go back as far as we can, then forward again, to not cause double touch events!
83 tracebox(o1 - player.view_ofs + v1 * frametime * f1, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f0, MOVE_WORLDONLY, player);
88 tracebox(trace_endpos, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f1, MOVE_NORMAL, player); // this should get us through the warpzone
91 o1 = trace_endpos + player.view_ofs;
94 md = max(vlen(player.mins), vlen(player.maxs));
95 d = WarpZone_TargetPlaneDist(wz, o1);
96 dv = WarpZone_TargetPlaneDist(wz, v1);
98 o1 = o1 - v1 * (d / dv);
101 // put him out of solid
102 tracebox(o1 - player.view_ofs, player.mins, player.maxs, o1 - player.view_ofs, MOVE_NOMONSTERS, player);
105 setorigin(player, o1 - player.view_ofs);
106 if(WarpZoneLib_MoveOutOfSolid(player))
108 o1 = player.origin + player.view_ofs;
109 setorigin(player, o0 - player.view_ofs);
113 LOG_INFO("would have to put player in solid, won't do that\n");
114 setorigin(player, o0 - player.view_ofs);
120 WarpZone_RefSys_Add(player, wz);
121 WarpZone_TeleportPlayer(wz, player, o1 - player.view_ofs, a1, v1);
122 WarpZone_StoreProjectileData(player);
123 player.warpzone_teleport_time = time;
124 player.warpzone_teleport_finishtime = time;
125 player.warpzone_teleport_zone = wz;
127 // prevent further teleports back
128 float dt = (o1 - o10) * v1 * (1 / (v1 * v1));
129 if(dt < sys_frametime)
130 player.warpzone_teleport_finishtime += sys_frametime - dt;
132 #ifndef WARPZONE_USE_FIXANGLE
133 if(IS_VEHICLE(player) && player.owner)
134 player = player.owner; // hax
135 if(IS_PLAYER(player))
137 // instead of fixangle, send the transform to the client for smoother operation
138 player.fixangle = false;
140 entity ts = new(warpzone_teleported);
141 setmodel(ts, MDL_Null);
142 ts.SendEntity = WarpZone_Teleported_Send;
143 ts.SendFlags = 0xFFFFFF;
144 ts.drawonlytoclient = player;
145 ts.think = SUB_Remove;
146 ts.nextthink = time + 1;
149 ts.effects = EF_NODEPTHTEST;
150 ts.angles = wz.warpzone_transform;
157 void WarpZone_Touch ()
159 if(other.classname == "trigger_warpzone")
162 if(time <= other.warpzone_teleport_finishtime) // already teleported this frame
165 // FIXME needs a better check to know what is safe to teleport and what not
166 if(other.movetype == MOVETYPE_NONE || other.movetype == MOVETYPE_FOLLOW || other.tag_entity)
169 if(WarpZoneLib_ExactTrigger_Touch())
172 if(WarpZone_PlaneDist(self, other.origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
176 // number of frames we need to go back:
177 // dist = 16*sqrt(2) qu
180 // 24 qu = v*frametime*n
181 // n = 24 qu/(v*frametime)
182 // for clients go only one frame though, may be too irritating otherwise
183 // but max 0.25 sec = 0.25/frametime frames
184 // 24/(0.25/frametime)
187 d = 24 + max(vlen(other.mins), vlen(other.maxs));
188 if(IS_NOT_A_CLIENT(other))
189 f = -d / bound(frametime * d * 1, frametime * vlen(other.velocity), d);
192 if(WarpZone_Teleport(self, other, f, 0))
197 save1 = self.target; self.target = string_null;
198 save2 = self.target3; self.target3 = string_null;
200 if (!self.target) self.target = save1;
201 if (!self.target3) self.target3 = save2;
204 save1 = self.target; self.target = string_null;
205 save2 = self.target2; self.target2 = string_null;
207 if (!self.target) self.target = save1;
208 if (!self.target2) self.target2 = save2;
213 LOG_TRACE("WARPZONE FAIL AHAHAHAHAH))\n");
217 bool WarpZone_Send(entity to, int sendflags)
219 WriteHeader(MSG_ENTITY, ENT_CLIENT_WARPZONE);
221 // we must send this flag for clientside to match properly too
223 if(self.warpzone_isboxy)
225 if(self.warpzone_fadestart)
227 if(self.origin != '0 0 0')
229 WriteByte(MSG_ENTITY, f);
231 // we need THESE to render the warpzone (and cull properly)...
234 WriteCoord(MSG_ENTITY, self.origin.x);
235 WriteCoord(MSG_ENTITY, self.origin.y);
236 WriteCoord(MSG_ENTITY, self.origin.z);
239 WriteShort(MSG_ENTITY, self.modelindex);
240 WriteCoord(MSG_ENTITY, self.mins.x);
241 WriteCoord(MSG_ENTITY, self.mins.y);
242 WriteCoord(MSG_ENTITY, self.mins.z);
243 WriteCoord(MSG_ENTITY, self.maxs.x);
244 WriteCoord(MSG_ENTITY, self.maxs.y);
245 WriteCoord(MSG_ENTITY, self.maxs.z);
246 WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
248 // we need THESE to calculate the proper transform
249 WriteCoord(MSG_ENTITY, self.warpzone_origin.x);
250 WriteCoord(MSG_ENTITY, self.warpzone_origin.y);
251 WriteCoord(MSG_ENTITY, self.warpzone_origin.z);
252 WriteCoord(MSG_ENTITY, self.warpzone_angles.x);
253 WriteCoord(MSG_ENTITY, self.warpzone_angles.y);
254 WriteCoord(MSG_ENTITY, self.warpzone_angles.z);
255 WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.x);
256 WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.y);
257 WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.z);
258 WriteCoord(MSG_ENTITY, self.warpzone_targetangles.x);
259 WriteCoord(MSG_ENTITY, self.warpzone_targetangles.y);
260 WriteCoord(MSG_ENTITY, self.warpzone_targetangles.z);
264 WriteShort(MSG_ENTITY, self.warpzone_fadestart);
265 WriteShort(MSG_ENTITY, self.warpzone_fadeend);
271 bool WarpZone_Camera_Send(entity to, int sendflags)
274 WriteHeader(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);
276 if(self.warpzone_fadestart)
278 if(self.origin != '0 0 0')
280 WriteByte(MSG_ENTITY, f);
282 // we need THESE to render the warpzone (and cull properly)...
285 WriteCoord(MSG_ENTITY, self.origin.x);
286 WriteCoord(MSG_ENTITY, self.origin.y);
287 WriteCoord(MSG_ENTITY, self.origin.z);
290 WriteShort(MSG_ENTITY, self.modelindex);
291 WriteCoord(MSG_ENTITY, self.mins.x);
292 WriteCoord(MSG_ENTITY, self.mins.y);
293 WriteCoord(MSG_ENTITY, self.mins.z);
294 WriteCoord(MSG_ENTITY, self.maxs.x);
295 WriteCoord(MSG_ENTITY, self.maxs.y);
296 WriteCoord(MSG_ENTITY, self.maxs.z);
297 WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
299 // we need THESE to calculate the proper transform
300 WriteCoord(MSG_ENTITY, self.enemy.origin.x);
301 WriteCoord(MSG_ENTITY, self.enemy.origin.y);
302 WriteCoord(MSG_ENTITY, self.enemy.origin.z);
303 WriteCoord(MSG_ENTITY, self.enemy.angles.x);
304 WriteCoord(MSG_ENTITY, self.enemy.angles.y);
305 WriteCoord(MSG_ENTITY, self.enemy.angles.z);
309 WriteShort(MSG_ENTITY, self.warpzone_fadestart);
310 WriteShort(MSG_ENTITY, self.warpzone_fadeend);
316 #ifdef WARPZONELIB_KEEPDEBUG
317 float WarpZone_CheckProjectileImpact(entity player)
321 o0 = player.origin + player.view_ofs;
322 v0 = player.velocity;
324 // if we teleported shortly before, abort
325 if(time <= player.warpzone_teleport_finishtime + 0.1)
328 // if player hit a warpzone, abort
330 wz = WarpZone_Find(o0 + player.mins, o0 + player.maxs);
334 #ifdef WARPZONELIB_REMOVEHACK
335 LOG_INFO("impactfilter found something - and it no longer gets handled correctly - please tell divVerent whether anything behaves broken now\n");
337 LOG_INFO("impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again\n");
339 LOG_INFO("Entity type: ", player.classname, "\n");
340 LOG_INFO("Origin: ", vtos(player.origin), "\n");
341 LOG_INFO("Velocity: ", vtos(player.velocity), "\n");
343 #ifdef WARPZONELIB_REMOVEHACK
346 // retry previous move
347 setorigin(player, player.warpzone_oldorigin);
348 player.velocity = player.warpzone_oldvelocity;
349 if(WarpZone_Teleport(wz, player, 0, 1))
359 save1 = self.target; self.target = string_null;
360 save2 = self.target3; self.target3 = string_null;
362 if (!self.target) self.target = save1;
363 if (!self.target3) self.target3 = save2;
366 save1 = self.target; self.target = string_null;
367 save2 = self.target2; self.target2 = string_null;
369 if (!self.target) self.target = save1;
370 if (!self.target2) self.target2 = save2;
375 setorigin(player, o0 - player.view_ofs);
376 player.velocity = v0;
384 float WarpZone_Projectile_Touch()
386 if(other.classname == "trigger_warpzone")
389 // no further impacts if we teleported this frame!
390 // this is because even if we did teleport, the engine still may raise
391 // touch events for the previous location
392 // engine now aborts moves on teleport, so this SHOULD not happen any more
393 // but if this is called from TouchAreaGrid of the projectile moving,
394 // then this won't do
395 if(time == self.warpzone_teleport_time)
398 #ifdef WARPZONELIB_KEEPDEBUG
399 // this SEEMS to not happen at the moment, but if it did, it would be more reliable
401 float save_dpstartcontents;
402 float save_dphitcontents;
403 float save_dphitq3surfaceflags;
404 string save_dphittexturename;
406 float save_startsolid;
409 vector save_plane_normal;
410 float save_plane_dist;
414 save_dpstartcontents = trace_dpstartcontents;
415 save_dphitcontents = trace_dphitcontents;
416 save_dphitq3surfaceflags = trace_dphitq3surfaceflags;
417 save_dphittexturename = trace_dphittexturename;
418 save_allsolid = trace_allsolid;
419 save_startsolid = trace_startsolid;
420 save_fraction = trace_fraction;
421 save_endpos = trace_endpos;
422 save_plane_normal = trace_plane_normal;
423 save_plane_dist = trace_plane_dist;
424 save_ent = trace_ent;
425 save_inopen = trace_inopen;
426 save_inwater = trace_inwater;
428 if((f = WarpZone_CheckProjectileImpact(self)) != 0)
430 trace_dpstartcontents = save_dpstartcontents;
431 trace_dphitcontents = save_dphitcontents;
432 trace_dphitq3surfaceflags = save_dphitq3surfaceflags;
433 trace_dphittexturename = save_dphittexturename;
434 trace_allsolid = save_allsolid;
435 trace_startsolid = save_startsolid;
436 trace_fraction = save_fraction;
437 trace_endpos = save_endpos;
438 trace_plane_normal = save_plane_normal;
439 trace_plane_dist = save_plane_dist;
440 trace_ent = save_ent;
441 trace_inopen = save_inopen;
442 trace_inwater = save_inwater;
446 if(WarpZone_Projectile_Touch_ImpactFilter_Callback())
452 void WarpZone_InitStep_FindOriginTarget()
454 if(self.killtarget != "")
456 self.aiment = find(world, targetname, self.killtarget);
457 if(self.aiment == world)
459 error("Warp zone with nonexisting killtarget");
462 self.killtarget = string_null;
466 void WarpZonePosition_InitStep_FindTarget()
468 if(self.target == "")
470 error("Warp zone position with no target");
473 self.enemy = find(world, targetname, self.target);
474 if(self.enemy == world)
476 error("Warp zone position with nonexisting target");
479 if(self.enemy.aiment)
481 // already is positioned
482 error("Warp zone position targeting already oriented warpzone");
485 self.enemy.aiment = self;
488 void WarpZoneCamera_Think()
490 if(self.warpzone_save_origin != self.origin
491 || self.warpzone_save_angles != self.angles
492 || self.warpzone_save_eorigin != self.enemy.origin
493 || self.warpzone_save_eangles != self.enemy.angles)
495 WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
496 self.warpzone_save_origin = self.origin;
497 self.warpzone_save_angles = self.angles;
498 self.warpzone_save_eorigin = self.enemy.origin;
499 self.warpzone_save_eangles = self.enemy.angles;
501 self.nextthink = time;
504 void WarpZoneCamera_InitStep_FindTarget()
508 if(self.target == "")
510 error("Camera with no target");
514 for(e = world, i = 0; (e = find(e, targetname, self.target)); )
515 if(random() * ++i < 1)
517 if(self.enemy == world)
519 error("Camera with nonexisting target");
522 warpzone_cameras_exist = 1;
523 WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
524 self.SendFlags = 0xFFFFFF;
525 if(self.spawnflags & 1)
527 self.think = WarpZoneCamera_Think;
528 self.nextthink = time;
534 void WarpZone_InitStep_UpdateTransform()
536 vector org, ang, norm, point;
538 vector tri, a, b, c, n;
544 org = 0.5 * (self.mins + self.maxs);
546 norm = point = '0 0 0';
548 for(i_s = 0; ; ++i_s)
550 tex = getsurfacetexture(self, i_s);
552 break; // this is beyond the last one
553 if(tex == "textures/common/trigger" || tex == "trigger")
555 n_t = getsurfacenumtriangles(self, i_s);
556 for(i_t = 0; i_t < n_t; ++i_t)
558 tri = getsurfacetriangle(self, i_s, i_t);
559 a = getsurfacepoint(self, i_s, tri.x);
560 b = getsurfacepoint(self, i_s, tri.y);
561 c = getsurfacepoint(self, i_s, tri.z);
562 n = cross(c - a, b - a);
563 area = area + vlen(n);
565 point = point + vlen(n) * (a + b + c);
570 norm = norm * (1 / area);
571 point = point * (1 / (3 * area));
572 if(vlen(norm) < 0.99)
574 LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " is nonplanar. BEWARE.\n");
575 area = 0; // no autofixing in this case
577 norm = normalize(norm);
583 org = self.aiment.origin;
584 ang = self.aiment.angles;
587 org = org - ((org - point) * norm) * norm; // project to plane
589 if(norm * v_forward < 0)
591 LOG_INFO("Position target of trigger_warpzone near ", vtos(self.aiment.origin), " points into trigger_warpzone. BEWARE.\n");
594 ang = vectoangles2(norm, v_up); // keep rotation, but turn exactly against plane
596 if(norm * v_forward < 0.99)
597 LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " has been turned to match plane orientation (", vtos(self.aiment.angles), " -> ", vtos(ang), "\n");
598 if(vlen(org - self.aiment.origin) > 0.5)
599 LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " has been moved to match the plane (", vtos(self.aiment.origin), " -> ", vtos(org), ").\n");
605 ang = vectoangles(norm);
609 error("cannot infer origin/angles for this warpzone, please use a killtarget or a trigger_warpzone_position");
611 self.warpzone_origin = org;
612 self.warpzone_angles = ang;
615 void WarpZone_InitStep_ClearTarget()
618 self.enemy.enemy = world;
622 entity warpzone_first; .entity warpzone_next;
623 void WarpZone_InitStep_FindTarget()
631 // this way only one of the two ents needs to target
632 if(self.target != "")
634 self.enemy = self; // so the if(!e.enemy) check also skips self, saves one IF
637 for(e = world, i = 0; (e = find(e, targetname, self.target)); )
639 if(e.classname == self.classname) // possibly non-warpzones may use the same targetname!
640 if(random() * ++i < 1)
645 error("Warpzone with non-existing target");
653 void WarpZone_Think();
654 void WarpZone_InitStep_FinalizeTransform()
656 if(!self.enemy || self.enemy.enemy != self)
658 error("Invalid warp zone detected. Killed.");
662 warpzone_warpzones_exist = 1;
663 WarpZone_SetUp(self, self.warpzone_origin, self.warpzone_angles, self.enemy.warpzone_origin, self.enemy.warpzone_angles);
664 self.touch = WarpZone_Touch;
665 self.SendFlags = 0xFFFFFF;
666 if(self.spawnflags & 1)
668 self.think = WarpZone_Think;
669 self.nextthink = time;
675 float warpzone_initialized;
676 //entity warpzone_first;
677 entity warpzone_position_first;
678 entity warpzone_camera_first;
679 .entity warpzone_next;
680 spawnfunc(misc_warpzone_position)
682 // "target", "angles", "origin"
683 self.warpzone_next = warpzone_position_first;
684 warpzone_position_first = self;
686 spawnfunc(trigger_warpzone_position)
688 spawnfunc_misc_warpzone_position(this);
690 spawnfunc(trigger_warpzone)
692 // warp zone entities must have:
693 // "killtarget" pointing to a target_position with a direction arrow
694 // that points AWAY from the warp zone, and that is inside
695 // the warp zone trigger
696 // "target" pointing to an identical warp zone at another place in
697 // the map, with another killtarget to designate its
701 self.scale = self.modelscale;
706 WarpZoneLib_ExactTrigger_Init();
710 _setmodel(self, m); // no precision needed
712 setorigin(self, self.origin);
714 setsize(self, self.mins * self.scale, self.maxs * self.scale);
716 setsize(self, self.mins, self.maxs);
717 self.SendEntity = WarpZone_Send;
718 self.SendFlags = 0xFFFFFF;
719 BITSET_ASSIGN(self.effects, EF_NODEPTHTEST);
720 self.warpzone_next = warpzone_first;
721 warpzone_first = self;
723 spawnfunc(func_camera)
726 self.scale = self.modelscale;
731 precache_model(self.model);
732 _setmodel(self, self.model); // no precision needed
734 setorigin(self, self.origin);
736 setsize(self, self.mins * self.scale, self.maxs * self.scale);
738 setsize(self, self.mins, self.maxs);
740 self.solid = SOLID_BSP;
741 else if(self.solid < 0)
742 self.solid = SOLID_NOT;
743 self.SendEntity = WarpZone_Camera_Send;
744 self.SendFlags = 0xFFFFFF;
745 self.warpzone_next = warpzone_camera_first;
746 warpzone_camera_first = self;
748 void WarpZones_Reconnect()
750 for(setself(warpzone_first); self; setself(self.warpzone_next))
751 WarpZone_InitStep_ClearTarget();
752 for(setself(warpzone_first); self; setself(self.warpzone_next))
753 WarpZone_InitStep_FindTarget();
754 for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
755 WarpZoneCamera_InitStep_FindTarget();
756 for(setself(warpzone_first); self; setself(self.warpzone_next))
757 WarpZone_InitStep_FinalizeTransform();
761 void WarpZone_Think()
763 if(self.warpzone_save_origin != self.origin
764 || self.warpzone_save_angles != self.angles
765 || self.warpzone_save_eorigin != self.enemy.origin
766 || self.warpzone_save_eangles != self.enemy.angles)
768 WarpZone_InitStep_UpdateTransform();
770 WarpZone_InitStep_UpdateTransform();
772 WarpZone_InitStep_FinalizeTransform();
774 WarpZone_InitStep_FinalizeTransform();
776 self.warpzone_save_origin = self.origin;
777 self.warpzone_save_angles = self.angles;
778 self.warpzone_save_eorigin = self.enemy.origin;
779 self.warpzone_save_eangles = self.enemy.angles;
781 self.nextthink = time;
784 void WarpZone_StartFrame()
787 if(warpzone_initialized == 0)
789 warpzone_initialized = 1;
790 for(setself(warpzone_first); self; setself(self.warpzone_next))
791 WarpZone_InitStep_FindOriginTarget();
792 for(setself(warpzone_position_first); self; setself(self.warpzone_next))
793 WarpZonePosition_InitStep_FindTarget();
794 for(setself(warpzone_first); self; setself(self.warpzone_next))
795 WarpZone_InitStep_UpdateTransform();
797 WarpZones_Reconnect();
798 WarpZone_PostInitialize_Callback();
803 for(e = world; (e = nextent(e)); )
805 if(warpzone_warpzones_exist) { WarpZone_StoreProjectileData(e); }
807 if(IS_REAL_CLIENT(e))
809 if(e.solid == SOLID_NOT) // not spectating?
810 if(e.movetype == MOVETYPE_NOCLIP || e.movetype == MOVETYPE_FLY || e.movetype == MOVETYPE_FLY_WORLDONLY) // not spectating? (this is to catch observers)
815 if(warpzone_warpzones_exist) {
816 setself(WarpZone_Find(e.origin + e.mins, e.origin + e.maxs));
818 if(!WarpZoneLib_ExactTrigger_Touch())
819 if(WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
820 WarpZone_Teleport(self, e, -1, 0); } // NOT triggering targets by this!
823 setself(Teleport_Find(e.origin + e.mins, e.origin + e.maxs));
825 if(!WarpZoneLib_ExactTrigger_Touch())
826 Simple_TeleportPlayer(self, other); // NOT triggering targets by this!
830 if(IS_NOT_A_CLIENT(e))
832 if(warpzone_warpzones_exist)
833 for (; (e = nextent(e)); )
834 WarpZone_StoreProjectileData(e);
842 .float warpzone_reconnecting;
843 float visible_to_some_client(entity ent)
846 for(e = nextent(world); !IS_NOT_A_CLIENT(e); e = nextent(e))
847 if(IS_PLAYER(e) && IS_REAL_CLIENT(e))
848 if(checkpvs(e.origin + e.view_ofs, ent))
852 void trigger_warpzone_reconnect_use()
856 // NOTE: this matches for target, not targetname, but of course
857 // targetname must be set too on the other entities
858 for(setself(warpzone_first); self; setself(self.warpzone_next))
859 self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && (visible_to_some_client(self) || visible_to_some_client(self.enemy))));
860 for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
861 self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && visible_to_some_client(self)));
862 for(setself(warpzone_first); self; setself(self.warpzone_next))
863 if(self.warpzone_reconnecting)
864 WarpZone_InitStep_ClearTarget();
865 for(setself(warpzone_first); self; setself(self.warpzone_next))
866 if(self.warpzone_reconnecting)
867 WarpZone_InitStep_FindTarget();
868 for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
869 if(self.warpzone_reconnecting)
870 WarpZoneCamera_InitStep_FindTarget();
871 for(setself(warpzone_first); self; setself(self.warpzone_next))
872 if(self.warpzone_reconnecting || self.enemy.warpzone_reconnecting)
873 WarpZone_InitStep_FinalizeTransform();
877 spawnfunc(trigger_warpzone_reconnect)
879 self.use = trigger_warpzone_reconnect_use;
882 spawnfunc(target_warpzone_reconnect)
884 spawnfunc_trigger_warpzone_reconnect(this); // both names make sense here :(
887 void WarpZone_PlayerPhysics_FixVAngle()
889 #ifndef WARPZONE_DONT_FIX_VANGLE
890 if(IS_REAL_CLIENT(self))
891 if(self.v_angle.z <= 360) // if not already adjusted
892 if(time - self.ping * 0.001 < self.warpzone_teleport_time)
894 self.v_angle = WarpZone_TransformVAngles(self.warpzone_teleport_zone, self.v_angle);
895 self.v_angle_z += 720; // mark as adjusted