1 #ifndef LIB_WARPZONE_SERVER_H
2 #define LIB_WARPZONE_SERVER_H
5 void WarpZone_StartFrame();
6 float WarpZone_Projectile_Touch(entity this);
8 // THESE must be defined by calling QC code:
9 void WarpZone_PostTeleportPlayer_Callback(entity pl);
10 float WarpZone_Projectile_Touch_ImpactFilter_Callback();
12 // server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
13 //const float ENT_CLIENT_WARPZONE;
14 //const float ENT_CLIENT_WARPZONE_CAMERA;
16 void WarpZone_PlayerPhysics_FixVAngle(entity this);
18 void WarpZone_PostInitialize_Callback();