3 #include "container.qh"
4 CLASS(InputContainer, Container)
5 METHOD(InputContainer, keyDown, float(entity, float, float, float));
6 METHOD(InputContainer, mouseMove, float(entity, vector));
7 METHOD(InputContainer, mousePress, float(entity, vector));
8 METHOD(InputContainer, mouseRelease, float(entity, vector));
9 METHOD(InputContainer, mouseDrag, float(entity, vector));
10 METHOD(InputContainer, focusLeave, void(entity));
11 METHOD(InputContainer, resizeNotify, void(entity, vector, vector, vector, vector));
13 METHOD(InputContainer, _changeFocusXY, bool(entity this, vector pos));
14 ATTRIB(InputContainer, mouseFocusedChild, entity);
15 ATTRIB(InputContainer, isTabRoot, float, 0);
16 ENDCLASS(InputContainer)