1 #ifndef DIALOG_FIRSTRUN_H
2 #define DIALOG_FIRSTRUN_H
3 #include "rootdialog.qc"
4 CLASS(XonoticFirstRunDialog, XonoticRootDialog)
5 METHOD(XonoticFirstRunDialog, fill, void(entity)); // to be overridden by user to fill the dialog with controls
6 ATTRIB(XonoticFirstRunDialog, title, string, _("Welcome"))
7 ATTRIB(XonoticFirstRunDialog, color, vector, SKINCOLOR_DIALOG_FIRSTRUN)
8 ATTRIB(XonoticFirstRunDialog, intendedWidth, float, 0.7)
9 ATTRIB(XonoticFirstRunDialog, rows, float, 16)
10 ATTRIB(XonoticFirstRunDialog, columns, float, 6)
11 ATTRIB(XonoticFirstRunDialog, name, string, "FirstRun")
12 ATTRIB(XonoticFirstRunDialog, playerNameLabel, entity, NULL)
13 ATTRIB(XonoticFirstRunDialog, playerNameLabelAlpha, float, 0)
15 ATTRIB(XonoticFirstRunDialog, closable, float, 0)
16 ENDCLASS(XonoticFirstRunDialog)
20 float CheckFirstRunButton(entity me)
22 if(cvar_string("_cl_name") != cvar_defstring("_cl_name"))
25 if(cvar_string("_menu_prvm_language") != prvm_language)
26 return 1; // OK will then reopen the dialog in another language
28 if(cvar_string("cl_allow_uid2name") != "-1")
34 void firstRun_setLanguage(entity me)
36 if(prvm_language != cvar_string("_menu_prvm_language"))
37 localcmd("\nprvm_language \"$_menu_prvm_language\"; saveconfig; menu_restart\n");
40 void XonoticFirstRunDialog_fill(entity me)
48 me.TD(me, 2, 4, e = makeXonoticTextLabel(0, _("Welcome to Xonotic, please select your language preference and enter your player name to get started. You can change these options later through the menu system.")));
54 me.TD(me, 1, 0.5, me.playerNameLabel = makeXonoticTextLabel(0, _("Name:")));
55 me.playerNameLabelAlpha = me.playerNameLabel.alpha;
56 me.TD(me, 1, 3.25, label = makeXonoticTextLabel(0, string_null));
58 label.allowColors = 1;
61 me.TD(me, 1, 3.75, box = makeXonoticInputBox_T(1, "_cl_name",
62 _("Name under which you will appear in the game")));
63 box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
64 box.maxLength = -127; // negative means encoded length in bytes
65 box.saveImmediately = 0; // Sorry, can't do this, it spams "name" commands.
66 box.enableClearButton = 0;
67 label.textEntity = box;
69 me.TD(me, 5, 1.25, e = makeXonoticColorpicker(box));
70 me.TD(me, 5, 2.5, e = makeXonoticCharmap(box));
76 me.gotoRC(me, 3, 4); me.setFirstColumn(me, me.currentColumn);
78 me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Text language:")));
80 me.TD(me, 6, 2, e = makeXonoticLanguageList());
81 e.name = "languageselector_firstrun";
82 e.setLanguage = firstRun_setLanguage;
86 me.gotoRC(me, me.rows - 4, 0);
87 me.TD(me, 1, me.columns, e = makeXonoticTextLabel(0.5, _("Allow player statistics to use your nickname at stats.xonotic.org?")));
89 me.gotoRC(me, me.rows - 3, 0);
91 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_allow_uid2name", "1", _("Yes")));
92 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_allow_uid2name", "0", _("No")));
93 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_allow_uid2name", "-1", _("Undecided")));
95 // because of the language selector, this is a menu_restart!
96 me.gotoRC(me, me.rows - 1, 0);
97 me.TD(me, 1, me.columns, e = makeXonoticCommandButton(_("Save settings"), '0 0 0', "prvm_language \"$_menu_prvm_language\"; saveconfig; menu_restart", COMMANDBUTTON_APPLY));
98 setDependentWeird(e, CheckFirstRunButton);