1 #include "dialog_hudpanel_ammo.qh"
5 #include "textlabel.qh"
6 #include "radiobutton.qh"
8 void XonoticHUDAmmoDialog_fill(entity me)
11 string panelname = "ammo";
13 DIALOG_HUDPANEL_COMMON();
16 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Ammunition display:")));
19 me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_ammo_onlycurrent", _("Show only current ammo type")));
22 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent alpha:")));
23 me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_ammo_noncurrent_alpha"));
26 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent scale:")));
27 me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_ammo_noncurrent_scale"));
30 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Align icon:")));
31 me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "0", _("Left")));
32 me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "1", _("Right")));