3 #include "rootdialog.qh"
4 CLASS(XonoticHUDChatDialog, XonoticRootDialog)
5 METHOD(XonoticHUDChatDialog, fill, void(entity));
6 ATTRIB(XonoticHUDChatDialog, title, string, _("Chat Panel"));
7 ATTRIB(XonoticHUDChatDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT);
8 ATTRIB(XonoticHUDChatDialog, intendedWidth, float, 0.4);
9 ATTRIB(XonoticHUDChatDialog, rows, float, 15.5);
10 ATTRIB(XonoticHUDChatDialog, columns, float, 4);
11 ATTRIB(XonoticHUDChatDialog, name, string, "HUDchat");
12 ATTRIB(XonoticHUDChatDialog, requiresConnection, float, true);
13 ENDCLASS(XonoticHUDChatDialog)