3 #include "rootdialog.qh"
4 CLASS(XonoticHUDHealthArmorDialog, XonoticRootDialog)
5 METHOD(XonoticHUDHealthArmorDialog, fill, void(entity));
6 ATTRIB(XonoticHUDHealthArmorDialog, title, string, _("Health/Armor Panel"))
7 ATTRIB(XonoticHUDHealthArmorDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
8 ATTRIB(XonoticHUDHealthArmorDialog, intendedWidth, float, 0.4)
9 ATTRIB(XonoticHUDHealthArmorDialog, rows, float, 16)
10 ATTRIB(XonoticHUDHealthArmorDialog, columns, float, 4)
11 ATTRIB(XonoticHUDHealthArmorDialog, name, string, "HUDhealtharmor")
12 ATTRIB(XonoticHUDHealthArmorDialog, requiresConnection, float, true)
13 ENDCLASS(XonoticHUDHealthArmorDialog)