3 #include "rootdialog.qh"
4 CLASS(XonoticHUDPhysicsDialog, XonoticRootDialog)
5 METHOD(XonoticHUDPhysicsDialog, fill, void(entity));
6 ATTRIB(XonoticHUDPhysicsDialog, title, string, _("Physics Panel"));
7 ATTRIB(XonoticHUDPhysicsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT);
8 ATTRIB(XonoticHUDPhysicsDialog, intendedWidth, float, 0.4);
9 ATTRIB(XonoticHUDPhysicsDialog, rows, float, 15);
10 ATTRIB(XonoticHUDPhysicsDialog, columns, float, 4);
11 ATTRIB(XonoticHUDPhysicsDialog, name, string, "HUDphysics");
12 ATTRIB(XonoticHUDPhysicsDialog, sliderTopspeedTime, entity);
13 ATTRIB(XonoticHUDPhysicsDialog, requiresConnection, float, true);
14 ENDCLASS(XonoticHUDPhysicsDialog)