3 #include "rootdialog.qh"
4 CLASS(XonoticHUDWeaponsDialog, XonoticRootDialog)
5 METHOD(XonoticHUDWeaponsDialog, fill, void(entity));
6 ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel"));
7 ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT);
8 ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4);
9 ATTRIB(XonoticHUDWeaponsDialog, rows, float, 21);
10 ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4);
11 ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons");
12 ATTRIB(XonoticHUDWeaponsDialog, requiresConnection, float, true);
13 ENDCLASS(XonoticHUDWeaponsDialog)