1 #ifndef DIALOG_MULTIPLAYER_H
2 #define DIALOG_MULTIPLAYER_H
4 CLASS(XonoticMultiplayerDialog, XonoticDialog)
5 METHOD(XonoticMultiplayerDialog, fill, void(entity));
6 ATTRIB(XonoticMultiplayerDialog, title, string, _("Multiplayer"))
7 ATTRIB(XonoticMultiplayerDialog, tooltip, string, _("Play online, against your friends in LAN, view demos or change player settings"))
8 ATTRIB(XonoticMultiplayerDialog, color, vector, SKINCOLOR_DIALOG_MULTIPLAYER)
9 ATTRIB(XonoticMultiplayerDialog, intendedWidth, float, 0.96)
10 ATTRIB(XonoticMultiplayerDialog, rows, float, 24)
11 ATTRIB(XonoticMultiplayerDialog, columns, float, 4)
12 ENDCLASS(XonoticMultiplayerDialog)
16 void XonoticMultiplayerDialog_fill(entity me)
19 mc = makeXonoticTabController(me.rows - 1);
21 me.TD(me, 1, 1, e = mc.makeTabButton_T(mc, _("Servers"), makeXonoticServerListTab(),
22 _("Find servers to play on")));
23 me.TD(me, 1, 1, e = mc.makeTabButton_T(mc, _("Create"), makeXonoticServerCreateTab(),
24 _("Host your own game")));
25 me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Media"), makeXonoticMediaTab()));
26 me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Profile"), makeXonoticProfileTab()));
29 me.TD(me, me.rows - 1, me.columns, mc);