2 CLASS(XonoticServerCreateTab) EXTENDS(XonoticTab)
3 METHOD(XonoticServerCreateTab, fill, void(entity))
4 METHOD(XonoticServerCreateTab, gameTypeChangeNotify, void(entity))
5 ATTRIB(XonoticServerCreateTab, title, string, "Create")
6 ATTRIB(XonoticServerCreateTab, intendedWidth, float, 0.9)
7 ATTRIB(XonoticServerCreateTab, rows, float, 22)
8 ATTRIB(XonoticServerCreateTab, columns, float, 6.5)
10 ATTRIB(XonoticServerCreateTab, mapListBox, entity, NULL)
11 ATTRIB(XonoticServerCreateTab, sliderFraglimit, entity, NULL)
12 ATTRIB(XonoticServerCreateTab, sliderTimelimit, entity, NULL)
13 ATTRIB(XonoticServerCreateTab, checkboxFraglimit, entity, NULL)
14 ATTRIB(XonoticServerCreateTab, checkboxFraglimitMapinfo, entity, NULL)
15 ENDCLASS(XonoticServerCreateTab)
16 entity makeXonoticServerCreateTab();
21 entity makeXonoticServerCreateTab()
24 me = spawnXonoticServerCreateTab();
25 me.configureDialog(me);
29 void XonoticServerCreateTab_fill(entity me)
36 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_dm", "DM"));
38 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_lms", "LMS"));
39 if(e.checked) e0 = NULL;
40 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_arena", "Arena"));
41 if(e.checked) e0 = NULL;
42 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_keepaway", "Keepaway"));
43 if(e.checked) e0 = NULL;
44 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_race", "Race"));
45 if(e.checked) e0 = NULL;
46 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_cts", "Race CTS"));
47 if(e.checked) e0 = NULL;
50 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_tdm", "TDM"));
51 if(e.checked) e0 = NULL;
52 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_ctf", "CTF"));
53 if(e.checked) e0 = NULL;
54 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_ca", "CA"));
55 if(e.checked) e0 = NULL;
56 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_freezetag", "Freeze Tag"));
57 if(e.checked) e0 = NULL;
58 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_domination", "Domination"));
59 if(e.checked) e0 = NULL;
60 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_keyhunt", "Key Hunt"));
61 if(e.checked) e0 = NULL;
62 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_assault", "Assault"));
63 if(e.checked) e0 = NULL;
64 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_onslaught", "Onslaught"));
65 if(e.checked) e0 = NULL;
66 me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_nexball", "Nexball"));
67 if(e.checked) e0 = NULL;
70 //print("NO CHECK\n");
75 me.mapListBox = makeXonoticMapList();
76 me.TD(me, 1, 3, e = makeXonoticTextLabel(0, "Map list:"));
77 makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
79 me.TD(me, me.rows - 7, 3, me.mapListBox);
80 me.gotoRC(me, me.rows - 3, 0);
82 me.TD(me, 1, 1, e = makeXonoticButton("All", '0 0 0'));
83 e.onClick = MapList_All;
84 e.onClickEntity = me.mapListBox;
85 me.TD(me, 1, 1, e = makeXonoticButton("None", '0 0 0'));
86 e.onClick = MapList_None;
87 e.onClickEntity = me.mapListBox;
90 me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
91 me.TD(me, 1, 3, e = makeXonoticTextLabel(0, "Match settings:"));
93 me.sliderTimelimit = makeXonoticSlider(1.0, 60.0, 0.5, "timelimit_override");
94 me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:"));
95 me.TD(me, 1, 2, me.sliderTimelimit);
98 me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default"));
100 me.sliderFraglimit = makeXonoticSlider(1.0, 2000.0, 5, "fraglimit_override");
101 me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:"));
102 me.checkboxFraglimit = e;
103 me.TD(me, 1, 2, me.sliderFraglimit);
106 me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default"));
107 me.checkboxFraglimitMapinfo = e;
110 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Player slots:"));
111 me.TD(me, 1, 2, makeXonoticSlider(1, 32, 1, "menu_maxplayers"));
113 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Number of bots:"));
114 me.TD(me, 1, 2, makeXonoticSlider(0, 9, 1, "bot_number"));
117 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Bot skill:"));
118 setDependent(e, "bot_number", 0, -1);
119 me.TD(me, 1, 2, e = makeXonoticTextSlider("skill"));
120 e.addValue(e, "Botlike", "0");
121 e.addValue(e, "Beginner", "1");
122 e.addValue(e, "You will win", "2");
123 e.addValue(e, "You can win", "3");
124 e.addValue(e, "You might win", "4");
125 e.addValue(e, "Advanced", "5");
126 e.addValue(e, "Expert", "6");
127 e.addValue(e, "Pro", "7");
128 e.addValue(e, "Assassin", "8");
129 e.addValue(e, "Unhuman", "9");
130 e.addValue(e, "Godlike", "10");
131 e.configureXonoticTextSliderValues(e);
132 setDependent(e, "bot_number", 0, -1);
135 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Bot names:"));
136 me.TD(me, 1, 0.7, e = makeXonoticInputBox(1, "bot_prefix"));
137 setDependent(e, "bot_number", 0, -1);
138 me.TD(me, 1, 0.6, e = makeXonoticTextLabel(0.5, "Shadow"));
139 setDependent(e, "bot_number", 0, -1);
140 me.TD(me, 1, 0.7, e = makeXonoticInputBox(1, "bot_suffix"));
141 setDependent(e, "bot_number", 0, -1);
144 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Map voting:"));
145 me.TD(me, 1, 2, e = makeXonoticTextSlider("g_maplist_votable"));
146 e.addValue(e, "No voting", "0");
147 e.addValue(e, "2 choices", "2");
148 e.addValue(e, "3 choices", "3");
149 e.addValue(e, "4 choices", "4");
150 e.addValue(e, "5 choices", "5");
151 e.addValue(e, "6 choices", "6");
152 e.addValue(e, "7 choices", "7");
153 e.addValue(e, "8 choices", "8");
154 e.addValue(e, "9 choices", "9");
155 e.configureXonoticTextSliderValues(e);
157 me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall"));
161 me.TD(me, 1, 2, e = makeXonoticButton("Advanced settings...", '0 0 0'));
162 e.onClick = DialogOpenButton_Click;
163 e.onClickEntity = main.advancedDialog;
164 main.advancedDialog.refilterEntity = me.mapListBox;
167 me.TD(me, 1, 1, e = makeXonoticButton("Mutators...", '0 0 0'));
168 e.onClick = DialogOpenButton_Click;
169 e.onClickEntity = main.mutatorsDialog;
170 main.mutatorsDialog.refilterEntity = me.mapListBox;
171 me.TD(me, 1, 2, e0 = makeXonoticTextLabel(0, string_null));
172 e0.textEntity = main.mutatorsDialog;
175 me.gotoRC(me, me.rows - 1, 0);
176 me.TD(me, 1, me.columns, e = makeXonoticButton("Start Multiplayer!", '0 0 0'));
177 e.onClick = MapList_LoadMap;
178 e.onClickEntity = me.mapListBox;
179 me.mapListBox.startButton = e;
181 me.gameTypeChangeNotify(me);
184 void GameType_ConfigureSliders(entity e, entity l, entity l2, string pLabel, float pMin, float pMax, float pStep, string pCvar)
188 e.configureXonoticSlider(e, pMin, pMax, pStep, string_null);
189 l.setText(l, pLabel);
190 e.disabled = l.disabled = l2.disabled = TRUE;
194 e.configureXonoticSlider(e, pMin, pMax, pStep, pCvar);
195 l.setText(l, pLabel);
196 e.disabled = l.disabled = l2.disabled = FALSE;
200 void XonoticServerCreateTab_gameTypeChangeNotify(entity me)
202 // tell the map list to update
205 gt = MapInfo_CurrentGametype();
206 e = me.sliderFraglimit;
207 l = me.checkboxFraglimit;
208 l2 = me.checkboxFraglimitMapinfo;
211 case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, l2, "Capture limit:", 1, 20, 1, "capturelimit_override"); break;
212 case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, "g_domination_point_limit"); break;
213 case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 200, 1500, 50, "g_keyhunt_point_limit"); break;
214 case MAPINFO_TYPE_RUNEMATCH: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, "g_runematch_point_limit"); break;
215 case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, l2, "Lives:", 3, 50, 1, "g_lms_lives_override"); break;
216 case MAPINFO_TYPE_RACE: GameType_ConfigureSliders(e, l, l2, "Laps:", 1, 25, 1, "g_race_laps_limit"); break;
217 case MAPINFO_TYPE_NEXBALL: GameType_ConfigureSliders(e, l, l2, "Goals:", 1, 50, 1, "g_nexball_goallimit"); break;
218 case MAPINFO_TYPE_ASSAULT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;
219 case MAPINFO_TYPE_ONSLAUGHT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;
220 case MAPINFO_TYPE_CTS: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;
221 default: GameType_ConfigureSliders(e, l, l2, "Frag limit:", 5, 100, 5, "fraglimit_override"); break;
223 me.mapListBox.refilter(me.mapListBox);