2 CLASS(XonoticPlayerSettingsTab) EXTENDS(XonoticTab)
3 METHOD(XonoticPlayerSettingsTab, fill, void(entity))
4 METHOD(XonoticPlayerSettingsTab, draw, void(entity))
5 ATTRIB(XonoticPlayerSettingsTab, title, string, _("Player Setup"))
6 ATTRIB(XonoticPlayerSettingsTab, intendedWidth, float, 0.9)
7 ATTRIB(XonoticPlayerSettingsTab, rows, float, 22)
8 ATTRIB(XonoticPlayerSettingsTab, columns, float, 6.2) // added extra .2 for center space
9 ATTRIB(XonoticPlayerSettingsTab, playerNameLabel, entity, NULL)
10 ATTRIB(XonoticPlayerSettingsTab, playerNameLabelAlpha, float, 0)
11 ENDCLASS(XonoticPlayerSettingsTab)
12 entity makeXonoticPlayerSettingsTab();
14 void HUDSetup_Join_Click(entity me, entity btn);
19 entity makeXonoticPlayerSettingsTab()
22 me = spawnXonoticPlayerSettingsTab();
23 me.configureDialog(me);
26 void XonoticPlayerSettingsTab_draw(entity me)
28 if(cvar_string("_cl_name") == "Player")
29 me.playerNameLabel.alpha = ((mod(time * 2, 2) < 1) ? 1 : 0);
31 me.playerNameLabel.alpha = me.playerNameLabelAlpha;
32 SUPER(XonoticPlayerSettingsTab).draw(me);
34 void XonoticPlayerSettingsTab_fill(entity me)
36 entity e, pms, sl, label, e0, box;
40 me.TD(me, 1, 0.5, me.playerNameLabel = makeXonoticTextLabel(0, _("Name:")));
41 me.playerNameLabelAlpha = me.playerNameLabel.alpha;
42 me.TD(me, 1, 2.5, label = makeXonoticTextLabel(0, string_null));
44 label.allowColors = 1;
47 me.TD(me, 1, 3.0, box = makeXonoticInputBox(1, "_cl_name"));
48 box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
49 box.maxLength = -127; // negative means encoded length in bytes
50 box.saveImmediately = 1;
51 label.textEntity = box;
53 me.TD(me, 5, 1, e = makeXonoticColorpicker(box));
54 me.TD(me, 5, 2, e = makeXonoticCharmap(box));
61 me.gotoRC(me, 8, 0.0);
62 pms = makeXonoticPlayerModelSelector();
63 me.TD(me, 1, 0.6, e = makeXonoticTextLabel(1, _("Model:")));
64 me.TD(me, 1, 0.3, e = makeXonoticButton("<<", '0 0 0'));
65 e.onClick = PlayerModelSelector_Prev_Click;
66 e.onClickEntity = pms;
67 me.TD(me, me.rows - (me.currentRow + 3), 1.8, pms);
68 me.TD(me, 1, 0.3, e = makeXonoticButton(">>", '0 0 0'));
69 e.onClick = PlayerModelSelector_Next_Click;
70 e.onClickEntity = pms;
73 m = me.rows - (r + 4);
74 n = 16 - !cvar("developer");
76 for(i = 0; i < n; ++i)
78 me.gotoRC(me, r + i * m, 0.1);
79 me.TDNoMargin(me, m, 0.2, e = makeXonoticColorButton(1, 0, i), '0 1 0');
81 for(i = 0; i < n; ++i)
83 me.gotoRC(me, r + i * m, 0.4);
84 me.TDNoMargin(me, m, 0.2, e = makeXonoticColorButton(2, 1, i), '0 1 0');
87 me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
88 me.TD(me, 1, 3, e = makeXonoticRadioButton(3, "crosshair_enabled", "0", _("No crosshair")));
90 me.TD(me, 1, 3, e = makeXonoticRadioButton(3, "crosshair_per_weapon", string_null, _("Per weapon crosshair")));
91 makeMulti(e, "crosshair_enabled");
93 me.TD(me, 1, 3, e = makeXonoticRadioButton(3, "crosshair_enabled", "2", _("Custom crosshair")));
96 for(i = 1; i <= 10; ++i) {
97 me.TDNoMargin(me, 1, 2 / 10, e = makeXonoticCrosshairButton(4, i), '1 1 0');
98 setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
100 // show a larger preview of the selected crosshair
102 me.TDNoMargin(me, 3, 0.8, e = makeXonoticCrosshairButton(7, -1), '1 1 0'); // crosshair -1 makes this a preview
103 setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
106 for(i = 11; i <= 20; ++i) {
107 me.TDNoMargin(me, 1, 2 / 10, e = makeXonoticCrosshairButton(4, i), '1 1 0');
108 setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
112 for(i = 21; i <= 30; ++i) {
113 me.TDNoMargin(me, 1, 2 / 10, e = makeXonoticCrosshairButton(4, i), '1 1 0');
114 setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
118 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair size:")));
119 setDependent(e, "crosshair_enabled", 1, 2);
120 me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1.0, 0.01, "crosshair_size"));
121 setDependent(e, "crosshair_enabled", 1, 2);
123 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair alpha:")));
124 setDependent(e, "crosshair_enabled", 1, 2);
125 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "crosshair_alpha"));
126 setDependent(e, "crosshair_enabled", 1, 2);
129 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair color:")));
130 setDependent(e, "crosshair_enabled", 1, 2);
131 me.TD(me, 1, 1, e = makeXonoticRadioButton(5, "crosshair_color_per_weapon", string_null, _("Per weapon")));
132 setDependent(e, "crosshair_enabled", 1, 2);
133 me.TD(me, 1, 1, e = makeXonoticRadioButton(5, "crosshair_color_by_health", string_null, _("By health")));
134 setDependent(e, "crosshair_enabled", 1, 2);
137 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(5, string_null, string_null, _("Custom")));
138 setDependent(e, "crosshair_enabled", 1, 2);
139 me.TD(me, 2, 2, e = makeXonoticColorpickerString("crosshair_color", "crosshair_color"));
140 setDependentAND3(e, "crosshair_color_per_weapon", 0, 0, "crosshair_color_by_health", 0, 0, "crosshair_enabled", 1, 2);
145 me.TD(me, 1, 2, e = makeXonoticButton(_("Other crosshair settings"), '0 0 0'));
146 e.onClick = HUDSetup_Join_Click;
147 e.onClickEntity = me;
148 setDependent(e, "crosshair_enabled", 1, 2);
152 me.TD(me, 1, 2, e = makeXonoticButton(_("Model settings"), '0 0 0'));
153 e.onClick = HUDSetup_Join_Click;
154 e.onClickEntity = me;
157 me.TD(me, 1, 2, e = makeXonoticButton(_("View settings"), '0 0 0'));
158 e.onClick = HUDSetup_Join_Click;
159 e.onClickEntity = me;
162 me.TD(me, 1, 2, e = makeXonoticButton(_("Weapon settings"), '0 0 0'));
163 e.onClick = HUDSetup_Join_Click;
164 e.onClickEntity = me;
167 me.TD(me, 1, 2, e = makeXonoticButton(_("HUD settings"), '0 0 0'));
168 e.onClick = HUDSetup_Join_Click;
169 e.onClickEntity = me;
171 me.gotoRC(me, me.rows - 1, 0);
172 me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_forceplayermodelsfromxonotic;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
174 void HUDSetup_Join_Click(entity me, entity btn)
176 if(! (gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
178 localcmd("map hudsetup/hudsetup", "\n");
181 localcmd("togglemenu 0\n");
182 localcmd("_hud_configure 1", "\n");