2 CLASS(XonoticHUDConfirmDialog) EXTENDS(XonoticDialog)
3 METHOD(XonoticHUDConfirmDialog, fill, void(entity))
4 ATTRIB(XonoticHUDConfirmDialog, title, string, _("Enter HUD editor"))
5 ATTRIB(XonoticHUDConfirmDialog, color, vector, SKINCOLOR_DIALOG_HUDCONFIRM)
6 ATTRIB(XonoticHUDConfirmDialog, intendedWidth, float, 0.5)
7 ATTRIB(XonoticHUDConfirmDialog, rows, float, 4)
8 ATTRIB(XonoticHUDConfirmDialog, columns, float, 2)
9 ENDCLASS(XonoticHUDConfirmDialog)
13 void HUDSetup_Start(entity me, entity btn)
15 if not(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))
16 localcmd("map hudsetup/hudsetup", "\n");
18 localcmd("togglemenu 0\n");
20 localcmd("_hud_configure 1", "\n");
23 void XonoticHUDConfirmDialog_fill(entity me)
28 me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("In order for the HUD editor to show, you must first be in game.")));
30 me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Do you wish to start a local game to set up the HUD?")));
33 me.TD(me, 1, 1, e = makeXonoticButton(ZCTX(_("HDCNFRM^Yes")), '1 0 0'));
34 e.onClick = HUDSetup_Start;
36 me.TD(me, 1, 1, e = makeXonoticButton(ZCTX(_("HDCNFRM^No")), '0 1 0'));
37 e.onClick = Dialog_Close;