1 #ifndef DIALOG_SETTINGS_H
2 #define DIALOG_SETTINGS_H
3 CLASS(XonoticSettingsDialog, XonoticDialog)
4 METHOD(XonoticSettingsDialog, fill, void(entity))
5 ATTRIB(XonoticSettingsDialog, title, string, _("Settings"))
6 ATTRIB(XonoticSettingsDialog, color, vector, SKINCOLOR_DIALOG_SETTINGS)
7 ATTRIB(XonoticSettingsDialog, intendedWidth, float, 0.96)
8 ATTRIB(XonoticSettingsDialog, rows, float, 18)
9 ATTRIB(XonoticSettingsDialog, columns, float, 6)
10 ENDCLASS(XonoticSettingsDialog)
14 void XonoticSettingsDialog_fill(entity me)
17 mc = makeXonoticTabController(me.rows - 2.5);
19 me.TD(me, 1, 2, mc.makeTabButton(mc, _("Video"), makeXonoticVideoSettingsTab()));
20 me.TD(me, 1, 2, mc.makeTabButton(mc, _("Effects"), makeXonoticEffectsSettingsTab()));
21 me.TD(me, 1, 2, mc.makeTabButton(mc, _("Audio"), makeXonoticAudioSettingsTab()));
23 me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Game"), makeXonoticGameSettingsTab()));
24 me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Input"), makeXonoticInputSettingsTab()));
25 me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("User"), makeXonoticUserSettingsTab()));
26 me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Misc"), makeXonoticMiscSettingsTab()));
27 me.gotoRC(me, 2.5, 0);
28 me.TD(me, me.rows - 2.5, me.columns, mc);