1 #ifndef DIALOG_SETTINGS_EFFECTS_H
2 #define DIALOG_SETTINGS_EFFECTS_H
4 CLASS(XonoticEffectsSettingsTab, XonoticTab)
5 METHOD(XonoticEffectsSettingsTab, fill, void(entity));
6 ATTRIB(XonoticEffectsSettingsTab, intendedWidth, float, 0.9)
7 ATTRIB(XonoticEffectsSettingsTab, rows, float, 15.5)
8 ATTRIB(XonoticEffectsSettingsTab, columns, float, 6.2) // added extra .2 for center space
9 ENDCLASS(XonoticEffectsSettingsTab)
10 entity makeXonoticEffectsSettingsTab();
14 entity makeXonoticEffectsSettingsTab()
17 me = NEW(XonoticEffectsSettingsTab);
18 me.configureDialog(me);
22 float someShadowCvarIsEnabled(entity box)
24 if(cvar("r_shadow_realtime_dlight"))
25 if(cvar("r_shadow_realtime_dlight_shadows"))
27 if(cvar("r_shadow_realtime_world"))
28 if(cvar("r_shadow_realtime_world_shadows"))
33 void XonoticEffectsSettingsTab_fill(entity me)
36 entity effectsApplyButton = makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "vid_restart", COMMANDBUTTON_APPLY);
37 effectsApplyButton.disableOnClick = true;
40 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Quality preset:")));
41 n = 5 + 2 * boolean(cvar("developer"));
44 me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^OMG!")), '1 0 1', "exec effects-omg.cfg", 0));
45 e.applyButton = effectsApplyButton;
47 me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Low")), '0 0 0', "exec effects-low.cfg", 0));
48 e.applyButton = effectsApplyButton;
49 me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Medium")), '0 0 0', "exec effects-med.cfg", 0));
50 e.applyButton = effectsApplyButton;
51 me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Normal")), '0 0 0', "exec effects-normal.cfg", 0));
52 e.applyButton = effectsApplyButton;
53 me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^High")), '0 0 0', "exec effects-high.cfg", 0));
54 e.applyButton = effectsApplyButton;
55 me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultra")), '0 0 0', "exec effects-ultra.cfg", 0));
56 e.applyButton = effectsApplyButton;
59 me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultimate")), '0.5 0 0', "exec effects-ultimate.cfg", 0));
60 e.applyButton = effectsApplyButton;
63 me.gotoRC(me, 1.25, 0);
64 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Geometry detail:")));
65 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_subdivisions_tolerance",
66 _("Change the smoothness of the curves on the map (default: normal)")));
67 e.addValue(e, ZCTX(_("DET^Lowest")), "16");
68 e.addValue(e, ZCTX(_("DET^Low")), "8");
69 e.addValue(e, ZCTX(_("DET^Normal")), "4");
70 e.addValue(e, ZCTX(_("DET^Good")), "3");
71 e.addValue(e, ZCTX(_("DET^Best")), "2");
72 e.addValue(e, ZCTX(_("DET^Insane")), "1");
73 e.configureXonoticTextSliderValues(e);
74 e.applyButton = effectsApplyButton;
76 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player detail:")));
77 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_playerdetailreduction"));
78 e.addValue(e, ZCTX(_("PDET^Low")), "4");
79 e.addValue(e, ZCTX(_("PDET^Medium")), "3");
80 e.addValue(e, ZCTX(_("PDET^Normal")), "2");
81 e.addValue(e, ZCTX(_("PDET^Good")), "1");
82 e.addValue(e, ZCTX(_("PDET^Best")), "0");
83 e.configureXonoticTextSliderValues(e);
84 e.applyButton = effectsApplyButton;
86 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Texture resolution:")));
87 setDependent(e, "r_showsurfaces", 0, 0);
88 me.TD(me, 1, 2, e = makeXonoticPicmipSlider());
90 e.addValue(e, ZCTX(_("RES^Leet")), "1337");
91 e.addValue(e, ZCTX(_("RES^Lowest")), "3");
92 e.addValue(e, ZCTX(_("RES^Very low")), "2");
93 e.addValue(e, ZCTX(_("RES^Low")), "1");
94 e.addValue(e, ZCTX(_("RES^Normal")), "0");
95 e.addValue(e, ZCTX(_("RES^Good")), "-1");
96 e.addValue(e, ZCTX(_("RES^Best")), "-2");
97 e.configureXonoticTextSliderValues(e);
98 setDependent(e, "r_showsurfaces", 0, 0);
99 e.applyButton = effectsApplyButton;
103 // detect texture compression method
105 f = updateCompression();
109 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression")));
110 e.disabled = 1; // just show the checkbox anyway, but with no ability to control it
111 e.applyButton = effectsApplyButton;
114 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression")));
115 setDependent(e, "r_showsurfaces", 0, 0);
116 e.applyButton = effectsApplyButton;
119 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression")));
120 setDependent(e, "r_showsurfaces", 0, 0);
121 makeMulti(e, "gl_texturecompression");
122 e.applyButton = effectsApplyButton;
127 if(cvar("developer"))
130 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx_T(3, 0, "r_showsurfaces", _("Show surfaces"),
131 _("Disable textures completely for very slow hardware. This gives a huge performance boost, but looks very ugly. (default: disabled)")));
134 me.TD(me, 1, 1, e = makeXonoticCheckBox_T(1, "mod_q3bsp_nolightmaps", _("Use lightmaps"),
135 _("Use high resolution lightmaps, which will look pretty but use up some extra video memory (default: enabled)")));
136 me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_glsl_deluxemapping", _("Deluxe mapping"),
137 _("Use per-pixel lighting effects (default: enabled)")));
138 setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0);
139 me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_shadow_gloss", _("Gloss"),
140 _("Enable the use of glossmaps on textures supporting it (default: enabled)")));
141 setDependentAND3(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0, "r_glsl_deluxemapping", 1, 1);
143 me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_glsl_offsetmapping", _("Offset mapping"),
144 _("Offset mapping effect that will make textures with bumpmaps appear like they \"pop out\" of the flat 2D surface (default: disabled)")));
145 setDependent(e, "vid_gl20", 1, 1);
146 me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping"),
147 _("Higher quality offset mapping, which also has a huge impact on performance (default: disabled)")));
148 setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);
150 me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_water", _("Reflections:"),
151 _("Reflection and refraction quality, has a huge impact on performance on maps with reflecting surfaces (default: disabled)")));
152 setDependent(e, "vid_gl20", 1, 1);
153 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_water_resolutionmultiplier",
154 _("Resolution of reflections/refractions (default: good)")));
155 e.addValue(e, _("Blurred"), "0.25");
156 e.addValue(e, ZCTX(_("REFL^Good")), "0.5");
157 e.addValue(e, _("Sharp"), "1");
158 e.configureXonoticTextSliderValues(e);
159 setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1);
161 me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "cl_decals", _("Decals"),
162 _("Enable decals (bullet holes and blood) (default: enabled)")));
163 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "cl_decals_models", _("Decals on models")));
164 setDependent(e, "cl_decals", 1, 1);
167 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Distance:")));
168 setDependent(e, "cl_decals", 1, 1);
169 me.TD(me, 1, 2, e = makeXonoticSlider_T(200, 500, 20, "r_drawdecals_drawdistance",
170 _("Decals further away than this will not be drawn (default: 300)")));
171 setDependent(e, "cl_decals", 1, 1);
174 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Time:")));
175 setDependent(e, "cl_decals", 1, 1);
176 me.TD(me, 1, 2, e = makeXonoticSlider_T(1, 20, 1, "cl_decals_fadetime",
177 _("Time in seconds before decals fade away (default: 2)")));
178 setDependent(e, "cl_decals", 1, 1);
181 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Damage effects:")));
182 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_damageeffect"));
183 e.addValue(e, ZCTX(_("DMGFX^Disabled")), "0");
184 e.addValue(e, _("Skeletal"), "1");
185 e.addValue(e, ZCTX(_("DMGFX^All")), "2");
186 e.configureXonoticTextSliderValues(e);
188 me.gotoRC(me, 1.25, 3.2); me.setFirstColumn(me, me.currentColumn);
189 me.TD(me, 1, 3, e = makeXonoticRadioButton_T(1, "r_coronas", "0", _("No dynamic lighting"),
190 _("Enable corona flares around certain lights (default: enabled)")));
192 me.TD(me, 1, 3, e = makeXonoticRadioButton_T(1, "gl_flashblend", string_null, _("Fake corona lighting"),
193 _("Enable faster but uglier dynamic lights by rendering bright coronas instead of real dynamic lights (default: disabled)")));
194 makeMulti(e, "r_coronas");
196 me.TD(me, 1, 2, e = makeXonoticRadioButton_T(1, "r_shadow_realtime_dlight", string_null, _("Realtime dynamic lighting"),
197 _("Enable rendering of dynamic lights such as explosions and rocket lights (default: enabled)")));
198 makeMulti(e, "r_coronas");
199 me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_shadow_realtime_dlight_shadows", _("Shadows"),
200 _("Enable rendering of shadows from dynamic lights (default: disabled)")));
201 setDependent(e, "r_shadow_realtime_dlight", 1, 1);
203 me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "r_shadow_realtime_world", _("Realtime world lighting"),
204 _("Enable rendering of full realtime world lighting on maps that support it. Note that this might have a big impact on performance. (default: disabled)")));
205 me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_shadow_realtime_world_shadows", _("Shadows"),
206 _("Enable rendering of shadows from realtime world lights (default: disabled)")));
207 setDependent(e, "r_shadow_realtime_world", 1, 1);
210 me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "r_shadow_usenormalmap", _("Use normal maps"),
211 _("Enable use of directional shading on textures (default: enabled)")));
212 setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1);
213 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_shadowmapping", _("Soft shadows")));
214 setDependentWeird(e, someShadowCvarIsEnabled);
217 me.TD(me, 1, 2.8, e = makeXonoticCheckBox_T(0, "r_coronas_occlusionquery", _("Fade corona according to visibility"),
218 _("Fade coronas according to visibility (default: enabled)")));
219 setDependent(e, "r_coronas", 1, 1);
222 me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_bloom", _("Bloom"),
223 _("Enable bloom effect, which brightens the neighboring pixels of very bright pixels. Has a big impact on performance. (default: disabled)")));
224 me.TD(me, 1, 2, e = makeXonoticCheckBoxEx_T(0.5, 0, "hud_postprocessing_maxbluralpha", _("Extra postprocessing effects"),
225 _("Enables special postprocessing effects for when damaged or under water or using a powerup (default: disabled)")));
226 makeMulti(e, "hud_powerup");
227 setDependent(e, "vid_gl20", 1, 1);
229 s = makeXonoticSlider_T(0.1, 1, 0.1, "r_motionblur",
230 _("Motion blur strength - 0.4 recommended"));
231 me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, s, _("Motion blur:")));
232 if(s.value != e.savedValue)
233 e.savedValue = 0.4; // default
237 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_particles", _("Particles")));
238 me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "cl_spawn_point_particles", _("Spawnpoint effects"),
239 _("Particles effects at all spawn points and whenever a player spawns")));
240 makeMulti(e, "cl_spawn_event_particles");
241 setDependent(e, "cl_particles", 1, 1);
244 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Quality:")));
245 setDependent(e, "cl_particles", 1, 1);
246 me.TD(me, 1, 2, e = makeXonoticParticlesSlider());
247 setDependent(e, "cl_particles", 1, 1);
250 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Distance:")));
251 setDependent(e, "cl_particles", 1, 1);
252 me.TD(me, 1, 2, e = makeXonoticSlider_T(200, 500, 20, "r_drawparticles_drawdistance",
253 _("Particles further away than this will not be drawn (default: 1000)")));
254 setDependent(e, "cl_particles", 1, 1);
256 me.gotoRC(me, me.rows - 1, 0);
257 me.TD(me, 1, me.columns, effectsApplyButton);